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Facial Rigging Custom Characters for iClone

Posted By demeritrious 11 Years Ago
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demeritrious
Posted 11 Years Ago
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Alright Ladies and Gentleman we've figured it out!

1. Upload your Fuse character and enable the auto-rig feature
2. Download your character to using .fbx format
3. Import your character to 3dxchange
4. Convert to non-standard character
5. Click the presets dropdown box and select Maya Human-IK
6. Click Face/extend mapping icon
7. Check the "Active" checkbox
(Heres the tricky part)
8. Within the Face Bone Mapping - Face tree
A. select mixamorig:RightEye and click the "Map to right eye" Icon
B. select mixamorig:LeftEye and click the "Map to left eye" Icon
9. Click convert
10. Select Expression Editor
11. Watch this video (starting at 11:47): https://www.youtube.com/watch?v=enqtEv89tDE
12. Click Apply iclone and you're done!!

I hope this helps someone.
demeritrious
demeritrious
Posted 11 Years Ago
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I am attempting to create custom characters using either Fuse Mixamo or Poser then export them to 3DXChange in order to convert them and import into iclone. The only problem is there is no way to facial rig the characters once import into 3DXChange. Is there anyway or any program I can use to apply the facial rigging to my characters in order to make this pipeline work? Is there some sort of pipeline guide I am missing to make this work?

Also, most of the information I find online is outdated and it seems very difficult to get help on the animation topic for me. If someone could also recommend someone who I could email and ask questions to and get information as well would be great.

Thanks in advanced



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