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OFFICIAL 6.02 Issues Thread

Posted By Peter (RL) 11 Years Ago
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animagic
animagic
Posted 11 Years Ago
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justaviking (3/6/2015)
I remember a huge fuss when the software ran a 30fps rather than 29.97fps.  Even that 1% difference was a big deal, because either see a stutter in your film every 100 seconds you'd or your sync would drift off.

Not to be picky, but that's only a 0.1% difference. A 1% difference would be quite problematic indeed.

It's really unfortunate that we still have to deal with archaic frame rates like 29.97 from the old NTSC days.


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justaviking
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animagic (3/6/2015)
Not to be picky, but that's only a 0.1% difference. A 1% difference would be quite problematic indeed.

I shall self-administer 30 lashes with my slide rule.

(No, I don't actually own a slide rule.  But I did learn how to multiply and divide on one once, as a novelty.)

It's really unfortunate that we still have to deal with archaic frame rates like 29.97 from the old NTSC days.

It wasn't until several months ago that I bothered to learn WHY it is such an odd value.  Our electricity here is 60Hz, so why not use a simple "half" value of 30fps?  In essence, it had to do with compatibility between B&W and Color systems.  From Wikipedia, the knower-of-all:

The NTSC field refresh frequency in the black-and-white system originally exactly matched the nominal 60 Hz frequency of alternating current power used in the United States. Matching the field refresh rate to the power source avoided intermodulation (also called beating), which produces rolling bars on the screen. When color was added to the system, the refresh frequency was shifted slightly downward to 59.94 Hz to eliminate stationary dot patterns in the difference frequency between the sound and color carriers, as explained below in "Color encoding". Synchronization of the refresh rate to the power incidentally helped kinescope cameras record early live television broadcasts, as it was very simple to synchronize a film camera to capture one frame of video on each film frame by using the alternating current frequency to set the speed of the synchronous AC motor-drive camera. By the time the frame rate changed to 29.97 Hz for color, it was nearly as easy to trigger the camera shutter from the video signal itself.

Sometimes this is the down-side of being on the cutting edge of technology.  Then later another country (or company) starts fresh using the lessons-learned, but makes it less of a Frankenstein system.



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45thdiv
45thdiv
Posted 11 Years Ago
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Here is a new comment, though I am sure it really is not new. I can't believe that every time I open iClone6 I have to resize my left and right tool bars. They always open as a default width. Please, can we get this fixed so it remembers the user's preference? It's not a show stopper I know. It's just annoying, especially if the program crashes a few times during a working session.

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mark
mark
Posted 11 Years Ago
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Oh yes!!! iClone has a VERY short memory where menu setups are concerned!!!!;)

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hattori kun
hattori kun
Posted 11 Years Ago
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With regards to the fps issue in Iclone.
There's a disconnect between the internal fps and the viewport/render playback rate of Iclone.
Only solution imo is to lock these two to the same fps and allow custom fps. :D

Without fixing this there would always be skipped frames in Iclone when rendering and using the timeline as keyframe reference is not ideal. Frames in the timeline will never be the actual frames in your render.
https://forum.reallusion.com/FindPost227053.aspx
Frames that are in even numbers skipped by Iclone in that Test file. :D
madicloner
madicloner
Posted 11 Years Ago
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Very serious issue: Collision Profile is not saved anymore. That makes the whole supersoftcloth feature nearly senseless. Please repair that as fast as possible. Apparently this feature had been destroyed by the last patch. Well, you apparently reprogrammed the whole iClone, a lot of features are now gone and only one single Dazzie makes iClone sluggish. Very bad! But why all starts all over again, too? Anything is repaired and other features are destroyed. And again we have to wait for the next patch of a patch. I thought, the reprogramming and losing of a lot of important features of v5 was done to eliminate the code-chaos of iClone. Apparently not. Seems like, you have to change something additional in the "programming-pipeline". If I would be you, I would take the v5-core and just make a physX plugin. And most of your problems should be gone. At moment you got a "whole new" v6-core with v5 / bullet-plugin, problems without end and a core/engine that handles Dazzies and other highpoly content worse than v5. Perhaps it´s time to rethink some things. Else you may face the same "horror" as before, but got more problems and issues than ever before!
Step Animations
Step Animations
Posted 11 Years Ago
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Bring back the floor shadow! That's an issue for all of us! It was very useful if we wanted to work with background images and not importing any ground.
lpatter
lpatter
Posted 11 Years Ago
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SKYTOOL MOON
The Moon phase in the free Skytool projects work.
However, the moon in the skytool prop is just a billboard with no image and no changes of phase.
Somehow turning on substance makes the phase changes work - I think.
Should be a simple fix for the next version
lpatter
lpatter
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MISSING ASSETS PURCHASED FROM THE MARKETPLACE
This is a problem since we only have access to items bought within the last year.
I transferred my Iclone 5 Items to my new computer because the option to reinstall does not exist when one is limited to only getting the last 12 months.
I think it started happening since 6.02 but I am not sure.
I try to find an item and it is gone. It is on my saved disk but not on my new computer.
It has happened with purchased and free items.
We need access to the old purchases in the Marketplace.
animagic
animagic
Posted 11 Years Ago
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lpatter, you can set the time range for the Inventory to more than a year:

The earliest you can go is 1/1/2008. Adjust the period and then click Search.


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