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how to animate the tongue

Posted By hcameron90 10 Years Ago
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how to animate the tongue

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Bazookaz
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Posted 9 Years Ago
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well i normally export my characters out of daz and normally use hair from the daz shop with genesis 3 and sometimes 2 models mostly
Rampa
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If you install this mod from 3DTest, you get some pretty good tongue controls. It is only for CC characters though, not G5. The download is in the comments.



RL has a new system for iC7, but we'll have to wait until they're ready to show us.
Bazookaz
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how can i do that in iclone??
pumeco
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It would be good if we could drag the tongue around like a snake to animate using the Edit Motion Layer feature.






Bazookaz
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is there anyway i could do the same thing with daz models using this

https://www.renderosity.com/mod/bcs/tongue-controls-for-genesis-3-female-characters/110445
elliespotter
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A quick thank you to Animagic ...
Excellent advice here and a lot easier to do than to explain. Thank you.


Kind regards,

Alex

R Ham
R Ham
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animagic (2/13/2016)
I know that MotionPlus saves facial animation (it's a Collect Clip option), so you could try if just saving a snippet at the point where the tongue is where you want it would work. I have never tried using it that way, but it may be worth a shot.

I haven't used Custom morphs in the Facial Puppet in IC6, so I would have to check. It worked in IC5, that when deselecting the unwanted features, the custom one would still work even though it wasn't indicated. If it doesn't work like that in IC6 it's definitely a bug rather than an annoyance.


After watching 3Dtest's vid I experimented with MotionPlus, but I didn't get what I was looking for.  I haven't looked at morphs yet, but I will.
I did find that so long as one FP facial feature was enabled - any one - preview/record was available.  So, I used expression editor to do the tongue, then in FP I enabled the chin.  Voila.  Jaw drops, mouth opens, tongue sticks out, eye and head movements are absent.  I'd like to disappear the bottom teeth, but I haven't figured out how to access them in 3DX yet.  I'm just learning what this program can do and where the buttons are.  I don't want to pivot on this tongue thing, there's a whole lot more I need to learn.  Thanks animagic.





"Less clicks good, more clicks bad."
animagic
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OK, so the behavior between IC5 and IC6 differs. In both cases, extra features are selected when selecting a custom feature. The difference is that in IC5 you can deselect all solo features, and the custom feature will still be active. In IC6 that is not the case.

As a workaround, keep a single solo feature selected.
Click the icon in the lower right corner to open the Edit Property panel.
For the selected solo feature, set the contribution to "1".

75% of original size (was 670x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/9683b24f-10d6-4d9c-ab3b-a888.png

Changes in the solo feature will hardly be noticeable, but you will be able to use the custom feature, as the Preview and Record buttons are still available:

75% of original size (was 670x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/94a95847-9f00-42b0-b11e-b5cb.png

I'm showing off a nice snarl that I created in IC5...:crazy:



animagic
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I know that MotionPlus saves facial animation (it's a Collect Clip option), so you could try if just saving a snippet at the point where the tongue is where you want it would work. I have never tried using it that way, but it may be worth a shot.

EDIT: See my next post for a far easier solution.

I haven't used Custom morphs in the Facial Puppet in IC6, so I would have to check. It worked in IC5, that when deselecting the unwanted features, the custom one would still work even though it wasn't indicated. If it doesn't work like that in IC6 it's definitely a bug rather than an annoyance.




R Ham
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animagic (2/13/2016)
That is indeed bizarre and confusing. What happens (or should happen) is that the custom feature is still selected after the others are deselected. It's just not indicated.


Yes it is.  No matter how I go about it, clearing the unwanted motions from the MODIFY | ANIMATION | MOTION | FACE PUPPET | 3DX_Custom | Solo Features Selection panel disables the Preview/Record buttons of the selected control.

Today I'm going to try one more thing.  The iClone EDIT | FACIAL FEATURES panel does a nice job of moving the tongue without introducing unwanted head and eye movements.  I'm wondering what would happen if I saved a single frame of this effect as a motion clip, then called it into a clean timeline somewhere downstream.  Would this become an animation?  If not, I may have to give up getting Chuck to eat.  Your comment is invited.



"Less clicks good, more clicks bad."

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