I assume you have a working knowledge of iClone / 3DX / CC and know how to use and export characters from DAZ.
IN 3DX6:
1: Open DAZ character with hair-accessories-clothing already on it in 3DX6
2. Select the mesh you want to save in the Scene Tree
3. In the Replace Mesh (V) Panel, select Export Mesh (Y-up). This will export the mesh object as .obj
4. Open the saved .obj
5. In the Normal Panel, select Auto Smooth. This smooth out your verteces so they look natural when you get them into iClone.
6. Export as .iProp
IN ICLONE 6:
1. Place your CC character on the stage.
2. Import your .iProp
3. Move/scale into the position you want
4. "Attach" as appropriate.
5. Adjust colors-texture, etc, as necessary.
Currently there is no way to conform clothing from your DAZ characters onto your CC characters - but at least you can get them saved when the conform feature becomes available.
Let me know what issues you run into with this. Thanks!