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GOETZIWOOD STUDIOS
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GOETZIWOOD STUDIOS
Posted 11 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 1.2K,
Visits: 7.2K
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namunger (1/27/2015) Another for the "not a bug, but a missing crucial feature" pile...
There used to be a check box on camera controls, something to the effect of "auto-level". This seems to have been lost in 6.x. Without this feature, linking camera to a path and selecting "follow path" gives some strange results. Example - using a circular path, the camera will not remain upright and point to the center of the circle. I know this can be overcome by adding a "look at" to a dummy prop, but you shouldn't have to resort to that.You will find that in the Edit -> Camera menu.
-- guy rabiller | GOETZIWOOD STUDIOS "N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.
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namunger
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namunger
Posted 11 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 233,
Visits: 1.1K
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Another for the "not a bug, but a missing crucial feature" pile...
There used to be a check box on camera controls, something to the effect of "auto-level". This seems to have been lost in 6.x. Without this feature, linking camera to a path and selecting "follow path" gives some strange results. Example - using a circular path, the camera will not remain upright and point to the center of the circle. I know this can be overcome by adding a "look at" to a dummy prop, but you shouldn't have to resort to that.
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Supergerry
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Supergerry
Posted 11 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 25,
Visits: 106
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Bug found in IC6.02xxx: spring no longer works after resizing Avatar
1. Import genesis DAZ character into 3DXchange 2. Map rPectoral and lPectoral to additional bone 3. Activate spring for rPectoral and lPectoral etc .... 4. Export to IC6 5. Load avatar in IC6 -> PLAY> you see -The springs work 6. Now change AVATAR PROPORTION -> The springs have no longer effect. (Switch spring ON/OFF / load my saved *.spx from 3dXC / deleting Keyframes ...no effect...)
The same figure exported to IC5 exported functions according to the CHANGE AVATAR wonderfully without problems.
------------------------------------------------ iClone 7 Pro (DX11 only), Mocap device plugin, Curve Editor, 3DXchange 7 Homebuilt PC: Windows 7 Pro SP1-64bit, 1kW BeQuiet, MSI Z97 Gaming 5, i7-4790K @ 4,00 GHz Hashwell, 32GB 1600Mhz Cruical, Gigabyte Windforce OC GTX970 4GB, 4-Monitor-Config: 28" on GTX970 only with Iclone`s main window, 2x 21" on the Intel HD4600 ports with all other tabs (timeline, scene- & content manager...), HUION GT190 TouchPen Monitor
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RobertoColombo
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RobertoColombo
Posted 11 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 1.6K,
Visits: 3.0K
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animagic (1/25/2015)
I have also found that a very old bug has reappeared (from iClone 3 or so) where cameras are visible in the scene even though they are set to invisible. I think the same is true for lights.Same here: I found the cameras being visible in the scene even though they are marked as invisible
My PC: OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390 RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB / SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12
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animagic
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animagic
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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Deleting a range of frames from a project has the undesirable effect that every item in the scene ends up at the world origin [0,0,0]. I will post an example image later. EDIT: I have to qualify this by stating that it MAY happen. When I tried to repeat it, I could delete the frames correctly. I have also found that a very old bug has reappeared (from iClone 3 or so) where cameras are visible in the scene even though they are set to invisible. I think the same is true for lights.
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RobertoColombo
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RobertoColombo
Posted 11 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 1.6K,
Visits: 3.0K
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Edit Motion Layer window for Non-Human animation editing must have also the horizontal scroll bar, otherwise a deep bone structure cannot be displayed (e.g. the full neck till the head of Hydra from Protofactor). Better also to let the window be resizable.
My PC: OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390 RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB / SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12
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RB3006
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RB3006
Posted 11 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 2.7K,
Visits: 14.6K
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My iClone 6.2 beta crashes when I click Soft vs Soft Collision. Does anyone have also this problem?
Gruß Robert
DANKE für Haare und Kleidung:, die nicht durch den Avatar geht !!! :rolleyes:
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RobertoColombo
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RobertoColombo
Posted 11 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 1.6K,
Visits: 3.0K
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justaviking (1/22/2015)
RobertoColombo (1/22/2015) @Dennis: I also do save quite often (right now at version 41 for the project I am working on...). So, with the crash I lost really few modifications. But the point is that the crash recovery did not work and maybe RL can try to improve it.We are in total agreement. It should be fixed. Meanwhile, we protect ourselves as best we can. :) I hope you'll be sharing some video with us soon. HI Dennis, I will... as soon as finished. It takes time... and often I am also busy with other stuff, so the time I can dedicate is not that much (for example, next week I am out of home for biz trip the whole week). But the scene, character animation, and cameras are almost done. Then, I need to add the facial animation, some special effect, lights, post production, NLE sync, audio sync... OMG... still long way to go :)
My PC: OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390 RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB / SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12
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mr_vidius
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mr_vidius
Posted 11 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 433,
Visits: 6.1K
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so I tak:sick::sick:e it.. 6.1 won't be coming soon.. I was so looking forward to the morphing character thing.. oh well.. :crying:
vidius
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justaviking
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justaviking
Posted 11 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 8.2K,
Visits: 26.5K
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RobertoColombo (1/22/2015) @Dennis: I also do save quite often (right now at version 41 for the project I am working on...). So, with the crash I lost really few modifications. But the point is that the crash recovery did not work and maybe RL can try to improve it.We are in total agreement. It should be fixed. Meanwhile, we protect ourselves as best we can. :) I hope you'll be sharing some video with us soon.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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