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HAIR (and anything else) from DAZ to CC-Created Characters (TUTORIAL)

Posted By JC Weatherby 10 Years Ago
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HAIR (and anything else) from DAZ to CC-Created Characters (TUTORIAL)

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JC Weatherby
JC Weatherby
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I assume you have a working knowledge of iClone / 3DX / CC and know how to use and export characters from DAZ.

IN 3DX6:

1: Open DAZ character with hair-accessories-clothing already on it in 3DX6
2. Select the mesh you want to save in the Scene Tree
3. In the Replace Mesh (V) Panel, select Export Mesh (Y-up).  This will export the mesh object as .obj
4. Open the saved .obj
5. In the Normal Panel, select Auto Smooth.  This smooth out your verteces so they look natural when you get them into iClone.
6. Export as .iProp

IN ICLONE 6:

1. Place your CC character on the stage.
2. Import your .iProp
3. Move/scale into the position you want 
4. "Attach" as appropriate.
5. Adjust colors-texture, etc, as necessary.

Currently there is no way to conform clothing from your DAZ characters onto your CC characters - but at least you can get them saved when the conform feature becomes available.

Let me know what issues you run into with this.  Thanks!

https://forum.reallusion.com/uploads/images/af1a4ed4-3216-4e5f-9b86-24d2.jpg
Lord Ashes
Lord Ashes
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Nice. However, keep in mind that any iClone character with DAZ Hair cannot be re-sold as per the DAZ EULA.


"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts"
Bowser and Blue, Busting The Breast
JC Weatherby
JC Weatherby
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sw00000p (9/10/2015)
JC Weatherby (9/10/2015)
I Currently there is no way to conform clothing from your DAZ characters onto your CC characters - but at least you can get them saved when the conform feature becomes available/

1. Export Mesh
2. Use a "Lattice Modifier" to conform clothing from your DAZ characters onto your CC characters

Blender has a "FREE" lattice modifier!;)

Kind Regards,sw00000p


Looks like a good way to make the clothes fit if they don't fit.

You still have to parent the clothing to the skeleton, do some weight-mapping, then transfer the weights (from the base character mesh) to the clothing mesh...  And then, of course, run it back through 3DX with rigging intact.  I posted about attempting to Round-trip CC characters through Blender and back to iClone.  It's a major headache.  See this post:  https://forum.reallusion.com/FindPost252658.aspx

vidi
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1: Open DAZ character with hair-accessories-clothing already on it in 3DX6
2. Select the mesh you want to save in the Scene Tree
3. In the Replace Mesh (V) Panel, select Export Mesh (Y-up). 
  This will export the mesh object as .obj

Why do you not export the Hair from DAZStudio  as obj File? 


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JC Weatherby
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vidi (9/11/2015)
Why do you not export the Hair from DAZStudio  as obj File? 


Short Answer: In DAZ, once an object like a COAT is attached to you character, you cannot export it separately.  Even with the object you want selected like so - "COAT" in this example:

https://forum.reallusion.com/uploads/images/594bdb9b-572f-4971-a543-ba88.jpg

You get the whole character in 3DX.  Notice the Scene Tree...  The top level object is the COAT... but the entire character mesh is present:

https://forum.reallusion.com/uploads/images/90cc34cc-8f0f-4d57-8390-78e3.jpg

Perhaps I've missed a step.

vidi
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Short Answer: In DAZ, once an object like a COAT is attached to you character, you cannot export it separately

You  you  need select  ignore invisible nodes in the exportsetting .


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JC Weatherby
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vidi (9/11/2015)
Short Answer: In DAZ, once an object like a COAT is attached to you character, you cannot export it separately

You  you  need select  ignore invisible nodes in the exportsetting .


I get the same results with that option selected or not selected.

vidi
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indeed very strange, because for me it works :hehe:


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wendyluvscatz
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If you have Carrara you can use attach skeleton to dress your imported CC FBX then re-export it for 3dxcange




prabhatM
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JC Weatherby (9/11/2015)
vidi (9/11/2015)
Short Answer: In DAZ, once an object like a COAT is attached to you character, you cannot export it separately

You  you  need select  ignore invisible nodes in the exportsetting .


I get the same results with that option selected or not selected.


Simply UNPARENT the coat. Delete everything except the coat and export.
Don't save the file.


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