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Learning Curve for JG - Online Tests and Renders

Posted By jgrant 10 Years Ago
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justaviking
justaviking
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Nice work, again.  :)

Because it was so good, I challenged myself to see if I could find any room for improvement.  It was a difficult challenge.  If I were to change anything, I'd maybe try a *little* bit more shoulder twist (upper torso rotation), but of course it is entirely possible that would ruin what is already a supreme bit of work.

Very smooth, very nice.  :)




iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
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jgrant
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Learning continues as I combine 3dx with Daz 4.8 in defining my workflow. It's a wonderful way to build up knowledge and practice my skills as I work through various options available with IC6.

Recently I upgraded my computer and started stocking my Daz shelves in preparation for my Summer exercises. I am slowly coming to terms with 3dx and am thrilled to now be able to import Genesis 2 characters into IC6 and even work with lip sync. My goal was to start working with the Physics option this week and look at combining the best of Daz and IC6 in a hybrid model with realistic G6 hair. Here is a link to a recent Run Cycle I created.

http://youtu.be/dgazGrqSgWU

My greater goal this Summer is to create a standard dialogue scene between two characters in a IC6 environment rendered out and finished using Adobe Premiere or Hit Film for finishing. As a real-life filmmaker, I am adapting all of my preparation skills to the IC6 world so my real-time animations can benefit from the advance strategizing that defines my cinema world.
jgrant
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A full day of motion tests, lighting, camera and other related skill development.  I've drafted a working story that I shall begin in a couple of weeks.  Nothing too taxing - a minute or so of limited animation using a consistent palette. The goal is to build those muscles carefully (and marvel at the solid work done by the experts here). It's a slow process but one that bares fruit everyday. Each exercise finds my fingers finding the key or the associated prop a little faster. As I work, rework and experiment, I do not know what is the accepted protocol - and that's a good thing. As a constant student, I am always striving to learn new and unique ways to make the software tell the stories for me. A bug becomes an opportunity. A problem becomes a usable quirk. I have to always remind myself to be patient - to recognize that I will have a long learning curve - and that is okay. No one is an instant expert. I've posted my WIP updates on my blog right now as I don't need to bog down the membership board with my daily doodles (as this is what I am doing right now). Anyone interested can certainly visit it here
jgrant
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So today, it's been a light day as I only had a chance to look at basic texture manipulations and seeing how to create a very rough Santo style mask on Athletic as I framed up a close up imagining my masked hero dishing out some pain at the end of a climactic sequence.  Just meat and potatoes work here as I look to anger/frustration and the power of music and sound to enhance the emotion. 


What continues to thrill me are the possibilities I have. The real joy of exploration and play as I find my way with IC6 (that's going to be my lazy man acronym). Anyway, back to playing. :D

jgrant
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Great. Thank you. Appreciate the insight.
Rampa
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The smoothing adds no overhead. It just adjusts the normals so that your material will look smooth.
Tarampa Studios
Tarampa Studios
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jgrant (6/18/2015)
... Am always learning. :)


When we stop, we're dead, and even then I plan to decompose creatively. :)  

In the meantime, here's an irony worthy of a giggle; my rank just progressed to tutor... which just goes to show, they don't really know me very well at all. hahaha 




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jgrant
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Thanks for the headsup on smoothing. I actually smoothed the radio once already and I wanted to see how close I could get before it all turned ugly. It's a very small low poly prop. I shall also look at smoothing in 3Dx as well.

I'm an experimenter and test based guy who tends to work in multi step passes and then documents my work as I can. I'm also looking constantly at resource size, scene bloat and other factors as I work to see how far I can push my PC.

Appreciate the tips Bleetz. Am always learning. :)
Tarampa Studios
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Niiiice... also, if you haven't found it already, there's a smoothing tool in 3DX which may interest you to help soften those quad polys on the speaker rims. Mark mentions it and shows how to use it during the first part of his tutorial with the vespa, in that link above :)


Anita, aka "Bleetz" the Toon Wrangler @ Tarampa Studios
SYS: Win 8.1,  64-bit, i7-4770 CPU @3.4GHz,  
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jgrant
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I'm a little low key about who I am and my accomplishments. We are all learning together - and your assistance Bleetz (and everyone) has been marvelous.  Yes, wheel physics are next on my list and I shall try my hand at that.  Just built some faux God Rays and am happy with the results. It's all about the membership - and the helping of one another and I am honored to have been awarded such high stature already. I'm just plodding along and looking forward to up-rezzing my skills with everyone. Thanks again for the tutorials from Mark. Much appreciated.

https://forum.reallusion.com/uploads/images/fdc39caa-b513-44fa-bbb5-c741.bmp

And then I adjusted the softboxes I built from a light tool (love those things - I built my own movie style Softies and saved them as a prop - and created the faux God Lights here (as below). So. it's coming together.  Nest up is Super Sampling vs. Highest Rez Video Rendering.
https://forum.reallusion.com/uploads/images/28f58ed4-49d8-4eb3-91d5-ea97.jpg

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