There is a problem with applying new UV settings to CC characters in 3DXChange.
I first noticed this when I used the Replace Mesh function on a CC characters and deselected the "original UV" check box (to apply new UV mappings). The replaced CC mesh imported all distorted. When I used the Replace Mesh without deselecting the "original UV" check box (i.e. not applying new UV mapping) then the CC mesh imports without any issues.
To further study the issue, I imported an unmodified CC character and applied UV changes using the 3DXChange UV settings tab. For testing purposes, I changed the UV Type setting. Immediately after applying the change, the CC mesh gets distorted (similar to the distortion seen using the Replace Mesh function). Since this was done on an unmodified CC mesh, it must be either an issue with the CC meshes or with 3DXchange (i.e. since no mesh modification was done, it cannot be the fault of a 3rd party software).
Next I tested the same with G6 and G5 characters. It seems that the issue does not appear on G6 or G5 characters...it seems to only affect CC characters but it affects both the CC meshes (e.g. clothing) and the RL meshes (e.g. body).
Below is an example of CC mesh distortion that occurs when UV settings are changed on CC characters. In the example, a UV setting change was applied to the CC Base Shirt...

This issue is fairly significant since it is preventing the Replace Mesh function from being fully utilized to make new CC bases which seems to be the only way for users to make custom CC Bases prior to the release of CC PIPELINE. It should be noted that the Replace Mesh function does actually work but in most cases, when using it to create a new CC Base, it will be necessary to also adjust the UV mappings which cannot be done because of this issue.
How To Reproduce Issue:
1. Load CC character into 3DXchange
2. Change some UV settings (e.g. UV Type) for some part of the CC character (such as the clothing). Apply.
Or
1. Load CC character into 3DXchange
2. Use the Replace Mesh | Export Mesh option to export some mesh of the CC character (such as a piece of clothing)
3. Modify the UV mappings on the exported mesh using 3rd party software
4. Use the Replace Mesh | Replace Mesh option to import the exported mesh back into 3DXChange
5. When the Replace Mesh dialog pops up deselect the check box related to original UV mapping (so that 3DXchange tried to load the new UV mapping)
EDIT: Corrected "applying settings" to "applying UV settings". Added last statement about how this issue is limiting the ability to make custom CC Bases. Added steps to reproduce.
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