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pfontaine2
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pfontaine2
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 78,
Visits: 791
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Here's a quick test I did with a custom Toon Generation character and some dialogue from an old 11 Second Club competition. I didn't spend too much time on it but I'm awfully happy with how it turned out! Pierre
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toonarama
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toonarama
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 675,
Visits: 1.3K
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Pierre Good to hear that you have had some success.
You can change the size of the character or individual body parts (with varied results) by using AVATAR PROPORTION
Mick
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pfontaine2
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pfontaine2
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 78,
Visits: 791
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BTW, even though the conversion process works very well, I gave in and purchased one of the packs being offered with a coupon I had on hand. The characters are incredibly well done and animate like a charm, though you have to adjust the arm positions a bit so that they don't merge into the body with certain motions.
To answer my original question, the characters really aren't customizable at all (as far as I can tell) other than modifying the color of certain elements or modifying the texture map if one comes with the character. I haven't tried all the characters I purchased but what you see on the website is basically what you get.
No matter, these characters are really lovely models and really open up the opportunity to use iClone for a more "cartoony" look. Given the option to purchase a ready-made character or buy the DAZ version, I would suggest buying the DAZ models which give you more opportunities to customize as long as you have 3DXchange to import into iClone. If not, the models are still a great value.
Pierre
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pfontaine2
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pfontaine2
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 78,
Visits: 791
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Setting up the first character certainly takes a bit of time but I was able to successfully customize and rig a character using the steps you outlined. It's certainly going to be a faster process from here on in.
The only problem I found is that the character is much smaller than the standard iClone characters. I can't seem to scale the characters after I've pressed the "convert" button in 3DXchange. The Scale widget is greyed out in iClone as well so there's nothing I can do to fix this. I'd like to suggest the need to check the size of the character in 3DXchange before committing and converting your character.
Still, this is all very exciting and I'm so happy for the help you've provided. I'll try and post something I've done soon.
Pierre
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thricegift
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thricegift
Posted 10 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 40,
Visits: 117
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Thanks for posting that tutorial video. I am bookmarking this thread for future reference.
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pfontaine2
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pfontaine2
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 78,
Visits: 791
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Wow...that's so incredibly helpful. I really appreciate what you did here to explain the process. I haven't tried it myself yet but I certainly intend to do this later. I'll let you know if I have any problems but in the meantime, thanks again. It's very much appreciated!
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toonarama
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toonarama
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 675,
Visits: 1.3K
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Pierre Video uploaded here (it is still processing at the moment but a decent quality version should be there soon) http://youtu.be/Sw1JRjbIhq4Basic steps are: First character Daz Load base Toon Generation figure Switch to pose animate tab set FPS to 1 move to Frame 1 adjust all expression and viseme sliders that you want save the file for use as a base for any further figures export FBX 3dxchange Load FBX in 3dxchange convert to non-standard character use genesis preset amend spine and assign eyes save characterisation profile convert launch expression editor set autosave adjust all required expressions save face profile
Subsequent characters Daz start with base figure in frame zero adjust body/head shape - add clothes etc export new figure 3dxchange Load FBX in 3dxchange convert to non-standard character load previously saved characterisation profile convert launch expression editor load previously saved face profile and adjust expressions as required to give uniqueness of character
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pfontaine2
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pfontaine2
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 78,
Visits: 791
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I would appreciate it enormously. No problem time-wise. I'll gladly wait until you've got something to show. Thanks again! Pierre
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toonarama
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toonarama
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 675,
Visits: 1.3K
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Pierre if you an wait until tomorrow afternoon I'll try and sort something out but there is a pretty quick method and once you have done one you can reuse the same profiles for others. The individual facial movements can be quickly added to the second frame by simply moving all the sliders and then baking the key frames before exporting
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pfontaine2
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pfontaine2
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 78,
Visits: 791
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I purchased the DAZ Toon Generation pack at a discount but am having an awful time converting them to iClone characters. For starters, I don't seem to be able to get any facial animation from the characters. Do I have to set up all the morph blend shapes on keyframes in DAZ before saving as an FBX? Is there a specific video tutorial that would be helpful here? Is it possible to create a short video tutorial or walk-through concerning the conversion of these characters to iClone using 3DXchange? The combo of DAZ Genesis 1 & 2 characters with 3DXchange is fantastic and seemingly quite easy but this has me stumped!
Any help would be greatly appreciated. Pierre
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