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CaseClosed
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CaseClosed
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 344,
Visits: 781
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wendyluvscatz (9/11/2015) If you have Carrara you can use attach skeleton to dress your imported CC FBX then re-export it for 3dxcange:D! This sounds exciting, but I just want to clarify, because Carrara costs money :). You can import a CC character as an FBX into Carrara, then dress it with DAZ clothing, then export the character, with the clothing (or the clothing alone if you want?) and back into 3DX to use on your CC character in iClone?
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JC Weatherby
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JC Weatherby
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 477,
Visits: 802
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CaseClosed (9/11/2015)
wendyluvscatz (9/11/2015) If you have Carrara you can use attach skeleton to dress your imported CC FBX then re-export it for 3dxcange:D! This sounds exciting, but I just want to clarify, because Carrara costs money :). You can import a CC character as an FBX into Carrara, then dress it with DAZ clothing, then export the character, with the clothing (or the clothing alone if you want?) and back into 3DX to use on your CC character in iClone? @wendyluvscatz -- Yes, please clarify! :) P.S. - Yes, that's just what I want to do - go spend another $170 for a complete 3D package that (might?) enable me to do what Character Creator should do BY DEFAULT ;) Oy... RL, get with the program!
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vidi
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Group: Forum Members
Last Active: Last Month
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I would still wait to buy carrara.DAZ makes often huge Discounts on Carrara pro and you can buy it for under $50
------------------------------------------------------------------- liebe Grüße vidi
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wendyluvscatz
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wendyluvscatz
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
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Carrara is my program of choice but I am sure you could do the same thing in Blender, I just do not know how. It is simply adding the clothing obj (and it is has to be a mesh or unrigged prop) to the characters rigging. What one does is select the characters root bone usually RL pelvis and the clothing mesh holding shift and go to animation attach skeleton, the clothes in position now shares the characters rigging. It has to be sized to fit prior to doing this and afterwards some weight brushing in the vertex room may be required. The same thing in DAZ studio would be similar to using the transfer utility except DS will not import the FBX in a useable form. I a, certain there are many programs you could in fact do this in, many free, I just am used to Carrara, Cheap or free Metasequoia, Anim8tor and others may also do it I do not know as do not use them.
There is another one spoken of called Boner3D, the name is certainly attention grabbing, it is apparently no longer in development. I find this sad as I am sure many would love a boner.
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wendyluvscatz
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wendyluvscatz
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
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vidi
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
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It is simply adding the clothing obj (and it is has to be a mesh or unrigged prop) to the characters rigging. What one does is select the characters root bone usually RL pelvis and the clothing mesh holding shift and go to animation attach skeleton, the clothes in position now shares the characters rigging.
I have tested some things , but I get it not to work. The Export Button is greyed out if I want export now Character with the Cloth. If I it parent the CC Hirachy now with dress (for to export all ) I get it not properly in 3D xchange . Also detach and attach skeleton do not work, because I can not attach the whole skeleton any more . Carrara has very strange and limited Rigging workflow for my taste .Also Re Export as FBX with auto converted, I get only a Error message and xdxchange do not import Now I have not Ideas more. Wendy worked it for you ? :)
------------------------------------------------------------------- liebe Grüße vidi
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CaseClosed
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CaseClosed
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 344,
Visits: 781
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wendyluvscatz (9/11/2015) Carrara is my program of choice but I am sure you could do the same thing in Blender, I just do not know how. It is simply adding the clothing obj (and it is has to be a mesh or unrigged prop) to the characters rigging. What one does is select the characters root bone usually RL pelvis and the clothing mesh holding shift and go to animation attach skeleton, the clothes in position now shares the characters rigging. It has to be sized to fit prior to doing this and afterwards some weight brushing in the vertex room may be required. The same thing in DAZ studio would be similar to using the transfer utility except DS will not import the FBX in a useable form. I a, certain there are many programs you could in fact do this in, many free, I just am used to Carrara, Cheap or free Metasequoia, Anim8tor and others may also do it I do not know as do not use them.
There is another one spoken of called Boner3D, the name is certainly attention grabbing, it is apparently no longer in development. I find this sad as I am sure many would love a boner.Wendy, you're such a tease LOL. Can I ask you, have you actually added clothes in Carrara, with weighting, etc, and re-exported to 3DX, then into iClone, with the clothes on an avatar, as a separate, but rigged, mesh?
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wendyluvscatz
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wendyluvscatz
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 2.5K,
Visits: 19.4K
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CaseClosed (9/12/2015)
wendyluvscatz (9/11/2015) Carrara is my program of choice but I am sure you could do the same thing in Blender, I just do not know how. It is simply adding the clothing obj (and it is has to be a mesh or unrigged prop) to the characters rigging. What one does is select the characters root bone usually RL pelvis and the clothing mesh holding shift and go to animation attach skeleton, the clothes in position now shares the characters rigging. It has to be sized to fit prior to doing this and afterwards some weight brushing in the vertex room may be required. The same thing in DAZ studio would be similar to using the transfer utility except DS will not import the FBX in a useable form. I a, certain there are many programs you could in fact do this in, many free, I just am used to Carrara, Cheap or free Metasequoia, Anim8tor and others may also do it I do not know as do not use them.
There is another one spoken of called Boner3D, the name is certainly attention grabbing, it is apparently no longer in development. I find this sad as I am sure many would love a boner.Wendy, you're such a tease LOL. Can I ask you, have you actually added clothes in Carrara, with weighting, etc, and re-exported to 3DX, then into iClone, with the clothes on an avatar, as a separate, but rigged, mesh? not to CC but iclone characters like Gwyn I have mind you have had issues as iclone recognizes them as standard characters which mucks up transforms but these new ones do not do this so gonna revisit the idea certainly it works on third party stuff like makehuman etc
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wendyluvscatz
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wendyluvscatz
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 2.5K,
Visits: 19.4K
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I had issues again, firstly you cannot save a preset for retargeting for a Character Creation avatar and trying to accept import dialogue error ed out the clothes conform has two bone separate hierarchies for upper lower so a dress you do not weight the bottom which suits softcloth anyway but other outfits need to be separates so I would have to manually do all the facial bones in expression editor sadly the skirt I broke up into sections to stay below 20K limit but that made the cloth sim rather messy
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JC Weatherby
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JC Weatherby
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 477,
Visits: 802
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Oh boy... As a general note, I would ask people not to post recommendations based on speculation or conjecture. Even our best educated guesses can get us into trouble as interoperability between 3D packages is usually unreliable.
Please only offer solutions you have tested and proven yourself, and please give detailed notes on your process. That will save everyone a lot of time and headache.
Thanks.
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