English


Profile Picture

Set a keyframe in Face Puppet

Posted By VirtualMedia 9 Years Ago
You don't have permission to rate!
1
2
3
4
5
6

Set a keyframe in Face Puppet

Author
Message
VirtualMedia
VirtualMedia
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (13.7K reputation)Distinguished Member (13.7K reputation)Distinguished Member (13.7K reputation)Distinguished Member (13.7K reputation)Distinguished Member (13.7K reputation)Distinguished Member (13.7K reputation)Distinguished Member (13.7K reputation)Distinguished Member (13.7K reputation)Distinguished Member (13.7K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 557, Visits: 19.0K
Set a keyframe in Face Puppet preview mode, PLEASE Tell me this is possible and how. It would be an amazingly cool feature if we could roll around in preview mode and hit a keyboard short cut to key the facial expression in timeline.  And an easy add on if RL is reading.


Virtual Media® / VTV® / The Virtual Entertainment Network...
http://VTVLive.com
pumeco
pumeco
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (6.2K reputation)Distinguished Member (6.2K reputation)Distinguished Member (6.2K reputation)Distinguished Member (6.2K reputation)Distinguished Member (6.2K reputation)Distinguished Member (6.2K reputation)Distinguished Member (6.2K reputation)Distinguished Member (6.2K reputation)Distinguished Member (6.2K reputation)

Group: Banned Members
Last Active: 8 Years Ago
Posts: 1.3K, Visits: 3.2K

You can key Face Puppet in 5.5, but as far as i'm aware it's not available in 6 (not yet anyway).
I remember Rene complaining about it big-time, but I get the feeling such abilities will come at the same time as a Curve Editor.

One other ability I hope will come is to the ability to key the CC morph dials cause it's kind of pointless having them in an animation program if the dials cannot be animated.






thedirector1974
thedirector1974
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (7.2K reputation)Distinguished Member (7.2K reputation)Distinguished Member (7.2K reputation)Distinguished Member (7.2K reputation)Distinguished Member (7.2K reputation)Distinguished Member (7.2K reputation)Distinguished Member (7.2K reputation)Distinguished Member (7.2K reputation)Distinguished Member (7.2K reputation)

Group: Forum Members
Last Active: 5 days ago
Posts: 783, Visits: 5.2K
"Face Key" is still there and it can be animated via key frames. But with this tool you can only animate whole muscle groups. It's not useful to do detailed facial animation. If you want htis you need to use the "Detailed face key" tool. Unfortunatly you won't find it if you use G6 and CC avatars. If you use G5 avatars you can aktivate the "Detailed Face Key" tool and there you can go into detail, even with keyframe animation ...

Direx
VirtualMedia
VirtualMedia
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (13.7K reputation)Distinguished Member (13.7K reputation)Distinguished Member (13.7K reputation)Distinguished Member (13.7K reputation)Distinguished Member (13.7K reputation)Distinguished Member (13.7K reputation)Distinguished Member (13.7K reputation)Distinguished Member (13.7K reputation)Distinguished Member (13.7K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 557, Visits: 19.0K
thedirector1974 (2/25/2016)
"Face Key" is still there and it can be animated via key frames. But with this tool you can only animate whole muscle groups. It's not useful to do detailed facial animation. If you want htis you need to use the "Detailed face key" tool. Unfortunatly you won't find it if you use G6 and CC avatars. If you use G5 avatars you can aktivate the "Detailed Face Key" tool and there you can go into detail, even with keyframe animation ...

Direx


Exactly!  The Face key editor is very rigid, with the puppet tool you can very degrees of push and pull with different muscle groups engaged. If you play around with the solo tab at the bottom of the puppet tool you can get some amazing expressions that just can't be done with the Face Key editor. 

--------------------------------------------------------------------------------------------------

RL PLEASE add a keyboard shortcut that would set a key in the face puppet tool preview mode!

1. CC characters can create amazing expressions with varying degrees of push and pull with different muscle groups engaged (Already available in the Face Puppet Tool)
2. Facial animation is extremely quick and easy in the Face Puppet tool until you try recording a great facial animation clip is pretty rare, it's not very precise.
3. Users are always amazing expressions in the puppet tool that are getting buried in a motion clip.
3. An expressions and visemes library with thumbnails of expressions created in the Face Puppet Preview / Pose Builder Mode would ROCK
4. RL CC Characters would instantly have way more dynamic expressions.   IT ALREADY EXISTS.

 Bonus round: Please give us the FACE DETAILS TAB back.




Virtual Media® / VTV® / The Virtual Entertainment Network...
http://VTVLive.com
animagic
animagic
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 15.8K, Visits: 31.3K
The return of the detailed face key tab for animation has indeed already been requested several times by several people (with not much result thus far). My hope is that RL is working on something amazing. Meanwhile it's good to come up with ideas in conjunction with CC.




Rampa
Rampa
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 8.2K, Visits: 62.5K
There are not equivalent morphs for all of the things that used to be covered by bone animation for G5 and earlier avatars. Jaw left/right would be another example.

I'm pretty sure the detail animation was allowing direct tugging on the facial bones of the facial-boned avatars. So for G6 it would need either some more morphs, or a "magnet" brush for mesh adjusting.

Ironically, it is rather difficult to create individual facial poses for a library. Whenever you think your saving one, the entire facial track is being saved. There is no Collect clip" option for facial stuff, only the "+" button that saves the entire length of the track. I found a way to save face "poses" (single frame) before. I'll see if I can figure it out again.
VirtualMedia
VirtualMedia
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (13.7K reputation)Distinguished Member (13.7K reputation)Distinguished Member (13.7K reputation)Distinguished Member (13.7K reputation)Distinguished Member (13.7K reputation)Distinguished Member (13.7K reputation)Distinguished Member (13.7K reputation)Distinguished Member (13.7K reputation)Distinguished Member (13.7K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 557, Visits: 19.0K
rampa, thanks for the info about the character model setup and the realities of getting detailed morphs back, would like that saving single pose tip if you remember the process.


Virtual Media® / VTV® / The Virtual Entertainment Network...
http://VTVLive.com
pumeco
pumeco
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (6.2K reputation)Distinguished Member (6.2K reputation)Distinguished Member (6.2K reputation)Distinguished Member (6.2K reputation)Distinguished Member (6.2K reputation)Distinguished Member (6.2K reputation)Distinguished Member (6.2K reputation)Distinguished Member (6.2K reputation)Distinguished Member (6.2K reputation)

Group: Banned Members
Last Active: 8 Years Ago
Posts: 1.3K, Visits: 3.2K

Sorry about my earlier post, I got mixed-up between Face Key and Detail Face Key.






Bellatrix
Bellatrix
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (3.6K reputation)Distinguished Member (3.6K reputation)Distinguished Member (3.6K reputation)Distinguished Member (3.6K reputation)Distinguished Member (3.6K reputation)Distinguished Member (3.6K reputation)Distinguished Member (3.6K reputation)Distinguished Member (3.6K reputation)Distinguished Member (3.6K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 420, Visits: 1.2K
VirtualMedia (2/26/2016) getting detailed morphs back, would like that saving single pose tip


I found a way to "capture and save" Face Key and Face Puppet generated motion clip as a "single frame clip" to the library.
The secret is Motion Plus.
Even get to save thumbnail for good reference.
Tedious steps, temperal desperate measure, but nonetheless works for the interim...
..until something more professional is done for CC face morph loading (I have reasons to believe it is in process)

The steps are as follows... EDITED = green

  • Make your short face motion from Face Puppet or Face Key
  • Break the clip to to a tiny one frame (2 or 3 frames is fine too) (this step not necessary; see my next post for updated steps)
  • Make sure the blend clip bit is trimmed off  (this step not necessary; see my next post for updated steps)
  • COLLECT CLIP, save to MOTION PLUS.
  • I made my own face expression/ poses folders.
  • Keep Facial expression ticked etc...
  • When saved to library it will give you a generic pic as thumb, so just right click to capture thumbnail of viewport.

There's your custom CC face poses with thumbnail...

76% of original size (was 661x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/1f6496d5-ef1e-4af2-bd36-a6bf.png



  >>> Indie Generalist modeler-rigger-animator <<< Hardware: AlienWare i7-HK 32G GTX1080 2T-SSDs BenqSW320 Wacom-Intuous 3Dconnexion ||| Software: IC6 Pipeline - CTA3 Pipeline - ATK2 - Indigo ||| Zbrush4R8. Blender 2.79. DazStudio 4.9. Carrara. Poser. Octane.


Rampa
Rampa
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 8.2K, Visits: 62.5K
That works quite well Bellatrix! Thanks. :) Inserts only to the facial layer/keys, so can be used with existing motions as well.

If you turn off the auto-play on motion insert, it's even better. It won't play on forever.

Interestingly, the clip is not needed at all, and can be deleted if desired. The keyframe is really all you need. It does make facial gesturing much easier.

1
2
3
4
5
6



Reading This Topic

0 active, 0 guests, 0 members, 0 anonymous.
No members currently viewing this topic!