Bellatrix (6/12/2016)
@Swoop - the "magic" solutions is called 3DXchange auto-retargeting.
existed for Genesis1/2 since 3dxc5
existed for Genesis3 courtesy of 2016 DaziCloners (Catlady/Cricky/possibly others)
(I would suggest for you to play with Daz Studio so DaziCloners can benefit from more quality guidance
but then I recall "indie chitty" Daz Studio is beneath you so I won't
)
michael7 (6/12/2016)
I want to repeat this, just so it's clear what I need to do. The beard doesn't hang from the face. It's beard stubble, it needs to conform to the morphs of the face. I can only see three options. Being able to get the Garibaldi stubble into iclone ( IDEAL ). Getting the iclone face motion back into Daz ( IDEAL ). Settling on painting the beard onto the face ( satisfactory ).
Straight answers first
Garibaldi stubble to iClone, no.
Beard obj to iClone, yes.
Lip sync Genesis 2 back to Daz, no. Jaw yes.
Genesis 2 beard obj face moving with beard, in Daz, no (therefore in iClone, also no)
Genesis 3 beard obj face moving with beard, in Daz, yes (therefore in iClone, also yes)
Lip sync Genesis 3 back to Daz. Yes, but Daz import buggy not feasible.
*lip data and face muscle/morph data = different things
Now onto the bigger picture
Sound likes, your primary intent = use iClone to extract lipsync data for use on your preferred Genesis
If so, you never needed to import a fully-accessorized/ beardy Genesis in the first place!
(which also means all beard related matters = secondary issue)Now onto the primary issue:
Indeed, Lip Sync - even the free 32 bit one - in Daz Studio has far better output than iClone on any Genesis.
Paid version of Daz Mimic has fine-tuning options. Not the greatest but does the job.
Lip sync in iClone is great - for CC character only. The rest suffer from little fine-tuning.
But don't take my words for it
If you still wish to use iClone to produce lip sync data for Genesis, see the BVH route.
I knew about converting Garibaldi to an object. I mentioned that and made the head hair that way, I thought it was in this thread but it could be somewhere else.
I just want to be clear, here's my primary intent. My drive is in making good animations. Really good executions of comedy scripts. 3/4 of just one script have been done in Daz. I'm tired, very tired of the poor lip sync features in Daz. I agree with you that Daz does a decent enough job of getting an initial lip sync moderately close to matching the voice to the audio. But it is still very far removed from how good I need it to be. I've already mentioned what the issues are but I'll state them again. It it HORRIBLE when it comes to scrubbing on the time line. It can't keep the visual up with the audio when scrubbing, even when in wire frame mode. It is either too slow, or it zooms past where I need it to be. It is a low grade time consuming way of working. Iclone on the other hand, doesn't do the job as well as Daz does with the initial lip sync, but it excels over Daz because it doesn't have any lag when it comes to scrubbing and fine tuning. Not any that's important anyhow. This saves SO MUCH TIME, and makes it enjoyable to work with. I NEED to be able to listen to the voice and watch the facial mouth movements to get the right expression at the right place.
I also like the fact that iclone renders significantly faster than Daz. And it's easier to animate characters. I intend to use iclone for most of my work that I need to finish because of all of this.
You can no longer buy the paid version of Mimic for Daz. I tried a month and a half ago, it's gone. Daz has no answers for when or if it will be brought back.
You mentioned about going the BVH route if I wanted to use iclone to bring lip sync into Daz. I did mention this but maybe you didn't see it. Daz will not recognize BVH lip sync information, not even BVH files with lip sync information saved within Daz itself.
Edited
8 Years Ago by
michael7