Set a keyframe in Face Puppet


https://forum.reallusion.com/Topic273513.aspx
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By VirtualMedia - 9 Years Ago
Set a keyframe in Face Puppet preview mode, PLEASE Tell me this is possible and how. It would be an amazingly cool feature if we could roll around in preview mode and hit a keyboard short cut to key the facial expression in timeline.  And an easy add on if RL is reading.
By pumeco - 9 Years Ago

You can key Face Puppet in 5.5, but as far as i'm aware it's not available in 6 (not yet anyway).
I remember Rene complaining about it big-time, but I get the feeling such abilities will come at the same time as a Curve Editor.

One other ability I hope will come is to the ability to key the CC morph dials cause it's kind of pointless having them in an animation program if the dials cannot be animated.


By thedirector1974 - 9 Years Ago
"Face Key" is still there and it can be animated via key frames. But with this tool you can only animate whole muscle groups. It's not useful to do detailed facial animation. If you want htis you need to use the "Detailed face key" tool. Unfortunatly you won't find it if you use G6 and CC avatars. If you use G5 avatars you can aktivate the "Detailed Face Key" tool and there you can go into detail, even with keyframe animation ...

Direx
By VirtualMedia - 9 Years Ago
thedirector1974 (2/25/2016)
"Face Key" is still there and it can be animated via key frames. But with this tool you can only animate whole muscle groups. It's not useful to do detailed facial animation. If you want htis you need to use the "Detailed face key" tool. Unfortunatly you won't find it if you use G6 and CC avatars. If you use G5 avatars you can aktivate the "Detailed Face Key" tool and there you can go into detail, even with keyframe animation ...

Direx


Exactly!  The Face key editor is very rigid, with the puppet tool you can very degrees of push and pull with different muscle groups engaged. If you play around with the solo tab at the bottom of the puppet tool you can get some amazing expressions that just can't be done with the Face Key editor. 

--------------------------------------------------------------------------------------------------

RL PLEASE add a keyboard shortcut that would set a key in the face puppet tool preview mode!

1. CC characters can create amazing expressions with varying degrees of push and pull with different muscle groups engaged (Already available in the Face Puppet Tool)
2. Facial animation is extremely quick and easy in the Face Puppet tool until you try recording a great facial animation clip is pretty rare, it's not very precise.
3. Users are always amazing expressions in the puppet tool that are getting buried in a motion clip.
3. An expressions and visemes library with thumbnails of expressions created in the Face Puppet Preview / Pose Builder Mode would ROCK
4. RL CC Characters would instantly have way more dynamic expressions.   IT ALREADY EXISTS.

 Bonus round: Please give us the FACE DETAILS TAB back.


By animagic - 9 Years Ago
The return of the detailed face key tab for animation has indeed already been requested several times by several people (with not much result thus far). My hope is that RL is working on something amazing. Meanwhile it's good to come up with ideas in conjunction with CC.
By Rampa - 9 Years Ago
There are not equivalent morphs for all of the things that used to be covered by bone animation for G5 and earlier avatars. Jaw left/right would be another example.

I'm pretty sure the detail animation was allowing direct tugging on the facial bones of the facial-boned avatars. So for G6 it would need either some more morphs, or a "magnet" brush for mesh adjusting.

Ironically, it is rather difficult to create individual facial poses for a library. Whenever you think your saving one, the entire facial track is being saved. There is no Collect clip" option for facial stuff, only the "+" button that saves the entire length of the track. I found a way to save face "poses" (single frame) before. I'll see if I can figure it out again.
By VirtualMedia - 9 Years Ago
rampa, thanks for the info about the character model setup and the realities of getting detailed morphs back, would like that saving single pose tip if you remember the process.
By pumeco - 9 Years Ago

Sorry about my earlier post, I got mixed-up between Face Key and Detail Face Key.


By Bellatrix - 9 Years Ago
VirtualMedia (2/26/2016) getting detailed morphs back, would like that saving single pose tip


I found a way to "capture and save" Face Key and Face Puppet generated motion clip as a "single frame clip" to the library.
The secret is Motion Plus.
Even get to save thumbnail for good reference.
Tedious steps, temperal desperate measure, but nonetheless works for the interim...
..until something more professional is done for CC face morph loading (I have reasons to believe it is in process)

The steps are as follows... EDITED = green

  • Make your short face motion from Face Puppet or Face Key
  • Break the clip to to a tiny one frame (2 or 3 frames is fine too) (this step not necessary; see my next post for updated steps)
  • Make sure the blend clip bit is trimmed off  (this step not necessary; see my next post for updated steps)
  • COLLECT CLIP, save to MOTION PLUS.
  • I made my own face expression/ poses folders.
  • Keep Facial expression ticked etc...
  • When saved to library it will give you a generic pic as thumb, so just right click to capture thumbnail of viewport.

There's your custom CC face poses with thumbnail...

https://forum.reallusion.com/uploads/images/1f6496d5-ef1e-4af2-bd36-a6bf.png

By Rampa - 9 Years Ago
That works quite well Bellatrix! Thanks. :) Inserts only to the facial layer/keys, so can be used with existing motions as well.

If you turn off the auto-play on motion insert, it's even better. It won't play on forever.

Interestingly, the clip is not needed at all, and can be deleted if desired. The keyframe is really all you need. It does make facial gesturing much easier.
By urbanlamb - 9 Years Ago
maybe i was missing the keyframe I have to try this again because then you have your old fashioned easy to see library :)

yup doesnt work for me (back to doing it the way I have been record them at the start and save them in the timeline)
By Rampa - 9 Years Ago
This seemed like such a good idea to me that I created a tutorial for it. Thanks Bellatrix for the idea.

You can save facial expression poses with custom thumbnails. Now we can easily build libraries and insert these wherever needed.


By urbanlamb - 9 Years Ago
do you have the head creator from crazytalk because it wont work for me on any G6 Character.   :/ 
By Rampa - 9 Years Ago
urbanlamb (2/27/2016)
do you have the head creator from crazytalk because it wont work for me on any G6 Character.   :/ 


Curious.....

I'm using a Character Creator character. Running 6.4 without the latest patch, as I never have crash issues.
By urbanlamb - 9 Years Ago
nope doesn't work i am using 6.4 but none of the extra patches.   I dont have any crashes or anything but when i open up the motion its using a g5 character.    I can do it on chuck etc but I can't do it on any G6 characters.  Likewise the facekey doesn't work for me.  I have reported this in the past but they told me "its working as intended" so I dont know if this is a bug or something that only works for some people LOL.  

Anyhow its great if you can get it to work I can't and I have spent all day on it lol so I must now give up and do it the way I was doing it ^^


By Snarp Farkle - 9 Years Ago
urbanlamb (2/27/2016)
nope doesn't work i am using 6.4 but none of the extra patches.   I dont have any crashes or anything but when i open up the motion its using a g5 character.    I can do it on chuck etc but I can't do it on any G6 characters.  Likewise the facekey doesn't work for me.  I have reported this in the past but they told me "its working as intended" so I dont know if this is a bug or something that only works for some people LOL.  

Anyhow its great if you can get it to work I can't and I have spent all day on it lol so I must now give up and do it the way I was doing it ^^


No you're not alone on this one, Face Key doesn't work on the CC actors I've tried either. :(
By urbanlamb - 9 Years Ago
haha okay I have gotten it to work intermittently but I dont know if its actually supposed to work so I am puzzled.  If I grind my mouse through the desktop it works for a few seconds lol, but I dont really want to break my mouse.    Its just puzzling because when I report it i get told its working right when I tell them the trouble I am having.  so is it not supposed to work? or is it supposed to ? or LOL It almost seems like "hax" for lack of a better way to say it if you work at it you can fool the software momentarily (same with the face puppet thingy) if you do a sommersault and wish upon a star and hold your breath you might just might get it to work.    When I see this pattern it seems to me its actually not meant to work and its just a happy lucky few that have found the lucky combination.   (reminds me of gaming um tricks)

Anyhow I am not entirely convinced that this should be possible ^^ 
By TheOldBuffer - 9 Years Ago
Thanks to Bellatrix and Rampa for the tut. Works for me and is going to save so much time.
Can I just add that the motion plus files must be saved in the custom folder or "capture thumbnail " won't work.
Thanks again



By Rampa - 9 Years Ago
Ahhh........

It may be the slightly un-intuitive UI of the Face Key that is giving people the impression it won't work on their system. 

First click on a region in the window so that it turns green. You must do a single-click.
When the region is green, click-and-drag from within the region in the face key window. You can drag beyond the face key window.
Single click on a green region to de-select it. It'll return to gray.

This is much different than the puppet, where you move your mouse around in the main window.

Best of luck! :)
By animagic - 9 Years Ago
This Face Puppet tip is a very valuable one, so thank you to Bellatrix and Rampa. This will help make our faces more expressive.

We should have an index of valuable tips somewhere because it's hard to keep track of them.
By Bellatrix - 9 Years Ago
Glad most find this Collect Clip to Motion Plus workaround useful enough.
Rampa thanks for adding the video tut.

I got a few more face animation related discoveries (since CC launch)
but am trying not to overwhelm people with TMI...
..or clutter up OP (VM is just seeking Face Puppet to Pose Preset tip)
Will add thes face tips to the Technical tips forum once it's proven legit/ useful to most

Meanwhile to clear up some myths:
Version relevancy - I discovered this around 6.1 when I started testing iClone6 CC actors workflow.
I've been away from iClone, just updated from 6.3 to the latest 6.4 yesterday

iAvatar generation: this works on CC, iClone6 Standard Avatar format.
But this works on G6 too.

Is it a workaround or intended?
Motion Plus saving Face Expression is an intended behavior.
Saving Face Anim to local library or to 3DX for export = expected behavior.
Work in progress, temporal solution yes, but not a hack.
Do read up on Motion Plus, it is one of the best features of iClone.

Face animation IS complicated, more so than body motions
Lots more convoluted than what meets the eye
For now let's keep it simple...

Elaborating on my initial tip...

First let's label the things being discussed for distinction and future references

Commonly these are called Face Pose Presets
regardless of bone or morph or mix based

For now...
Face Key save as Facekey Preset
Face Puppet clip save as Faceclip Preset


https://forum.reallusion.com/uploads/images/98f06115-ad63-4eef-81be-18b8.png

FACE KEY = FACEKEY PRESETS

Works on CC, G6.
Simple straight forward.
Collect Clip to highlight one frame and save as Motion Plus.
Popup: uncheck all others except Face Animation.
Save to custom Motion Plus>custom face expression library.
Capture thumbnail as you design it.
Will even load with a little clip with custom animation name you understand.
Delete the clip if you wish, won't affect the key.
Blend multiple keys as you please.
Works on all same-gen characters sharing the same face profile.

https://forum.reallusion.com/uploads/images/83423fba-10a9-45ff-aaae-627e.png

FACE PUPPET CLIP = FACECLIP PRESETS

Face puppet clip saving is slightly trickier than saving Face Keys.
(won't deal with the technical whys here, too long)
Works on CC, G6.

First, generate an expression using Face Puppet.
I prefer to pick a few frames from Start frame.
Then simply click drag highlight a section of Collect Clip
Important: which segment of the clip you choose to collect, matters
In most cases, the beginning segment will load fine but produce weak strength
So highlight select the most "energetic" segment of the face expression
Anywhere between 5 to 10 frames will do
(because clip will load the entire original capture length anyway so pointless breaking clip or manage clip blending range at this step)
Motion Plus, unselect the unneeded bits, save, thumbnail capture
After loading the FaceClip Preset, you can shrink it (basically speeding it up)
Or even treat it like a "Gradient Face Pose Slider", with a transition range
Say, from slightly amused to giddy
You will find a key or two load with the clip sometimes, but they're redundant, delete for tidiness of ignore them

This is not exactly saving Face Puppet as "keys"...
But when in iRome...make do
Until a CC morph direct to iClone Expression Poses mechansim is revealed
Methinks that one is likely to mean jumping through the hoops of CC>3DXpipeline>iClone


Another video from Rampa perhaps, on Face Puppet derived Face clip Preset? :)

By pumeco - 9 Years Ago

Great thread, has me wondering though, whether this would work if you'd brought in a custom morph on a CC character and mapped it?
Like if I wanted to keyframe some subtle morphs so that I could make her breathe, would that be possible using the same technique - mapped to a body morph rather than the face?

I think I already know the answer but I'm asking just in case, cause I really wish it was possible to keyframe morph dials, but as we can't, maybe this could be a (hopefully temporary) workaround.


By urbanlamb - 9 Years Ago
pumeco (2/28/2016)

Great thread, has me wondering though, whether this would work if you'd brought in a custom morph on a CC character and mapped it?
Like if I wanted to keyframe some subtle morphs so that I could make her breathe, would that be possible using the same technique - mapped to a body morph rather than the face?

I think I already know the answer but I'm asking just in case, cause I really wish it was possible to keyframe morph dials, but as we can't, maybe this could be a (hopefully temporary) workaround.




according to rampa and bellatrix is should work however as I have mentioned when I reported it NOT working for me the support people said "working as intended" You can create a custom facial morph yes you cannot create a continuous animation clip.   However despite what support is saying and if everyone is being accurate but yet support is not being accurate LOL then there is indeed a bug.     So assuming your not having an issue with this bug.  (interface is not responsive is the issue here) It SHOULD work however I spent about 8 hours doing exactly what have been demonstrated and outlined by both rampa and bellatrix and I can say for sure that its not working for me and I can also say that when I report my interface problems and the lack of responsive interface to support they also say there is nothing wrong LOL.   My last attempt at reporting this includede diagrams with arrows perhaps I should try a video unfortunately all they will see is an bunch of stuff not moving :)  

So yes it should work assuming support is not listening to me and bellatrix and rampa are right and support is wrong.      I might try reporting it again but I kinda gave up on the issue since it seems they dont seem to understand what I was demonstrating or something I tend to not get my knickers in a twist because I know eventually enough people WILL report it that they might take notice and fix it, but as of yesterday this problem which has persisted since initital release of 6.0 still exists for me.    

for your referance its windows 10, but at the time I first experienced this problem I was using windows 7 so.. /shrug 

(it wouldn't be the first time in history of software that the end users know more about how a software actually should work then the people creating it and providing support for it.. it happens a lot and so this is why I dont really worry about it) 
By urbanlamb - 9 Years Ago
Bellatrix (2/28/2016)
Glad most find this Collect Clip to Motion Plus workaround useful enough.


I got a few more face animation related discoveries (since CC launch)
but am trying not to overwhelm people with TMI...
..or clutter up OP (VM is just seeking Face Puppet to Pose Preset tip)
Will add thes face tips to the Technical tips forum once it's proven legit/ useful to most

Meanwhile to clear up some myths:
Version relevancy - I discovered this around 6.1 when I started testing iClone6 CC actors workflow.
I've been away from iClone, just updated from 6.3 to the latest 6.4 yesterday

iAvatar generation: this works on CC, iClone6 Standard Avatar format.
But this works on G6 too.

Is it a workaround or intended?
Motion Plus saving Face Expression is an intended behavior.
Saving Face Anim to local library or to 3DX for export = expected behavior.
Work in progress, temporal solution yes, but not a hack.
Do read up on Motion Plus, it is one of the best features of iClone.




I am going to comment on this because its as usual incredibly condescending.  Although your information is appreciated you need to you know stop assuming everyone else who cant do it is dumb. So I will dispell a few myths for you.

1) not everyone is unable to grasp information
2) these issues your demonstrating are appreciated but.. there are bugs so they dont all work for everyone and when you report it to support and they say its all working correctly then.. one has to believe them.. 
3) the only myth here is that your assuming people dont understand or "grasp" it your wrong 
 
so can you like adjust the tone of your posts and just deliver information instead of being condescending and well rude so that we dont have to suffer if we dont "get it" or whatever it is you think LOL.  Its uncalled for and makes people not want to read your posts I know I can't be bothered most of the time.  

 As I said I reported the issue of NOT being able to do this upon initial release and to this day cannot do what you describe not because I dont understand you or am stupid or because of some "myth" you feel you must dispell but because its not working on my system.  

Ironically it appears that I tried this before you even thought of it as likely have others, but the fact its not working for them does not mean they are inferior to you or dont understand you or suffer from TMI.  Likewise its possible that the OP is suffereing from the same bug I am and so despite all the instruction your giving it wont be working for him until they fix the bug :)




By pumeco - 9 Years Ago

@urbanlamb
Sorry it's not working for you, although I have no way to confirm anything on my end cause I'm still on 5.5.  I was just curious really, cause having morph dials in an animation program with no way to animate them seems incredibly odd.  To be fair, I think it's something they'll implement (hopefully in 6.5), and if they do, maybe it will sort out the issue you're having as well.


By urbanlamb - 9 Years Ago
The issue of custom expressions was covered in another thread and then i saw bellatrix got the motionplus to work etc and started to add to the thread and then I tried it and it was not working for me still lol so I deleted it.  Anyhow in this case I think its support not being able to reproduce the problem on their end.     I dont know how many people report bugs here directly to them so sometimes it takes awhile for an issue to be solved.   

Anyhow the animation part is what we do in iclone on a timeline so really it makes sense if you think about it.  All a clip is in other software is you know a bunch of morphs merged together in a timeline (a bit simplistic of a description but that is what it is really just like a movie is just a bunch of moving pictures lol).     Sometimes they use bones to move the mesh and sometimes its shapes and sometimes its a combination of both.  What we are doing is importing the shapes and then we need to string them together again in a timeline so to me I think this entire system makes sense .. since iclone is an "animation" program of sorts the idea of just importing the morphs and then stringing them together inside iclone is fine.  What we are missing is an automated method of stringing them together but they are working on facial mocap so the rest is coming.

right now we must string them together manually.   I am not in a hurry (i am retired now) so its not a big deal to me.   :) 
By pumeco - 9 Years Ago

I know, but isn't the basic Face Key only limited to bone movement?
I wasn't sure whether collecting the pose was just collecting the face bone positions or if it was collecting morph data as well.


By urbanlamb - 9 Years Ago
The key for G6 works on the morph data.    You can't really add custom morph data to the face key no, but you can add custom morph data to the face puppet which in theory you should be able to store the information like they show in the thread.  So yeah the key is like "hard coded" there is no way to add any custom info there, but it works with muscle groups so in essence your creating your own custom morphs using the face key.    When I read custom I think importing a manually created morph from outside into the 3dexchange and stuff.    


By pumeco - 9 Years Ago

I think I get that, sounds like what I was doing with Genesis characters when I wanted to get keyable breast jiggle :P
BTW, I'm talking about CC characters, is that what you mean by G6?

What you said should work, does that apply to the CC characters?



By urbanlamb - 9 Years Ago
Yeah CC characters are G6 they all work that way really its just they hadn't finished when they released the initial 2 characters but I look at CC characters as G6 and just ignore the first two they released.     


By pumeco - 9 Years Ago
urbanlamb (2/28/2016)
Yeah CC characters are G6 they all work that way really its just they hadn't finished when they released the initial 2 characters but I look at CC characters as G6 and just ignore the first two they released.

Well that's a relief, I'm really pleased we can somehow get keyable morphs on CC characters.  I think they'll add the ability to keyframe morph dials anyway due to it being an animation program, but nevertheless, it's a relief there's a way to do it just in case they don't add it.



By Rampa - 9 Years Ago
You can do it. The custom morph import was introduced in 5.4 to support DAZzies and their morphs. The only limitations are that you must drive any morph from one of the facial morph controllers (visemes, face puppet, or face key), and AFAIK bone morphs are limited to some degree.

There were tutorials for setting up morphs to be used with the custom slots in the face puppet, but a morph can be assigned to any of the face controls.

Warlord did that here with his werewolf tutorial, assigning the morph to the jaw so it could be keyed (at 3:00 in the video). He set it on both the jaw open (drag the chin down in the face key), and as a custom.

This will work for any generation or non-standard avatar.


By urbanlamb - 9 Years Ago
I want to add anyone having issues with both face puppet and key if you have not opened up a support ticket and reported it maybe you can? I am finding that a lot of stuff must go unreported cause it seems to me the severity of the bug makes the software unusable and the responses I get from support seems like its new to them lol.

  (I have trouble with both but the face key is completly non functional for me unless I lean on the mouse and even then sometimes it wont work.  I have issues with the puppet that stuff wont turn off or on or click or suddenly unclicks mid motion using the mouse its a lot of work right now lol) 
By pumeco - 9 Years Ago

Cheers rampa, and yup, that's what I was doing with the DAZ characters, works well!

Just to clarify though, let's say you dialed in a set of morphs on a CC character (using the CC dials), and then collected the pose.  Then you dialed in another set of morphs (using the CC dials) and collected that pose.  When both those poses are then added to the timeline, will iClone still animate smoothly between them, or is it only for morphs assigned to a face movement brought in through 3DXchange?


By Skuzzlebutt - 9 Years Ago
cc body morphs do not work like daz ones.

By Rampa - 9 Years Ago
pumeco (2/28/2016)

Cheers rampa, and yup, that's what I was doing with the DAZ characters, works well!

Just to clarify though, let's say you dialed in a set of morphs on a CC character (using the CC dials), and then collected the pose.  Then you dialed in another set of morphs (using the CC dials) and collected that pose.  When both those poses are then added to the timeline, will iClone still animate smoothly between them, or is it only for morphs assigned to a face movement brought in through 3DXchange?


If you can do it with morphs in 5.5, you can also do it with morphs in 6. The functionality is the same, only the meshes have changed. With CC1.4, you can export a morph as an OBJ from within the program. It does still require that you have 3DX6Pro/Pipeline to do the grunt-work. It's just transparent. You then just assign them as you wish to various facial controls.

Urbanlamb, I had mouse buttons go bad last year, and had an issue of things dropping randomly like that, and clicks not registering. It effected iClone far more than other software (might just be my usage patterns). You might try a different mouse, if you haven't already.
By pumeco - 9 Years Ago

Got it ;)

I think what you're saying is that it won't do it directly on the CC dials but it will through the morph as long as each set of morphs is saved and brought back in.
Great stuff, I'm glad it works on the CC characters as well.


By pumeco - 9 Years Ago

BTW, well spotted Bellatrix, and thanks for the tutorial, rampa!


By Bellatrix - 9 Years Ago
I can assure you, urbanlamb, none of my attempt for clarification was targeted at you, or an attempt to be conscending.

There was nothing to condescend at you, as you seem to have arrived at your own conclusions already yourself.

I'm sorry but you can't make demand or dictate the way me or other people's speaking tone. That's too much to ask.

I hope you could tolerate my short punchy speaking style. I can't put smiley after every sentence for you, sorry.

As to whether I'm liked or disliked, I don't know. I just speak the way I speak. I'm surprised you care though.

Please don't see offense where there is none.

Sincerely, have a good day.

I hope you find the bugs/ solutions.

urbanlamb (2/28/2016)
Bellatrix (2/28/2016)
Glad most find this Collect Clip to Motion Plus workaround useful enough.

I got a few more face animation related discoveries (since CC launch)
but am trying not to overwhelm people with TMI...
..or clutter up OP (VM is just seeking Face Puppet to Pose Preset tip)
Will add thes face tips to the Technical tips forum once it's proven legit/ useful to most

Meanwhile to clear up some myths:
Version relevancy - I discovered this around 6.1 when I started testing iClone6 CC actors workflow.
I've been away from iClone, just updated from 6.3 to the latest 6.4 yesterday

iAvatar generation: this works on CC, iClone6 Standard Avatar format.
But this works on G6 too.

Is it a workaround or intended?
Motion Plus saving Face Expression is an intended behavior.
Saving Face Anim to local library or to 3DX for export = expected behavior.
Work in progress, temporal solution yes, but not a hack.
Do read up on Motion Plus, it is one of the best features of iClone.




I am going to comment on this because its as usual incredibly condescending.  Although your information is appreciated you need to you know stop assuming everyone else who cant do it is dumb. So I will dispell a few myths for you.

1) not everyone is unable to grasp information
2) these issues your demonstrating are appreciated but.. there are bugs so they dont all work for everyone and when you report it to support and they say its all working correctly then.. one has to believe them.. 
3) the only myth here is that your assuming people dont understand or "grasp" it your wrong 
 
so can you like adjust the tone of your posts and just deliver information instead of being condescending and well rude so that we dont have to suffer if we dont "get it" or whatever it is you think LOL.  Its uncalled for and makes people not want to read your posts I know I can't be bothered most of the time.  

 As I said I reported the issue of NOT being able to do this upon initial release and to this day cannot do what you describe not because I dont understand you or am stupid or because of some "myth" you feel you must dispell but because its not working on my system.  

Ironically it appears that I tried this before you even thought of it as likely have others, but the fact its not working for them does not mean they are inferior to you or dont understand you or suffer from TMI.  Likewise its possible that the OP is suffereing from the same bug I am and so despite all the instruction your giving it wont be working for him until they fix the bug :)


By Bellatrix - 9 Years Ago
rampa (2/28/2016)
[quote]pumeco (2/28/2016)

 I had mouse buttons go bad last year, and had an issue of things dropping randomly like that, and clicks not registering. It effected iClone far more than other software (might just be my usage patterns). You might try a different mouse, if you haven't already.


I did notice my mouse and stylus not being so responsive to iClone.
I thought it could just be me, not used to iClone after actively using other apps
So yes that could be a suspect.

By Bellatrix - 9 Years Ago
pumeco (2/28/2016)

Got it ;)

I think what you're saying is that it won't do it directly on the CC dials but it will through the morph as long as each set of morphs is saved and brought back in.
Great stuff, I'm glad it works on the CC characters as well.



And it is my hope that these morphs, CC-derived or Zbrush/3DC/Blender-derived, will be able to be directly accessed within iClone, without having to be assigned onto the 24 face tabs...
That's when we will get some form of usable dynamic/ animated full/partial body part morphs, with less work
There's some adjusting to using clips instead of keys
I'm fine with clips and NLA workflow. I just cannot deal with the tedium of morph loading.

Face Puppet is currently acting like an underground tunnel with access to the frequently used items stuck in the storeroom near the entrace...
IClone6 face animation feels unfinished, especially next to the shiny Crazytalk8 with morph dials and extra expression layers and face part keys

By Rampa - 9 Years Ago
So, for actually creating these, a guide can be helpful. If you google "facial expression" and select images, you'll find all kinds of charts. Add "3D" if you want CG charts instead.

http://www.dgps.de/fachgruppen/methoden/mpr-online/issue4/art3/img5.gif
By pumeco - 9 Years Ago
Bellatrix (2/28/2016)
And it is my hope that these morphs, CC-derived or Zbrush/3DC/Blender-derived, will be able to be directly accessed within iClone, without having to be assigned onto the 24 face tabs...
That's when we will get some form of usable dynamic/ animated full/partial body part morphs, with less work
There's some adjusting to using clips instead of keys
I'm fine with clips and NLA workflow. I just cannot deal with the tedium of morph loading.

Face Puppet is currently acting like an underground tunnel with access to the frequently used items stuck in the storeroom near the entrace...
IClone6 face animation feels unfinished, especially next to the shiny Crazytalk8 with morph dials and extra expression layers and face part keys


Yeah I know, Face Puppet really has become iClone's Sly Dog :D
I'm really glad of it though, I just hope they make those CC morph sliders keyable otherwise they'll send curious animators running for the hills!


By VirtualMedia - 9 Years Ago
Thanks Bellatrix and Rampa for the tips and tutorials on this, I hope RL sees the need to work on IC facial animation from the workarounds required to do this.

By urbanlamb - 9 Years Ago
rampa (2/28/2016)
[quote]pumeco (2/28/2016)


Urbanlamb, I had mouse buttons go bad last year, and had an issue of things dropping randomly like that, and clicks not registering. It effected iClone far more than other software (might just be my usage patterns). You might try a different mouse, if you haven't already.


nah its a bug .  I change my mouse like every 6 months so i am not using the same mouse I was using when I first reported it and then reported it again.  This experience with being told stuff is okay has happened to me before lol.  There was a horrible bug with the avatar toolkit and I am unsure if its even completely fixed now.. after reporting it a couple times I gave up.  Low and behold they fixed it eventually.     I was unable to use iclone 5 for about a year due to another bug lol.    Then one day they announced they fixed the very bug that I reported so.. I am sure they will eventually fix the bug that doesnt exist, but really does and announce its fixed when they do.     So this will be my third experience with something that I report being told by support 'working as intended' and then one day turning around to see a patch note saying the not bug was fixed :D


By animagic - 9 Years Ago
I did a quick test yesterday, and I was able to save a few Face Key presets as described. I've got a whole book about facial expressions, so that's something to do on a rainy day.
By Rampa - 9 Years Ago
Here's a few to test.

Extract and drop the folder into your MotionPlus directory.

https://drive.google.com/file/d/0B3nsNVGroEz6RE1mVXVCQXk5d0E/view?usp=sharing
By urbanlamb - 9 Years Ago
Oh thanks I will play with these since I cant make my own right now.   Maybe I can overlay them or something :) 

*goes back to work on my blockbuster* 
By pumeco - 9 Years Ago
*goes back to work on my blockbuster* 

Snooks II ? :D


By urbanlamb - 9 Years Ago
pumeco (3/1/2016)
*goes back to work on my blockbuster* 

Snooks II ? :D




lol no this one is going to be pretty bad I think, but I am going to finish it anyhow.  I started it about 6 months ago but I am slow as molasses.  It is going to be a silent film although I must confess the basic story behind it was taken from the public domain.   Anyhow I am about 1/3rd of the way through maybe 1/4.       I am a bit strange though I like to make my own assets in many cases and often there isn't exactly what I want wherever it is i look so what I do is make a video and build the sets which are mostly made of my crap and release the assets as I go along or in some cases I wait until i am done and just dump em all.   I decided to learn to use the marketplace though so I have been putting a few odds and sods up for sale and giving out freebies.  

Of course when I do this I feel responsible to make sure its all working correctly and being an imperfect being I notice errors in my stuff so drop everything to fix said errors since I put them on the marketplace lol.   So I think this has also slowed me down, but its all for my enjoyment.    
By pumeco - 9 Years Ago

@urbanlamb
Well at least you understand the importance of quality over quantity, I reckon I'd be the same if I had anything in the store.
Looking forward to the new blockbuster!