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fbx vs obj DAZ subdivison

Posted By vidi 9 Years Ago
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vidi
vidi
Posted 9 Years Ago
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Nun vielleicht hat das ja auch schon jemand bemerkt ?

ich kann zwar in DAZ einem Mesh den SubDivision Modifier zuweisen

zu finden unter Edit Geometrie convert SubD...

wenn ich das als obj exportiere exportiert es mir auch das hoch aufgelöste Mesh
wenn ich das als FBX exportiere dann bekomme ich aber nur das Basis Mesh, also die Low Poly Variante, totz Häkchen in den Exportsettings .. SubDiv Information

Ich habe auch keinen Erfolg mit send to Hex das High Poly in Hex zu laden

Ist das jetzt nur bei mir so, oder generell ein DAZ fbx und HexBridge Problem? Hehe



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action_2009
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Hi Vidi

Gleiche Erfahrung deiner Ausführung auch bei mir.
Ich habe das einfach mal mit einem Würfel aus Daz nachvollzogen.

Gruß action


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vidi
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Danke Action fürs testen Smile

Hach Schade das wär so cool gewesen wenn es auch bei Fbx funzen würde

Aber sicher ist das ein Bug, sonst bräuchte es ja auch keine extra Option dafür im Exportmenue ? Ermm

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hj
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Hi

Es ist kein Problem vom FBX-Export, sondern ein Problem, das Hexagon-Bridge automatisch in DAZ von High-Resolution auf normal umschaltet.
Hexagon-Bridge verweigert das die High-Resolution von Subdivision.




mit High-Resolution




zeigt Zbrush über GOZ auch High-Resolution




Beim FBX-Export klappt alles normal



hochauflösend




Entsprechend der Import nach iClone




Also mit Hexagon-bridge gibt das nix

mbg

hj








Fehler gehören zum Leben.
Was zählt, ist, wie man auf Fehler reagiert
Niki Giovanni
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action_2009
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Mir ist aufgefallen, das beim Daz nach Hexagon das Objekt in Daz sofort in seinem Lowpoly -
Zustand zurückschnellt und auch bleibt.


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vidi
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Das mit Hex ist auch mit Decimator, es springt immer in seinen Urstand zurück wenn man die Bridge nutzt

Ich habe nochmal getestet
Das mit dem FBX geht nicht bei mir wenn das Objeckt eine Figure ist kein prop

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hj
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Mir ist aufgefallen, das beim Daz nach Hexagon das Objekt in Daz sofort in seinem Lowpoly -
Zustand zurückschnellt und auch bleibt.


das habe ich doch oben beschrieben und mit Schnappschuss belegt.BigGrinBigGrin

hj


Fehler gehören zum Leben.
Was zählt, ist, wie man auf Fehler reagiert
Niki Giovanni
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hj
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Das hat damit zu tun wie DAZ seine Figuren rigged



Ich habe die FBX-exportierte Figur wieder importiert und man kann deutlich sehen, das das Mesh eine höhere Resolution hat, aber gleichzeigtig wurde das Mesh von dem Knochengerüst gelöst und nach oben verschoben.
Ob man das lösen kann, weiß ich nicht.

hj


Fehler gehören zum Leben.
Was zählt, ist, wie man auf Fehler reagiert
Niki Giovanni
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vidi
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Probier mal ein einem Prop in eine Figur zu konvertieren
Boneeditor convert prop to figure .

Auch kann ich meine geriggten FBX aus DAZ auch wieder importieren ohne Offset.

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hj
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Auch kann ich meine geriggten FBX aus DAZ auch wieder importieren ohne Offset.


Was ist denn dann das Problem, wenn die Position des Mesh mit den Bones übereinstimmen.

Ich habe mich mit den Figuren-Entwicklung in DAZ nicht so beschäftigt wie du, mehr weiß ich jetzt auch nicht.

hj


Fehler gehören zum Leben.
Was zählt, ist, wie man auf Fehler reagiert
Niki Giovanni
https://forum.reallusion.com/uploads/images/1a2f83b8-b491-4e74-bf8b-6a98.jpg

Edited
9 Years Ago by hj



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