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OFFICIAL iClone 6.01 Issues Thread

Posted By Peter (RL) 11 Years Ago
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justaviking
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Ron12345 (1/20/2015)
Can't render a project in IC 6.01 beyond default 1,800 frames.

I can add frames to a project over the standard 1800. I move the right green triangle on the timeline to the last frame (example 3,000). I can preview the entire project. When I render video, if I select "all", only 1800 are rendered. If I select "range", the "to" box says 1800. If I enter 3000, it changes back to 1800. If I use the up arrow, after 1800 is 2. If I create a new IC 6 project, save it and then open it, the range "to" box in render shows the correct last frame, but only renders 1800. Same if I check "all". Same thing happens with an old IC 5.5 project longer than 1800 frames. Yes the right green triangle is on the last frame. Waiting for tech support.
Everything else works fine.

Please let us know if you get any resolution from Support, or if you figure it out.  We're all mystified.

FYI for others... This topic originally discussed here: https://forum.reallusion.com/Topic220846-385-1.aspx



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planetstardragon
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i wonder if that bug is related to a similar bug I was experiencing in ic5.

I was doing custom keyframing from some video footage I was sent ...when I was done with the project I'd review all my project files back to back - for some reason the start / end pointers fell out of alignment - like my pointers would focus on one section ....and when I hit play the project was reacting to invisible markers. In my case it looked like a memory leak because it looked like the previous marker settings carried over to the next project.

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animagic
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@Ron: That is strange indeed. It seems you have all the right settings.

I have been rendering longer projects in iClone 6 without problems, so I wonder what is different in your setup.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

Ron12345
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Can't render a project in IC 6.01 beyond default 1,800 frames.

I can add frames to a project over the standard 1800. I move the right green triangle on the timeline to the last frame (example 3,000). I can preview the entire project. When I render video, if I select "all", only 1800 are rendered. If I select "range", the "to" box says 1800. If I enter 3000, it changes back to 1800. If I use the up arrow, after 1800 is 2. If I create a new IC 6 project, save it and then open it, the range "to" box in render shows the correct last frame, but only renders 1800. Same if I check "all". Same thing happens with an old IC 5.5 project longer than 1800 frames. Yes the right green triangle is on the last frame. Waiting for tech support.
Everything else works fine.

Intel I7 4790, Nvidia GeForce GTX 970 4GB, 16GB RAM, Windows 8.1 64bit
GOETZIWOOD STUDIOS
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|ISSUE| With Paint Toon Levels To Full White, Materials Still Show Specularity

Hi,

When using the Toon Shader and setting both Paint Toon Level to full white the image appear unshaded, which is the expected behavior (granted the used Directional Light shadows are disabled).

However, if the used Directional Light is rotated, then Specularity still shows on materials having specular values.

Is this the intentional behavior ?

Intuitively, having both Paint Toon Levels to full white should result in no shading at all, including specular shading.

Thanks,
Guy.

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guy rabiller | GOETZIWOOD STUDIOS
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Agonos
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Hello all. Can't we copy and past a "path "?
Why can not I delete my post ? I turn around. With each attempt, it asks for my email address and password
justaviking
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Agonos (1/19/2015)
quote]soyasu (1/19/2015)
animagic (1/19/2015)
I can confirm Roberto's problem.

The Set Free button remains disabled and when right-clicking on the Look At track, I can select Release, but no keyframe is created, althoughthe release action has effect.

Curiously, if I then delete the initialLook At keyframe, the missing second keyframe appears.

Now, why does it work for Viking?

I did the test. If you want to act with the "at loot" option in the "Timeline", we must develop the "CONSTRAINT" option also. By cons, you can not break or off if. It seems that the options "realase" and "set free" were not active. Strange

Also, briefly reiterating...


"Set Free" button

Looks like a regression in the patch.

6.0 --> Works for me

6.01 --> Fails for Roberto and Animagic

6.02 --> ???

Read the earlier discussion for more details.



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Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual  monitors.
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Agonos
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quote]soyasu (1/19/2015)
animagic (1/19/2015)
I can confirm Roberto's problem.

The Set Free button remains disabled and when right-clicking on the Look At track, I can select Release, but no keyframe is created, althoughthe release action has effect.

Curiously, if I then delete the initialLook At keyframe, the missing second keyframe appears.

Now, why does it work for Viking?


I did the test. If you want to act with the "at loot" option in the "Timeline", we must develop the "CONSTRAINT" option also. By cons, you can not break or off if. It seems that the options "realase" and "set free" were not active. Strange
Cricky
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Something else _ Convert Position to Path - is not working.





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elektron2kim
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namunger (1/16/2015)
Not sure if this has been mentioned...
If I go to modify collision shape on a character that has an animation applied, the animation is deleted, so there's really no way to check if the physics settings work with a specific animation.


I will echo this as I lost the whole timeline track of animations by changing collision areas on a DAZ character and there is no doubt.

The DAZ character I used didn't react as collision shape when I reapplied the motion. Something I could have found out and tested if the animations had stayed. Actual I'm not sure.

Otherwise the patch fixed a whole lot.

http://www.youtube.com/user/elektron2kim?

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