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Message
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ToKoMotion
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ToKoMotion
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 678,
Visits: 31.1K
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Hi CC Fans, as I´m preparing a bunch of stylized characters in CC at the moment I thought it would be a good idea to open my own thread where I will post new stuff regularly. So watch out and enjoy. See you around and feel free to leave comments, likes or whatever you want ;). Here is an old guy - custom head morphs done with Sculptris. Brows and Hair are from RL ToonMaker package. ![https://forum.reallusion.com/uploads/images/ef6503c5-007a-4437-8553-2d71.png](https://forum.reallusion.com/uploads/images/ef6503c5-007a-4437-8553-2d71.png)
![https://dl.dropboxusercontent.com/s/8mknwr2a2s0oco6/cc_oldguy_toon_01.gif?dl=0](https://dl.dropboxusercontent.com/s/8mknwr2a2s0oco6/cc_oldguy_toon_01.gif?dl=0)
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ToKoMotion
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ToKoMotion
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 678,
Visits: 31.1K
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toonarama
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toonarama
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 675,
Visits: 1.3K
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I think it is a great idea for individuals to start up their own threads to demonstrate their work and inspire others (and perhaps even share a few tips!
And as for your old man - absolutely wonderful!
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VirtualMedia
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VirtualMedia
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 557,
Visits: 19.0K
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With CC this would make sense ToKoMotion, really like you're characters btw.
Virtual Media® / VTV® / The Virtual Entertainment Network... http://VTVLive.com
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VirtualMedia
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VirtualMedia
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 557,
Visits: 19.0K
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toonarama (9/14/2015) I think it is a great idea for individuals to start up their own threads to demonstrate their work and inspire others (and perhaps even share a few tips!Great Point toonarama
Virtual Media® / VTV® / The Virtual Entertainment Network... http://VTVLive.com
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ToKoMotion
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ToKoMotion
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 678,
Visits: 31.1K
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Hi Toonarama, Hi VirtualMedia,thanks for your comments. I will try to share as much tips as possible - just let me know what is the most interesting for you.Here is a stylized kid character. It´s not that easy to create kids. Head was adjusted in Sculptris and I think the body still needs slight adjustments as well.
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mtakerkart
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mtakerkart
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 3.2K,
Visits: 29.2K
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Seriously Toko , your characters are the best marketing product of Reallusion CC !!! ;-)
Yes Kid is not easy with CC not because of proportions but the face look like older that it must be.... I would like to see (if you want of course ;-) the old man process including the Sculptris , because when I enable simmetry sculpting , it change the number of polygon...
Bravo!!
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ToKoMotion
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ToKoMotion
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 678,
Visits: 31.1K
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Thanks mtakerkart, appreciate your kind words. mtakerkart (9/14/2015) ... I would like to see (if you want of course ;-) the old man process including the Sculptris , because when I enable simmetry sculpting , it change the number of polygon...
... To avoid adding of polygons in Sculptris you need to turn off "Beautify/Relax mesh" and "Smooth subdivide" in Options. Please also make sure to turn off "Detail" by pressing "Q"-button on your keyboard.
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mtakerkart
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mtakerkart
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 3.2K,
Visits: 29.2K
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Thank you Toko for your tip. But even that the symmetri change something wich make issue when replace in 3dxchange... ![https://forum.reallusion.com/uploads/images/710bac44-6bd9-4d60-b920-f7c9.jpg](https://forum.reallusion.com/uploads/images/710bac44-6bd9-4d60-b920-f7c9.jpg) Otherwise there's no problem. Did you use the symetric sculpt on your mesh in sculptris?
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ToKoMotion
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ToKoMotion
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 678,
Visits: 31.1K
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mtakerkart (9/14/2015) ... Otherwise there's no problem. Did you use the symetric sculpt on your mesh in sculptris?No, I don´t use symetric sculpt. :)
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