Author
|
Message
|
ruscular
|
ruscular
Posted 5 Years Ago
|
Group: Forum Members
Last Active: 12 hours ago
Posts: 32,
Visits: 792
|
Is it possible to use the same front photo that was use for the CT8 pipeline and use it in the headshop pro mode in CC3 and then use that texture for the CT8 import model of the face in CC3?
|
|
|
Peter (RL)
|
Peter (RL)
Posted 6 Years Ago
|
Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
|
Dorothy Jean (4/27/2019)
Hi! I was only getting 1k, how do I get 2k?? When you export an RLHead to CC you will only get 1k textures by default. However, in CT8 you can select Create > Texture Settings from the Menu Bar and save the head and body textures. These will be 2048 x 2048. You can then manually apply them in CC.
Peter Forum Administrator www.reallusion.com
|
|
|
Dorothy Jean
|
Dorothy Jean
Posted 6 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 266,
Visits: 1.1K
|
Unfortunately, 2048 x 2048 is the maximum texture size you can export from CrazyTalk 8. [/quote] Hi! I was only getting 1k, how do I get 2k??
75% of original size (was 668x19) - Click to enlarge
|
|
|
Peter (RL)
|
Peter (RL)
Posted 6 Years Ago
|
Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
|
Dorothy Jean (4/24/2019) Has anyone found a fix for the resolution issue? I am using a very large image texture like 8k when making the head in CT8 and would really like to keep it at at least 4k when importing into CC3. I think the "Realistic Human head Packs" are created with Crazy talk 8 right?? They have large texture size so it must be possible. Unfortunately, 2048 x 2048 is the maximum texture size you can export from CrazyTalk 8.
Peter Forum Administrator www.reallusion.com
|
|
|
Dorothy Jean
|
Dorothy Jean
Posted 6 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 266,
Visits: 1.1K
|
Has anyone found a fix for the resolution issue? I am using a very large image texture like 8k when making the head in CT8 and would really like to keep it at at least 4k when importing into CC3. I think the "Realistic Human head Packs" are created with Crazy talk 8 right?? They have large texture size so it must be possible.
75% of original size (was 668x19) - Click to enlarge
|
|
|
justaviking
|
justaviking
Posted 10 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 8.2K,
Visits: 26.5K
|
rampa (12/21/2015)
It just donned on me as I was walking to the grocery store that the reason the head ends up being at about the half the expected resolution, is because it is at half the resolution. When the UV texture map is generated, the head is just a portion of it. as well as being the entire head. So, the original face image, even at 4096, is only going to be about 1024-ish, with a similar amount for the rest of the head and ears. The lips get a significant portion of the image as well. This texture map was created with the CT8 Pipeline demo. I have not tested if it will create a higher resolution UV map texture if you start with an obscenely high resolution image, but I wouldn't count on it. I have not found a setting for it yet either. This is geared for real-time performance after all. 75% of original size (was 668x19) - Click to enlarge It sure looks like a huge amount of space is dedicated to (wasted on) the top and back of the head. I'd rather see many more pixels applied to the main facial areas - nose, eyelids, eyebrows... sort of like what was done for the lips.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
|
|
|
Kelleytoons
|
Kelleytoons
Posted 10 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
|
Well, I wouldn't say it is marginal, but I do notice a loss in detail and I think it's something to do with the downsampled resolution. The exported maps ARE the right size (they are the normal "largest size" available, which is 2K) but they appear to be missing some detail which I put down to a resample somewhere. If that's all it is, then a fix would be easy for RL. We'll just have to wait and see what they say about it (although it's unlikely that Peter would know, and Eric won't comment).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
|
|
|
joesorge
|
joesorge
Posted 10 Years Ago
|
Group: Forum Members
Last Active: 9 Years Ago
Posts: 1,
Visits: 26
|
I'm a newbie so I may be the only other person experiencing this problem, but you are not alone. The face imported into CC does not come close to the detail created in CT 8. Resemblance is marginal at best. I tried the proposed fixes posted on this forum with no real improvement. Anyone think a fix is in the works? Or possible?
|
|
|
animagic
|
animagic
Posted 10 Years Ago
|
Group: Forum Members
Last Active: Last Week
Posts: 15.8K,
Visits: 31.3K
|
rampa (12/21/2015) This texture map was created with the CT8 Pipeline demo. I have not tested if it will create a higher resolution UV map texture if you start with an obscenely high resolution image, but I wouldn't count on it. I have not found a setting for it yet either. This is geared for real-time performance after all.
While it is true for real-time performance, this is only relevant for preview mode, and there is already a way to reduce texture size for preview. There is no reason to skimp on texture size for final rendering. I was kind of disappointed when I saw the CC texture map because there is a lot of wasted space that could have been used for facial details. Within CC you're using Substance which gives very nice results indeed. This you throw a way when using the face fitter, at least I believe so.
|
|
|
Rampa
|
Rampa
Posted 10 Years Ago
|
Group: Forum Members
Last Active: Yesterday
Posts: 8.2K,
Visits: 62.5K
|
It just donned on me as I was walking to the grocery store that the reason the head ends up being at about the half the expected resolution, is because it is at half the resolution. When the UV texture map is generated, the head is just a portion of it. as well as being the entire head. So, the original face image, even at 4096, is only going to be about 1024-ish, with a similar amount for the rest of the head and ears. The lips get a significant portion of the image as well. This texture map was created with the CT8 Pipeline demo. I have not tested if it will create a higher resolution UV map texture if you start with an obscenely high resolution image, but I wouldn't count on it. I have not found a setting for it yet either. This is geared for real-time performance after all. 75% of original size (was 668x19) - Click to enlarge
|
|
|