@rampa
Hi.
I set everything to local. It still happens. Everything to global.
Ok. This isn't right. It changes per click on the drop down, not by the item selected. I will set it all to world and then reset my pivot points.
the software crashed, no warning. I can't reload the file so I will have to redo it.
What I did see though, was that when I set it to local, it was lined up. When I set it to world, my pivot points were all over the map. When I redo it, I will set it all to local.
Reloaded the prop assembly. Checked each item in my list and the pivot point in world view is 0,0,0 for everything. No rotation numbers at all (in the transform data of modify)
Set the gizmo to local. transform data shows everything in the assembly at 0,0,0.
I keyed my location data into the transform section and moved all of the items to where I want them.
When I look at it now, the location data is entered as the pivot point, but the actual pivot point is showing as 0,0,0
set gizmo to local, set all my pivot points to the location I want 156,-704,-45.6. Pivot point is lined up with objects in assembly.
added hinge, set location of hinge to 156,-704,-45.6 Rotate in the transform section has Y=-90 for rotation
I give up!!!! I put a force of .1, activated and hit play.
Here is what I got!!
75% of original size (was 670x19) - Click to enlarge
My spinner is out by 90, and this time my prop rotators are in a perfect group, as well as my props in yet another group, equally spaced away from the spiner.
There are surely times when it is good to be stubborn. Knowing when is the gift of experience.