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ToKoMotion
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ToKoMotion
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 678,
Visits: 31.1K
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Hi Everyone. Just a quick WIP update. Creating the separated Head and Body sliders works quite well. At the moment I'm planning to have 3 additional sliders for each character - one HEAD slider for applying and removing the head morph and 2 BODY slider for applying and removing the body morph. Here are 2 previews: Starting from the CC Project (so that you can use the included Ear Morph Animations in iClone)...  ... or use the morphs on your own character.
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Lordhi
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Lordhi
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 20,
Visits: 7.3K
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ToKoMotion (5/8/2016)
But I will prepare the HEAD and BODY Sliders for the Animal Characters again and add them to the package, so that you will be able to morph the head and body separately in CC and use the original CC Project (with the included Ear Morphs) as a base for your new creations. Will let you know as soon as I have re-packed everything. This is great! Thank you very much, Tobias. mtakerkart (5/8/2016)
Did you showed this on your store page??? Just in case, Marc: You can find the introduction for working with the stylized animals (and much more) on ToKoMotion's Youtube channel as well. The hints for animating the ears and tails start at around 3:00.
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ToKoMotion
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ToKoMotion
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 678,
Visits: 31.1K
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Sure :D. Pics and the Introduction video should be shown on the store pages - like this:
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mtakerkart
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mtakerkart
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 3.2K,
Visits: 29.2K
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Hahaha!!!! I never thought that we can move ears!!!!! Did you showed this on your store page???
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ToKoMotion
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ToKoMotion
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 678,
Visits: 31.1K
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Just a misunderstanding - I meant Ear Morph Animation via Face Puppet, like shown here :):

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mtakerkart
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mtakerkart
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 3.2K,
Visits: 29.2K
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Ah ok Toko. But for me When I bought your Characters I assumed that I could morph only the entire heads but not separate part of head....
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ToKoMotion
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ToKoMotion
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 678,
Visits: 31.1K
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Oh,... Lordhi and Doubledutch are right. I have tested it and my Custom Ear Morphs will not work correctly when the head is applied to another character body. For example: Marc, if you take one of the heads on Christians body you will not find any Ear Morphs in the FACE PUPPET - 3DX_Custom Animation Profile that I created for each original animal character. Sorry. But I will prepare the HEAD and BODY Sliders for the Animal Characters again and add them to the package, so that you will be able to morph the head and body separately in CC and use the original CC Project (with the included Ear Morphs) as a base for your new creations. Will let you know as soon as I have re-packed everything. Thanks for all your feedback.
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mtakerkart
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mtakerkart
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 3.2K,
Visits: 29.2K
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It seems that the nice ear morphs which Tokomotion created for his animals get lost when saving the heads as custom heads. Do you see a way to retain them?
Is it a fact? or supposition.... Sorry I doesn't understand what is your issue but this is Mason with expression and I changed all the Toko-Heads ans for me nothing is lost....

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Lordhi
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Lordhi
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 20,
Visits: 7.3K
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It seems that the nice ear morphs which Tokomotion created for his animals get lost when saving the heads as custom heads. Do you see a way to retain them?
Thank you Jürgen
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mtakerkart
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mtakerkart
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 3.2K,
Visits: 29.2K
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I don't know if I understand right but If you create custom expressions in 3dxchange it keeps the custom expressions even you change the head in Iclone 6. I tested it with CC generation.
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