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R.Man
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Group: Forum Members
Last Active: 3 Years Ago
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I'm a bit confused . I'm using iclone6 internal renderer for a movie project. I'm using cam DOF From the viewport the image seems to have nice DOF blur effect (image 2) when rendered it seems to be flat (image 1) with a small blur effect that totally destroy the spirit , does it mean that this viewport is not accurate at all or there is a special setting that i need to do to get what i see? It's hard to work on a software when you spend time setting you shoot in a supposed to be realtime viewport (High quality mode) and when you render it's totally different.How you guys managed to solve it? Thanks 75% of original size (was 672x19) - Click to enlarge 75% of original size (was 672x19) - Click to enlarge
https://www.ilema.artstation.com Open for Professional collaboration as a lighting artist.
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animagic
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animagic
Posted 9 Years Ago
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Group: Forum Members
Last Active: 3 days ago
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I did some tests and I can confirm that the DOF in the view port is stronger then when rendering, and further that it depends on the render settings. When doing a UHD rendering very little was left of a very strong effect in the view port. Did you notice this with earlier version of iClone 6, as well? I just updated to the latest patch. In my last project I used the toon renderer with DOF, and I just checked and those scenes render fine.
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Rampa
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Group: Forum Members
Last Active: 5 days ago
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Also try setting it to "Preview" instead of "Final Render".
The depth of field is quite limited. It only blurs a little bit outside the focus range, and cannot be made to blur more. It's a very basic facsimile of DOF.
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R.Man
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Group: Forum Members
Last Active: 3 Years Ago
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Yes i've noticed it in previous version of IC6 but i didn't pay much attention as i didn't have to make serious render with it yet. The big problem is that IC6 doesn't have a DOF blur amount setting. Blur amount setting could help to increase the blur amount so you can get more blurry images in render (very innacurate way of working but could help). There are 2 parameters focus distance and range but they are no enough to get pseudo realistic Dof effect. But but i think it's not only the DOF because i've made an another test and even the AO seems not rendering correctly 75% of original size (was 672x19) - Click to enlarge 75% of original size (was 672x19) - Click to enlarge
https://www.ilema.artstation.com Open for Professional collaboration as a lighting artist.
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Kelleytoons
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Kelleytoons
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
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I reported this as a bug in the (long) iClone 6.3 bug thread and folks there said I was wrong (I wasn't, but I let it pass). Either the preview should NOT show this amount of DOF or the final render should reflect it, but either way it IS a bug that the two don't even come close. Because the preview does seem to work much better, it shouldn't be very difficult to fix this issue, but I'm not even sure it's on RL's radar given that some folks insist it's not broken.
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R.Man
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Group: Forum Members
Last Active: 3 Years Ago
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So what user supposed to do? If it's not a bug? I can't even export usable videos out of it. Substance, AO etc etc for nothing?
https://www.ilema.artstation.com Open for Professional collaboration as a lighting artist.
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mark
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Group: Forum Members
Last Active: Last Year
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I would say DOF in iC6 has a few bugs. I contend, as I have mentioned in the issues thread, that when I select my DOF "point of focus" the image is soft compared to DOF turned off. Even if I tweak the distance of my focus point it just doesn't look sharp. If I turn off DOF the image regains sharpness....at least on my system.
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animagic
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animagic
Posted 9 Years Ago
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Group: Forum Members
Last Active: 3 days ago
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Looking at some previous renders this morning, I guess I never really noticed the difference because in those scenes enough DOF was left to make it usable. I do find the quality of the DOF in IC6 improved over IC5, so I was quite happy with it. But it should obviously not be too different from the view port. So an reentry in the issues thread seems in order. It may also explain something I recall from Indigo renders that the DOF was always less pronounced compared to the viewport and needed to be adjusted.
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justaviking
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justaviking
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
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I can understand some differences between "Real Time" and "Render." For example, you can apply anti-aliasing and some other things that would slow down a "real time" playback of your project.
That, I think, would be where the "Render --> Current Frame Preview (F10)" should come in handy. I don't use it, but it should use your Render settings and give you an accurate representation of what your video (or other format) output will look like. It would be like "rendering" a image, but it's a shortcut. And that should be used to judge how things will really look.
P.S. If it doesn't work that way, I apologize, and in that case it really has close to zero value and should be changed to behave as described above. (I'm not at my iClone machine, so I can't test it right now.)
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Kelleytoons
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Kelleytoons
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
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JV, It's VERY different -- if examples posted here aren't enough I can show on my machine, but it's most noticable when you have DOF adjusted so the background is blurred almost out (as you would for closeups of characters in most movies). In those cases it doesn't even come close to what you see onscreen (and in point of fact I would say is unusable as a render -- for a movie I'd actually just composite but because that's a PITA sometimes, particularly with a moving camera, it really should be fixed). I don't expect it to be an exact match for any render, but I do think it needs to be enough of a match that you can tell what you are going to get.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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