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Learning Curve for JG - Online Tests and Renders

Posted By jgrant 9 Years Ago
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jgrant
jgrant
Posted 9 Years Ago
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I joined IClone last week and introduced myself in the Newbie corner.  My goal was to immerse myself in the software and start learning my way around the interface and understand how to import elements, texture them and come to terms with the idiosyncrasies of the program. Overall, I have been very impressed with the caliber and quality of the program and as I delve deeper into the assets and manual controls available, I believe this can be a wonderful tool set for Toon based cinema and other material as I become more confident and proficient with the world.  What has impressed me to date is the camaraderie and generous online assistance from the member and the continued graciousness on the Forum. It is a joy to be able to share my WIP and do what I can to be a good IClone citizen.

Here is a first pass as I explore the Toon engine and the Nevermore model I brought in and textured with the stock elements available in IClone 6. I wanted to generate a ten second clip learning how to stage multiple cameras interacting with particle elements. The balance seems to be between a robust environment using render light textures to increase the number of moving pieces on screen. I'm rocking a new PC with a decent NVidia card and I saw no lag or jitter working with multiple elements, multiple particle tools and worked consistently for about 90 minutes generating this sample of rooftops reminding me of an old English village.

I shall continue to #showmywork as I continue my adventures. Thank you in advance for reviewing or responding.


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9 Years Ago by jgrant
Colonel_Klink
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jgrant. Welcome to Iclone, Impressive clip. Yes Iclone has some pretty cool stuff to play with, that is for sure. Will be following you with interest. Cheers, Bob

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Tarampa Studios
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... and you've already graduated from Newbie to Junior, LOL 


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jgrant
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Well, I'm honored for the fast upgrade. As promised, I shall continue to show my work. Now in the same scene I have introduced an avatar in a clumsy walk cycle I hobbled together. I will learn how to transpose the slip and slide feet as I progress and appreciate any links to tutorials accordingly. Using the Switcher, I added rain in the foreground and fleshed out the buildings to the left of camera for greater depth.

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jgrant
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Indeed, I could be consumed by bitterness and pride and find myself on a journey of assured destruction. Wait, I already did that. I worked in the mainstream movie business. LOL. Laugh
justaviking
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Great work.

This is you learning?  You're a very fast learner (and a funny guy).  I can't wait to see what comes next.



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Christy0
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JG Your earlier work and these tests look great.
Can't wait to see your first full iClone production. Smile







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jgrant
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Thanks, Christy0 for your kind words.  Today it is all about exploring the lip sync options available. I see there is NO TIMELINE SCRUBBING on Audio (that really should be a MUST HAVE fix) and the KEYFRAME ON/OFF option would be nice.  Here's a first test of a standard Pinky character with an imported WAV file applied with masked body animation and no keyframing on lip sync.
Who are the gurus of lip sync here, please? What insights can you share on best uses, hacks and fixes? 
Many thanks in advance for any insights

.
Rampa
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I don't think there is a good iC6 tutorial yet, but this iC5 one covers what you need to know. The UI is basically the same for these tools. You should be able to figure out the corresponding bits. It's based around DAZ avatars, but the timeline functionality is the same for any avatar.



Audio scrubbing would be very helpful, but at least, you can get a visual.



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