Facial Rigging Custom Characters for iClone


https://forum.reallusion.com/Topic238459.aspx
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By demeritrious - 9 Years Ago
I am attempting to create custom characters using either Fuse Mixamo or Poser then export them to 3DXChange in order to convert them and import into iclone. The only problem is there is no way to facial rig the characters once import into 3DXChange. Is there anyway or any program I can use to apply the facial rigging to my characters in order to make this pipeline work? Is there some sort of pipeline guide I am missing to make this work?

Also, most of the information I find online is outdated and it seems very difficult to get help on the animation topic for me. If someone could also recommend someone who I could email and ask questions to and get information as well would be great.

Thanks in advanced
By planetstardragon - 9 Years Ago
yes,  it's a can of worms.   you may want to consider facial animation through custom morphs as it's easier and cheaper to do,  looks just as good,  in some cases better.   Trust me on this!   I jumped into the rabbit hole, learned several techniques / softwares both rigging and morphing -  you  go through so many tutorials,  that by the time you finish it,  you forgot what you were going to film!  

http://rs2img.memecdn.com/go-save-yourself_fb_898075.jpg


By demeritrious - 9 Years Ago
I appreciate your response. What do you suggest? Something like BonyFace (I just found it in google)?
And yes hours and hours (and hours) of tutorials along with so many different programs and trial and errors. 
By planetstardragon - 9 Years Ago
the easiest most fun way I found for doing it -  import your character through 3DX5 -  then export the mesh to a software like sculptris http://pixologic.com/sculptris/
   which is free and easy to use.  Then you start manually sculpting the different expressions you want on the face,  export that model and re-import it to 3DX5 as a facial morph then program it,  and keep adding new facial expressions that way,.  -  be sure not to change the face count on the mesh when you do it.  -  but it's a relatively painless process that lets you spend more time being an artist than a techie!
By prabhatM - 9 Years Ago
planetstardragon (6/7/2015)
the easiest most fun way I found for doing it -  import your character through 3DX5 -  then export the mesh to a software like sculptris http://pixologic.com/sculptris/
   which is free and easy to use.  Then you start manually sculpting the different expressions you want on the face,  export that model and re-import it to 3DX5 as a facial morph then program it,  and keep adding new facial expressions that way,.  -  be sure not to change the face count on the mesh when you do it.  -  but it's a relatively painless process that lets you spend more time being an artist than a techie!


Does it add significant value more than DAZ-ICLONE pipeline ?

By mtakerkart - 9 Years Ago
@demeritrious

You can autorig your character with fuse , facial (blendshape) autorig too. Then download in fbx format from the mixamo server. Then convert to non-standard
character in 3dxchange.Then set all the viseme in 3dxchange expression editor .Then export in Iclone. It's the same process as all non-standard character
importation.This exemple is a Fuse character:

By planetstardragon - 9 Years Ago
@prabbhat ,  i do the same process with daz characters also - its easy to make your own morphs in addition to the ones daz adds.  This is a pretty universal technique thanks to the way 3DX5 handles morphs on rigged characters.
By demeritrious - 9 Years Ago
@mtakerkart

Thank you for responding. When I export (with facial blendshape enabled) and import into 3dxchange, the bones connect through the head, body, arms, and legs but there's no connection throughout the face. I am able to move the head but I can't open the mouth, blink or move the eyes, etc. Am I missing something? 
By Rampa - 9 Years Ago
It certainly is an adventure making your own avatars, but you might want to stick with the DAZ route. It does all the facial morphs automatically with the free DUF file, and it rigs in 3DX automatically. It is currently the easiest way to create your own avatars. You can use poser, but you'll need to re-target the bones manually (quite easy), and set all the facial morphs (still fairly easy). I assume Poser has some method of exporting facial morphs.
Here's a good tutorial.



And here is the free DUF file.
https://forum.reallusion.com/236607/Daz-Genesis-1-2-DUF-Files-Download-Now-For-FREE
By demeritrious - 9 Years Ago
My problem with DAZ is it's too limited in my opinion and many of the character models look very similar unless you fork out a lot of money. I had better luck with fuse and poser. 
By planetstardragon - 9 Years Ago
@demeritrious  - the way their morphs work are funny, if you scroll up / down the list of morphs,  you will notice that they are repeated sets ...one of those sets works,  the rest dont. -  you have to adjust the morphs that are assigned specifically to the body.

@rampa - to this day,  i can't get the duf to work for me,  but it's also not a big deal to me because I have a customized export that gives me more options and i custom assign the expressions so they aren't generic.
By demeritrious - 9 Years Ago
@planetstardragon

Which program are you referring to?
By mtakerkart - 9 Years Ago
@demeritrious

Did you do the facial maping in 3dxchange? This a very old tutorial i made to rig a custom character,
the facial maping start a 2:15   :


By demeritrious - 9 Years Ago
Funny I just finished watching this video right before I read your post. If this is my only choice, it will take forever for me to finish all of my characters because I would have to do this for each individual character. I was hoping there was a better method out there.
By planetstardragon - 9 Years Ago
and that is nothing / super / very easy compared to adding bones to the rig lol. 

No short cut on this ,  other than,  doing 1 ...saving the facial mapping profile and using it on the rest of your rigs as a preset.  This should in theory work being that all the morphs are apparently the same.
By prabhatM - 9 Years Ago
demeritrious (6/8/2015)
My problem with DAZ is it's too limited in my opinion and many of the character models look very similar unless you fork out a lot of money. I had better luck with fuse and poser. 


You can use Genesis to customize your characters and no two characters would look similar.

By vidi - 9 Years Ago
My problem with DAZ is it's too limited

Maybe you don't like the DAZ Orginal Figures, but the programm self is not too limited, it has under the hood , a great professionell rigging and development tool for any kind of modells.
Also what prabhataM says
You can use Genesis to customize your characters and no two characters would look similar.


because genesis is a universal mesh and can shaped from tiny cute toon character untill to a heavy deformed hulk monster, or what ever
Actually is there no limits.
By demeritrious - 9 Years Ago
Alright Ladies and Gentleman we've figured it out!

1. Upload your Fuse character and enable the auto-rig feature
2. Download your character to using .fbx format
3. Import your character to 3dxchange
4. Convert to non-standard character
5. Click the presets dropdown box and select Maya Human-IK
6. Click Face/extend mapping icon
7. Check the "Active" checkbox
(Heres the tricky part)
8. Within the Face Bone Mapping - Face tree
A. select mixamorig:RightEye and click the "Map to right eye" Icon
B. select mixamorig:LeftEye and click the "Map to left eye" Icon
9. Click convert
10. Select Expression Editor
11. Watch this video (starting at 11:47): https://www.youtube.com/watch?v=enqtEv89tDE
12. Click Apply iclone and you're done!!

I hope this helps someone.
By Stefos - 9 Years Ago
When rigging your character on Fuse you have the option to rig with facial morphs. I have created many Fuse characters and set them up in Xchange without a problem.
On mixamo site
Check “Enable Facial Blendshapes” when Auto-Rigging to get a full set of facial blendshapes, making lip sync a possibility for characters built in Fuse.