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Dan@3DIM
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Dan@3DIM
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 69,
Visits: 791
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I was search for solving how to get face animation working after export from 3DXchange. I managed export face bone but fail to export skinning for face bone out of 3DXchange... In 3DXchange the face animation is working well unless I exporting it out. What the other way to get face skinning export? I really want add face animation to my games project.
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Dan@3DIM
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Dan@3DIM
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 69,
Visits: 791
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Nothing? Not even if I buy 3D Max license and import there then use 3D Max FBX exporters to unreal engine? Will that working? What other way can I do it?
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valentin.reyjal
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valentin.reyjal
Posted 9 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 4,
Visits: 45
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Hi !
Here is how I did it: - Open IClone and 3DXchange at the same time. - Click on your character on IClone then click (on the right panel) on "Edit in 3DXchange". It will open your character in 3DXchange. - Export the mesh as a FBX without animation using Unreal preset but unselect "Include animation" if it's not already greyed out. - Import the FBX into Unreal. Materials should be broken. I'm trying to figure out how to fix this...Thanks Reallusion -_-' - Go back on IClone and animation your character - Select the animation frames you want to export using the "Collect Clip" raw in the animation timeline - Right click on the selection and click "Add MotionPlus to 3DXchange" (You definitily need MotionPlus or your facial animations won't be exported) - It will automatically import the animation into 3DXchange - In 3DXchange, in the right panel, under "Motion library" select the animation you've just imported and click on "Import". - The animation is not in the "Perform Edtitor" section. - Export the animation into a new FBX using Unreal preset but uncheck the "Include Geometry" (you already done it before) - Import the animation FBX into Unreal using the Skeleton you imported before.
And I think this is it :D
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