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Timeline Transform Keyframe Problems

Posted By Magique 17 Years Ago
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Magique
Magique
Posted 17 Years Ago
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Well, my keyframes are correct. I can guarantee that. If there is something "embedded" in the object then that's what I need to find out. Does iClone hide movements somewhere that aren't accessible? I would think that would be bad. I can certainly remove all animations and start over, but just when then will it suddenly decide to do this again and force me to start all over again?




duchess110
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I see you posted between moviechick and my reply with a comment that also made me think that maybe just maybe your object might have some moves built in accidentally in the making. Try right click and remove all animation hopefully this may clear anything that may have got embedded in the object and try resetting your fames as you said. Then hopefully that will stop your prop going walkabout.

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duchess110
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Start position frame 1

You want it to remain static until frame 30 and start moving at frame 31 so at frame 30 you copy and past frame 1 again this will then hold the object still until frame 31

If you did not copy and past the frame 1 again the object would start moving from frame 1 straight away.

hope I have made sense.

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Magique
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I thought about that and so I opened up every section of the timeline for that object including the Move one. Most of them just have a solid bar with no individual frames or keys. Is there a way to open them up and see the keyframes there or is the solid bar an indication that there aren't any or you can't add any? If they're buried in the Move timeline and I know how to see them/delete them then that would solve all my problems.




moviechick
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You might check the MOVE key frame you might have key there that you are missing
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Magique
Magique
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I am experiencing strange issues with the timeline and I wonder if there is a solution. I have a simple 3D Text object that I want to move from point a to point b, hold for a length of time, and then move on to point c. So what I have are 4 keyframes as follows:

1 - starting position (frame 0)

2 - hold position (frame 30)

3 - hold position (frame 60)

4 - ending position frame (90)

If I have keys 2 & 3 with the exact same position then you would think the object would remain there for 30 frames. However, as I click on the in-between frames, the object drifts backwards out of position. This also happens to me in other areas where there seems to be no interpolation happening between some of the keyframes. I've verifed that no additional keys exist in between #2 and #3, but the result is incorrect.

Exiting and re-loading don't help.

Am I missing something?







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