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OFFICIAL 6.02 Issues Thread

Posted By Peter (RL) 11 Years Ago
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prabhatM
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Cricky (3/22/2015)
Motion Layer Edit:

The Bone Edit Panel needs to have the ability to expand the window size, so you can choose the bone you want to edit; not in the scene, but in the list.

I just tried an edit of a prop that has a 36 bone chain, and while using expand all the list expands and when scrolled, the list transitions to the right hiding all bones in the list past bone 15.


This has likely been reported, but searching a single thread is fruitless. Search Engines are not very well designed or structured here on the forum or the stores. One of the extreme weaknesses that needs attention everywhere.

I feel like I'm walking through Wal-Mart and you want me to see everything before I get to the items I came for. I am not an impulse buyer, but it may work on others, so I see why it has not been fixed.


I did not have the chance to understand it deep. What advantage one gets when the bone edit option is activated ?
animagic
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There are still issues to discover. I'm reporting this before I forget.

I have a project where a couple of characters walk along a path. The path is set to be projected to the terrain. However, when I open the project again, I always see the following:

To correct this, I have to uncheck and recheck the "Project to Terrain" setting for the path. After that, things are fine.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

animagic
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namunger (3/22/2015)
Sound issues...
-I used "drag-and-drop" to put a 1 minute .wav file into a project, it showed up in the timeline and played fine.
-After adding 3 image planes to the scene, the sound glitched out and started playing back as loud static (it was fine after the first two planes, the third one crashed it).
-I deleted the sound from the timeline, but kept hearing very quiet static every time I played back after that.
-I tried re-importing the sound file, but it was back to loud static, and didn't show up in the timeline anymore. The only way I could stop it was turning sound volume down to 0 in project settings. After that, there was still soft static.

I'm rendering it out now to see if there's still noise on the rendered video.

I had a similar problem with static noise. I had a scene with dialog and a WVM video on a projection screen (plane). The dialog was fine but the sound of the video was all static. So something is wrong with the sound.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

Cricky
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Motion Layer Edit:

The Bone Edit Panel needs to have the ability to expand the window size, so you can choose the bone you want to edit; not in the scene, but in the list.

I just tried an edit of a prop that has a 36 bone chain, and while using expand all the list expands and when scrolled, the list transitions to the right hiding all bones in the list past bone 15.


This has likely been reported, but searching a single thread is fruitless. Search Engines are not very well designed or structured here on the forum or the stores. One of the extreme weaknesses that needs attention everywhere.

I feel like I'm walking through Wal-Mart and you want me to see everything before I get to the items I came for. I am not an impulse buyer, but it may work on others, so I see why it has not been fixed.

SKYPE ID: rc.650

http://city.reallusion.com/store/ModuleExpand.aspx?id=GS634545170497417354&mdid=18866

http://city.reallusion.com/ContentTag.aspx?tagname=Cricky&AuthorID=20081020688550191201#]Reallusion Store Content

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RobertoColombo
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Posted 11 Years Ago
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Motion Puppet: when I apply it after (in the timeline) some other animation, the character arms, even if masked out in the motion puppet, default to a pre-determined position (depending on the baseline animation chosen for the motion puppet). This is a kind of problem if the previous animation clip ended with a very different arm position.

As a general rule, I think that if a part of the body is masked out in the motion puppet, then the body part should maintain the last position from the previous clip.

Cheers

Roberto


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namunger
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Sound issues...
-I used "drag-and-drop" to put a 1 minute .wav file into a project, it showed up in the timeline and played fine.
-After adding 3 image planes to the scene, the sound glitched out and started playing back as loud static (it was fine after the first two planes, the third one crashed it).
-I deleted the sound from the timeline, but kept hearing very quiet static every time I played back after that.
-I tried re-importing the sound file, but it was back to loud static, and didn't show up in the timeline anymore. The only way I could stop it was turning sound volume down to 0 in project settings. After that, there was still soft static.

I'm rendering it out now to see if there's still noise on the rendered video.

----

planetstardragon
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when I use the sky tool, and close the window to regain screen space,.....every time i undo, it comes back, no matter what i was doing ....i could have closed the sky tool window like 20 moves ago, if I hit undo, it pops back up on main view screen. it can get annoying considering how easy it is to clutter up the screen with various panels open ie: the timeline and motion panel.

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animagic
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This is more of an inconvenience than a serious bug:

As you can see, the timestamp of the file TW_S01_3e.iProject in the Content Manager is different from the timestamp in Windows Explorer. I had just saved the file by overwriting, but the timestamp is not updated.

This is confusing, especially if you keep multiple versions of a project and want to know what the newest is. It doesn't help to leave the folder in the Content Manager and then return to it; the timestamp doesn't get updated.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

animagic
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We need a list of open issues, because I believe this one was reported, but I'm not sure...:unsure:

Anyway, my problem is that I have a project with multiple dialog tracks, but some of them are muted on preview. The lip-synching is working and the rendered output has all the speech in it. If I start deleting tracks that I can currently hear, then others become audible. It is as if there is a maximum number of tracks.

Peter or Soya: you will find this issue in the file I sent the link of yesterday.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

Peter (RL)
Peter (RL)
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animagic (3/18/2015)
Peter (RL) (3/17/2015)

Sounds like iClone is going old school on you there. ;)

Could you let us have your project so we can check this out. Thanks.

It's a large file, almost 350M zipped. I'll PM you a link to it. 

EDIT: Link successfully posted. This project has also developed another problem, which is that a sound file I added no longer plays. That's old school too...:unsure:

Thanks for the link. I will let you know as soon as I get some feedback from the iClone team. :)

                                                                

Peter
Forum Administrator

www.reallusion.com



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