|
Author
|
Message
|
|
will2power71
|
will2power71
Posted 9 Years Ago
|
|
Group: Forum Members
Last Active: 2 Months Ago
Posts: 389,
Visits: 2.8K
|
You can see the full sized image on my deviantart page.
|
|
|
|
|
will2power71
|
will2power71
Posted 9 Years Ago
|
|
Group: Forum Members
Last Active: 2 Months Ago
Posts: 389,
Visits: 2.8K
|
jarretttowe (1/15/2016) I would like to see how fast you can get it to render at 1080p. The rendered is quite customizable. It won't be realtime but i wonder what quality level you can get at the same speed as a max quality 3x3 iclone final render. To answer your question --about 35 seconds from the time that I hit the render button to the Finished image at 1920 by 1080P. I work with Octane Render in Cinema so render time is about as fast as you can get. I may try Furryball RT one day, but right now I'm pleased with Octane and Cinema.  I didn't really do anything to the scene yet because I've been working on my Genesis 3 Rig, but this will give you an idea of what it looks like. I'll do this scene again when I've got the shaders imported and worked out. In Daz Studio, I use the Redspect TGX Skin Shaders and I'm quite pleased with them. It's only recently that the Octane Plugin for DAZ allows you to export your shaders, so I will do this render again when I've got everything all set up, but I really want to get the animation rig working. Genesis 3 is too new, so I have to do the control rig myself in order to animate it. But I assure you when I have that completed, I will redo this so you can get an idea of the final render time with Hair and lighting.
|
|
|
|
|
jarretttowe
|
jarretttowe
Posted 9 Years Ago
|
|
Group: Forum Members
Last Active: 3 Years Ago
Posts: 560,
Visits: 3.0K
|
I would like to see how fast you can get it to render at 1080p. The rendered is quite customizable. It won't be realtime but i wonder what quality level you can get at the same speed as a max quality 3x3 iclone final render.
|
|
|
|
|
will2power71
|
will2power71
Posted 9 Years Ago
|
|
Group: Forum Members
Last Active: 2 Months Ago
Posts: 389,
Visits: 2.8K
|
animagic (1/15/2016) I've noted that there are different Cinema 4D versions. What is the minimum that would be required? The Character Object/Auto Rigger is only available in the Cinema 4D Studio Edition. It's available in the student edition as well --which is the full studio version.
|
|
|
|
|
animagic
|
animagic
Posted 9 Years Ago
|
|
Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
|
I've noted that there are different Cinema 4D versions. What is the minimum that would be required?
|
|
|
|
|
will2power71
|
will2power71
Posted 9 Years Ago
|
|
Group: Forum Members
Last Active: 2 Months Ago
Posts: 389,
Visits: 2.8K
|
Yes. You can turn any custom bone setup and control rig into a re-usable character object in order to speed up the animation process. Cinema 4D already has the HumanIK motionbuilder setup, so you could essentially start from there --build the rig one time, then save it as a character object and re-use it. I honestly wouldn't leave iclone if I could get a control rig in the viewport, but since Reallusion doesn't seem to be interested in allowing us to use that animation rig in the viewport, then I had to resort to other avenues to get to where I wanted to go. I've even looked at Akeytsu, which consequently did recognize the DAZ FBX as well but I thought the interface and the documentation on how to use it need a lot more work before I consider going to something like it. I don't know why Reallusion's stuck on the puppet tool. I could even live with it if they allowed you to assign a hotkey to joints so I could select them without having to switch out of the viewport, but I guess that's a pipe dream right now. I like Iclone, but I hate the puppet tools without having the precise control of animating in the viewport instead of trying to string together a bunch of canned motions
|
|
|
|
|
animagic
|
animagic
Posted 9 Years Ago
|
|
Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
|
Theoretically then, you could do that for an iClone CC character as well, building a Character Object? I'm fine with iClone characters (with the arrival of CC) and rendering, but I'm not happy with the animation results, so I'm interested in learning about alternatives.
|
|
|
|
|
jarretttowe
|
jarretttowe
Posted 9 Years Ago
|
|
Group: Forum Members
Last Active: 3 Years Ago
Posts: 560,
Visits: 3.0K
|
Awesome. Makes me want to crack r17 once again.
|
|
|
|
|
will2power71
|
will2power71
Posted 9 Years Ago
|
|
Group: Forum Members
Last Active: 2 Months Ago
Posts: 389,
Visits: 2.8K
|
musicaz (1/14/2016) yeah i wish i had cinema 4 d If you want to get your hands on Cinema 4D, the best thing you can do is take a class at community college. If you do that, then you can purchase the student version for $285. I actually have a position at a State University. The education system is at least good for massive educational discounts.
|
|
|
|
|
musicaz
|
musicaz
Posted 9 Years Ago
|
|
Group: Forum Members
Last Active: 3 Years Ago
Posts: 469,
Visits: 2.5K
|
yeah i wish i had cinema 4 d
|
|
|
|