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Facial Rigging Custom Characters for iClone

Posted By demeritrious 9 Years Ago
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planetstardragon
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@demeritrious  - the way their morphs work are funny, if you scroll up / down the list of morphs,  you will notice that they are repeated sets ...one of those sets works,  the rest dont. -  you have to adjust the morphs that are assigned specifically to the body.

@rampa - to this day,  i can't get the duf to work for me,  but it's also not a big deal to me because I have a customized export that gives me more options and i custom assign the expressions so they aren't generic.



demeritrious
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@planetstardragon

Which program are you referring to?
mtakerkart
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@demeritrious

Did you do the facial maping in 3dxchange? This a very old tutorial i made to rig a custom character,
the facial maping start a 2:15   :


demeritrious
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Funny I just finished watching this video right before I read your post. If this is my only choice, it will take forever for me to finish all of my characters because I would have to do this for each individual character. I was hoping there was a better method out there.
planetstardragon
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and that is nothing / super / very easy compared to adding bones to the rig lol. 

No short cut on this ,  other than,  doing 1 ...saving the facial mapping profile and using it on the rest of your rigs as a preset.  This should in theory work being that all the morphs are apparently the same.



prabhatM
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demeritrious (6/8/2015)
My problem with DAZ is it's too limited in my opinion and many of the character models look very similar unless you fork out a lot of money. I had better luck with fuse and poser. 


You can use Genesis to customize your characters and no two characters would look similar.

vidi
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My problem with DAZ is it's too limited

Maybe you don't like the DAZ Orginal Figures, but the programm self is not too limited, it has under the hood , a great professionell rigging and development tool for any kind of modells.
Also what prabhataM says
You can use Genesis to customize your characters and no two characters would look similar.


because genesis is a universal mesh and can shaped from tiny cute toon character untill to a heavy deformed hulk monster, or what ever
Actually is there no limits.


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liebe Grüße vidi




Edited
9 Years Ago by vidi
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demeritrious
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Alright Ladies and Gentleman we've figured it out!

1. Upload your Fuse character and enable the auto-rig feature
2. Download your character to using .fbx format
3. Import your character to 3dxchange
4. Convert to non-standard character
5. Click the presets dropdown box and select Maya Human-IK
6. Click Face/extend mapping icon
7. Check the "Active" checkbox
(Heres the tricky part)
8. Within the Face Bone Mapping - Face tree
A. select mixamorig:RightEye and click the "Map to right eye" Icon
B. select mixamorig:LeftEye and click the "Map to left eye" Icon
9. Click convert
10. Select Expression Editor
11. Watch this video (starting at 11:47): https://www.youtube.com/watch?v=enqtEv89tDE
12. Click Apply iclone and you're done!!

I hope this helps someone.
Edited
9 Years Ago by demeritrious
Stefos
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When rigging your character on Fuse you have the option to rig with facial morphs. I have created many Fuse characters and set them up in Xchange without a problem.
On mixamo site
Check “Enable Facial Blendshapes” when Auto-Rigging to get a full set of facial blendshapes, making lip sync a possibility for characters built in Fuse.

https://forum.reallusion.com/uploads/images/d367d5ce-a3fa-43a5-bf80-78ee.png
Greco Arts
www.grecoarts.com

Edited
9 Years Ago by stephen_20110417044821793



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