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prabhatM
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prabhatM
Posted 10 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 1.8K,
Visits: 8.1K
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gridlost (7/28/2015) [quote] Iclone is already in the process of out moding Daz. Look at the new Character creation system they are going to roll out. once that launches I can say goodbye to any further purchases in Daz. I will import the last of my Daz models and be done with it. I strongly doubt that this is the end of your DAZ purchases. :)
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planetstardragon
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planetstardragon
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 11.5K,
Visits: 46.0K
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i have mixed feelings about it - to be honest, i personally would opt for addressing the issues that need addressing the most aka bug fixing and fine tuning.... before adding more possible points of bugs - i have several other packages that do rigging, with the newest being akeytsu - they focus on rigging and animating ...and i really like that focused theme. The RL is a very talented, but small team.....and i think it would be better for the long run, if they focused on fine tuning what we have ( and will soon have ) to work flawlessly. We do have long periods of wait time between patches.....and i'd rather have a finely tuned set of tools ...than a box full of incomplete toys.
☯🐉 "To define Tao is to defile it" - Lao Tzu
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gridlost
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gridlost
Posted 10 Years Ago
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Group: Forum Members
Last Active: 10 Years Ago
Posts: 38,
Visits: 445
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planetstardragon (7/28/2015) while sculpting and modeling are relatively the same thing, sculpting is a relatively new term in the digital realm vs traditional polygonal modeling. I don't hear about anyone 'sculpting' a model for a game, you model a low poly character, you don't sculpt one. the high detail in voxel mesh modeling relates more to the nuances found in sculpting, as in with clay. one would sooner say that they can model a cube with 6 faces, than sculpt one with 6 faces.
so yes, sculpting and modeling is to avatars like china and india is to asia.
Tomato Tomahto But that being Said, Dear Dragon, I like your comparison much more. On these sites that offer software for out of box figure placement and animation, I have often witnessed a bit of sneering to those who use sculpting tools and make thier own models. Also, like wise, on sites that that cater to modeling packages and figure software Prejudice as well. I sit right in the middle. I think both kinds of software have much to offer each other. I often find myself defending either side, trying to explain that the packages can and do work in hand in hand. I am not saying Vidi was sneering, I just wanted to correct the line of thinking that Zbrush was not a good process to use for creation of models of characters. But I digress, Dragon, do you have thoughts on my original discussion concerning a rigging system being built into exchange or even IClone Pro?
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planetstardragon
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planetstardragon
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 11.5K,
Visits: 46.0K
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while sculpting and modeling are relatively the same thing, sculpting is a relatively new term in the digital realm vs traditional polygonal modeling. I don't hear about anyone 'sculpting' a model for a game, you model a low poly character, you don't sculpt one. the high detail in voxel mesh modeling relates more to the nuances found in sculpting, as in with clay. one would sooner say that they can model a cube with 6 faces, than sculpt one with 6 faces. so yes, sculpting and modeling is to avatars like china and india is to asia.
☯🐉 "To define Tao is to defile it" - Lao Tzu
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gridlost
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gridlost
Posted 10 Years Ago
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Group: Forum Members
Last Active: 10 Years Ago
Posts: 38,
Visits: 445
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wendyluvscatz (7/27/2015) there are quite a few free rigging options DAZ studio is one and Blender if you are game DS can be quite easy depending on how you do it once you have rigged a few things you can even re-use those figures with the transfer utility to rig others if wanting to use your own bones for redistribution.Wendy, Thanks for responding! I could try to go the Daz Route, but that would mean adding a 2 more steps to the pipeline. Figuring out how to import my models into Daz, how much more will I have to ruin my Model to do that? Will it look good after it leaves Daz and in imported into IClone. The feature I am requesting would further complete the Iclone experience. It would decrease reliance on 3rd party tools. This would make Xchange more valuable. If not include it into exchange, then how about make it a module for either Exchange or Iclone Pro. The less I have to leave Iclone the more I can produce is less time.Give me a reason to not have to use Maya or Blender. Iclone is already in the process of out moding Daz. Look at the new Character creation system they are going to roll out. once that launches I can say goodbye to any further purchases in Daz. I will import the last of my Daz models and be done with it. I have poured over a grand into Iclone. I would rather keep my investments here.
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gridlost
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gridlost
Posted 10 Years Ago
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Group: Forum Members
Last Active: 10 Years Ago
Posts: 38,
Visits: 445
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vidi (6/28/2015)
I thought ZBrush is a sculpting tool Therefore I wrote I think to rig and animate a sculpted mesh is not a good Idea . Important to know , sculpting and modeling is not the same. sculpt and decimate is the wrong way , you get not edge loops for nice bending, but it is necessary for animation.
Sculpting and Modeling are the same thing Vidi. I can sculpt in Zbrush, then Zremesh the model that will give it better topology, with manageable Polys. Clean loops. Animetable geometry can easily be generated in Zbrush. I mispoke when I said Decimate.
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wendyluvscatz
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wendyluvscatz
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 2.5K,
Visits: 19.4K
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well in that case there is Mixamo
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vidi
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
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I am afraid it is not he wants to read
I do not wish to learn yet one more package also seems, he is looking for a automatic solution Please include some kind of bone generator
------------------------------------------------------------------- liebe Grüße vidi
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wendyluvscatz
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wendyluvscatz
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 2.5K,
Visits: 19.4K
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there are quite a few free rigging options DAZ studio is one and Blender if you are game DS can be quite easy depending on how you do it once you have rigged a few things you can even re-use those figures with the transfer utility to rig others if wanting to use your own bones for redistribution.
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vidi
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
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I thought ZBrush is a sculpting tool Therefore I wrote I think to rig and animate a sculpted mesh is not a good Idea . Important to know , sculpting and modeling is not the same. sculpt and decimate is the wrong way , you get not edge loops for nice bending, but it is necessary for animation.
------------------------------------------------------------------- liebe Grüße vidi
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