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Set a keyframe in Face Puppet

Posted By VirtualMedia 9 Years Ago
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pumeco
pumeco
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urbanlamb (2/28/2016)
Yeah CC characters are G6 they all work that way really its just they hadn't finished when they released the initial 2 characters but I look at CC characters as G6 and just ignore the first two they released.

Well that's a relief, I'm really pleased we can somehow get keyable morphs on CC characters.  I think they'll add the ability to keyframe morph dials anyway due to it being an animation program, but nevertheless, it's a relief there's a way to do it just in case they don't add it.







Rampa
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You can do it. The custom morph import was introduced in 5.4 to support DAZzies and their morphs. The only limitations are that you must drive any morph from one of the facial morph controllers (visemes, face puppet, or face key), and AFAIK bone morphs are limited to some degree.

There were tutorials for setting up morphs to be used with the custom slots in the face puppet, but a morph can be assigned to any of the face controls.

Warlord did that here with his werewolf tutorial, assigning the morph to the jaw so it could be keyed (at 3:00 in the video). He set it on both the jaw open (drag the chin down in the face key), and as a custom.

This will work for any generation or non-standard avatar.


urbanlamb
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I want to add anyone having issues with both face puppet and key if you have not opened up a support ticket and reported it maybe you can? I am finding that a lot of stuff must go unreported cause it seems to me the severity of the bug makes the software unusable and the responses I get from support seems like its new to them lol.

  (I have trouble with both but the face key is completly non functional for me unless I lean on the mouse and even then sometimes it wont work.  I have issues with the puppet that stuff wont turn off or on or click or suddenly unclicks mid motion using the mouse its a lot of work right now lol) 

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pumeco
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Cheers rampa, and yup, that's what I was doing with the DAZ characters, works well!

Just to clarify though, let's say you dialed in a set of morphs on a CC character (using the CC dials), and then collected the pose.  Then you dialed in another set of morphs (using the CC dials) and collected that pose.  When both those poses are then added to the timeline, will iClone still animate smoothly between them, or is it only for morphs assigned to a face movement brought in through 3DXchange?






Skuzzlebutt
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cc body morphs do not work like daz ones.



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Rampa
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pumeco (2/28/2016)

Cheers rampa, and yup, that's what I was doing with the DAZ characters, works well!

Just to clarify though, let's say you dialed in a set of morphs on a CC character (using the CC dials), and then collected the pose.  Then you dialed in another set of morphs (using the CC dials) and collected that pose.  When both those poses are then added to the timeline, will iClone still animate smoothly between them, or is it only for morphs assigned to a face movement brought in through 3DXchange?


If you can do it with morphs in 5.5, you can also do it with morphs in 6. The functionality is the same, only the meshes have changed. With CC1.4, you can export a morph as an OBJ from within the program. It does still require that you have 3DX6Pro/Pipeline to do the grunt-work. It's just transparent. You then just assign them as you wish to various facial controls.

Urbanlamb, I had mouse buttons go bad last year, and had an issue of things dropping randomly like that, and clicks not registering. It effected iClone far more than other software (might just be my usage patterns). You might try a different mouse, if you haven't already.
pumeco
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Got it ;)

I think what you're saying is that it won't do it directly on the CC dials but it will through the morph as long as each set of morphs is saved and brought back in.
Great stuff, I'm glad it works on the CC characters as well.






pumeco
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BTW, well spotted Bellatrix, and thanks for the tutorial, rampa!






Bellatrix
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I can assure you, urbanlamb, none of my attempt for clarification was targeted at you, or an attempt to be conscending.

There was nothing to condescend at you, as you seem to have arrived at your own conclusions already yourself.

I'm sorry but you can't make demand or dictate the way me or other people's speaking tone. That's too much to ask.

I hope you could tolerate my short punchy speaking style. I can't put smiley after every sentence for you, sorry.

As to whether I'm liked or disliked, I don't know. I just speak the way I speak. I'm surprised you care though.

Please don't see offense where there is none.

Sincerely, have a good day.

I hope you find the bugs/ solutions.

urbanlamb (2/28/2016)
Bellatrix (2/28/2016)
Glad most find this Collect Clip to Motion Plus workaround useful enough.

I got a few more face animation related discoveries (since CC launch)
but am trying not to overwhelm people with TMI...
..or clutter up OP (VM is just seeking Face Puppet to Pose Preset tip)
Will add thes face tips to the Technical tips forum once it's proven legit/ useful to most

Meanwhile to clear up some myths:
Version relevancy - I discovered this around 6.1 when I started testing iClone6 CC actors workflow.
I've been away from iClone, just updated from 6.3 to the latest 6.4 yesterday

iAvatar generation: this works on CC, iClone6 Standard Avatar format.
But this works on G6 too.

Is it a workaround or intended?
Motion Plus saving Face Expression is an intended behavior.
Saving Face Anim to local library or to 3DX for export = expected behavior.
Work in progress, temporal solution yes, but not a hack.
Do read up on Motion Plus, it is one of the best features of iClone.




I am going to comment on this because its as usual incredibly condescending.  Although your information is appreciated you need to you know stop assuming everyone else who cant do it is dumb. So I will dispell a few myths for you.

1) not everyone is unable to grasp information
2) these issues your demonstrating are appreciated but.. there are bugs so they dont all work for everyone and when you report it to support and they say its all working correctly then.. one has to believe them.. 
3) the only myth here is that your assuming people dont understand or "grasp" it your wrong 
 
so can you like adjust the tone of your posts and just deliver information instead of being condescending and well rude so that we dont have to suffer if we dont "get it" or whatever it is you think LOL.  Its uncalled for and makes people not want to read your posts I know I can't be bothered most of the time.  

 As I said I reported the issue of NOT being able to do this upon initial release and to this day cannot do what you describe not because I dont understand you or am stupid or because of some "myth" you feel you must dispell but because its not working on my system.  

Ironically it appears that I tried this before you even thought of it as likely have others, but the fact its not working for them does not mean they are inferior to you or dont understand you or suffer from TMI.  Likewise its possible that the OP is suffereing from the same bug I am and so despite all the instruction your giving it wont be working for him until they fix the bug :)




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Bellatrix
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rampa (2/28/2016)
[quote]pumeco (2/28/2016)

 I had mouse buttons go bad last year, and had an issue of things dropping randomly like that, and clicks not registering. It effected iClone far more than other software (might just be my usage patterns). You might try a different mouse, if you haven't already.


I did notice my mouse and stylus not being so responsive to iClone.
I thought it could just be me, not used to iClone after actively using other apps
So yes that could be a suspect.



  >>> Indie Generalist modeler-rigger-animator <<< Hardware: AlienWare i7-HK 32G GTX1080 2T-SSDs BenqSW320 Wacom-Intuous 3Dconnexion ||| Software: IC6 Pipeline - CTA3 Pipeline - ATK2 - Indigo ||| Zbrush4R8. Blender 2.79. DazStudio 4.9. Carrara. Poser. Octane.



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