I discovered something over the weekend with Cinema 4D R17's character object. I was actually looking for a way to be able to animate using a rig and send it into Iclone. For what I do, I'm happy with the Iclone Render, but I've been wanting to animate a little more precisely than is possible in Iclone right now. I have motionbuilder, and I haven't tried it yet, because I'm a little more comfortable with Cinema 4D. Anyway, I brought the G2F into Cinema to set it up to animate. Imagine my surprise when in the Mocap section of the Character Object, I discovered this:

That's right. They have the full Genesis 2 Character setup in the character object. Bone for bone. This is pretty huge news for me because it means I can work out an animation in C4D and export the animation as FBX into Iclone to Render. I was rather happy with the first test with the Toon Shader, but I wanted to really keyframe the animation and not spend a lot of time adjusting keyframes with the puppet tool. I'm just a little more comfortable with using an animation rig and not trying to mix and match animations.
A lot of times I'm not looking for ultra -realism which DAZ is good for. My interest is improving along the toon lines so that I can get a look more like this. I'm working on rigging the G2F using this method and I'll let you guys know how it goes. It's really got me stoked!