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Mythcons
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Mythcons
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 455,
Visits: 3.2K
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I'd very much like some basic bone alignment tools, so that we can adjust the rigging to match imported morphs.
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Rampa
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Group: Forum Members
Last Active: Last Week
Posts: 8.2K,
Visits: 62.5K
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Abumiguchi (11/27/2016) I'd very much like some basic bone alignment tools, so that we can adjust the rigging to match imported morphs.There is an alternative to changing the bones in CC, and that is changing them in Blender or some other 3D software. Have a look at this tutorial where I show doing that in blender, and bringing in the modified character into CC and creating a morph. This allows more complex body morphs, as well as asymmetric morphs.
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Mythcons
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Mythcons
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 455,
Visits: 3.2K
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I will definitely try that! Thank you, rampa. rampa (11/27/2016)
Abumiguchi (11/27/2016) I'd very much like some basic bone alignment tools, so that we can adjust the rigging to match imported morphs.There is an alternative to changing the bones in CC, and that is changing them in Blender or some other 3D software. Have a look at this tutorial where I show doing that in blender, and bringing in the modified character into CC and creating a morph. This allows more complex body morphs, as well as asymmetric morphs.
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jollyro
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jollyro
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 84,
Visits: 503
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IT WOULD BE GREAT, TO HAVE THE OPPORTUNITY, TO import DAZ clothes and other sources easily without using Blender or other 3D software. Same for Hair. :)
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eternityblue
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eternityblue
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 769,
Visits: 2.7K
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I want a morph brush so we can do sculpting directly inside CC, as well as the ability to select vertices and edges, it is kinda weird they only let us select faces, even that one choice limits the usefulness of edit mode considerably. But I love the smooth function, sometimes it seems to work magic. Basically, I don't want to ever have to go outside of CC to model anything on a character.
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My system: i7 3770 Gtx1060 6GB
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Kevin.S
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Kevin.S
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.2K,
Visits: 71.8K
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Mythcons
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Mythcons
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 455,
Visits: 3.2K
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rampa (11/27/2016)
Abumiguchi (11/27/2016) I'd very much like some basic bone alignment tools, so that we can adjust the rigging to match imported morphs.There is an alternative to changing the bones in CC, and that is changing them in Blender or some other 3D software. Have a look at this tutorial where I show doing that in blender, and bringing in the modified character into CC and creating a morph. This allows more complex body morphs, as well as asymmetric morphs. Hey rampa, Do you know of a way in Blender to allow symmetry when moving the bones on a CC character?
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Nikar
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Group: Forum Members
Last Active: Last Year
Posts: 17,
Visits: 53
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Add more toon and stylization features into the next version of CC, especially for the faces! Regardless how I adjust the sliders, they still have a sort of mature look to it (even after using Tokomotion pack). Would be good if we can further toonify the characters to Pixar's level (e.g : just a small bob for the nose and no nose bridge, huge and perfectly circular eyes etc.)
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balintgrp
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balintgrp
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5,
Visits: 61
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How about the ability to create hair for the characters within Character Creator?
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mark
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Group: Forum Members
Last Active: Last Year
Posts: 4.9K,
Visits: 16.7K
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balintgrp (2/5/2017) How about the ability to create hair for the characters within Character Creator?Oh yeah! That would be super!! :)
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