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how to animate the tongue

Posted By hcameron90 10 Years Ago
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animagic
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That is indeed bizarre and confusing. What happens (or should happen) is that the custom feature is still selected after the others are deselected. It's just not indicated.


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R Ham
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OK, I've been fooling with animating the tongue for a couple of days, and I've made some progress.  Now I'm seeing something I don't want, but I don't know how to stop it.
The (6) 3DX_Custom buttons in the iClone 6 Face Puppet all have default head and eye motions built into them.  How to turn these off?  If I deselect the unwanted features in the Solo Feature Selection panel, the custom button itself is deselected.  Reselect the custom button, and the unwanted Solo features return.  This happens even when there are no custom actions associated with a button, so I am thinking this is associated with iClone, rather than 3DX.  I understand it may be impossible to turn these motions off, but it never hurts to ask.  :-)  Thanks...



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animagic
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Rottenham (2/8/2016)
Thanks to your blurb, Animagic, I was able to get this to work.  I won't win any prizes for finesse, but without your help I would have been SOL.

Thanks for reporting back. I'm glad it helped!



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R Ham
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Thanks to your blurb, Animagic, I was able to get this to work.  I won't win any prizes for finesse, but without your help I would have been SOL.

Hats off.

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spacetourist
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Thanks for the info. Iclone has really original ways of animating motions from the neck down. But the facial animation side, especially emotional variety it is grossly under-developed compared to others.

The 'fix' using bones and 3dex is clever but too much work for one very basic animation step. In carrara or blender or max or maya, if I need a face emotion and can't get it out of my hundred morph sliders, I just move the face directly on the mesh in one click.

Blend shape is standard face anim, 6 custom canned face emotion template is big problem, no direct morphing on mesh makes it a bigger problem, no way to save reusable emotions from iclone....wow. This kind of 'lack' reminds me that iclone is made for consumers....

But iclone looks like it is taking anim seriously. I hope they will will blend shapes (sliders, double click to load poses, or as additional custom puppeteer preset) to future updates. I'll keep track on 3dex6 development. Thanks again.....
Cricky
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animagic (1/17/2015)
Right now, Visemesare the only category with sliders, so right now you can not map other custom blend shapes in a one-to-one fashion.

I don't know what options there will be in 3DXchange 6.


It would seem that is the case, but if the bones of the tongue are mapped to the Jaw, they also can be edited as part of the Viseme blending inside 3dXchange5. If the nose had bones and you wanted to add that as part of the Jaw, it could be blended also. Any part that is not used otherwise in the base configuration could be used as long as it is weighted.

The issue is that once done, it does not always remember the settings for the bones positions for later use, but remembers the morphs applied by key sliders. It can be reused for the exact same character, but not for another with the same bone set because of the bone edits, so editing of the bones will have to be done again.

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animagic
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Right now, Visemes are the only category with sliders, so right now you can not map other custom blend shapes in a one-to-one fashion.

I don't know what options there will be in 3DXchange 6.


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spacetourist
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animagic (1/13/2015)

You will need 3DXchange to prepare your standard character.

Load your character, and then open the Expression Editor (option is on the right side).

Click the Custom tab:



Notice that you can define Custom motion groups (up to 6) with motions that are controlled by moving the mouse in different directions.

Thanks for the helpful explanation animagic.

I'm still trying to translate common blend shape terms to iclone.... So basically, if I import a custom character I will only get

-standard head jaw eyes lips movement
-limited move-able muscle zone
-limited to 6 custom expressions (!)

The last one is problematic if it's true... I have purchased and custom made hundreds of daz model expressions!

The process of importing external OBJ or FBX blend shapes is standard enough. But where do the imported 3dexchange face expressions sliders go in iclone? I googled it everywhere but still can't any info on how to load 3dex imported custom genesis face expression as 'poses' into iclone....

Even if I could get more than 6 custom expressions into iclone 6, I still wouldn't want to set up puppeteer for all 350 of them!

Nevermind iclone 5 or 3dex 5, most importantly will iclone 6 have blend shape or at the least have face morph sliders or expression poses?

Thanks for any guidance....






Cricky
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Lost Filmmaker (1/14/2015)
Cricky (1/14/2015)
Lost Filmmaker (1/12/2015)
theschemer (1/12/2015)
I found this:

http://city.reallusion.com/ContentPreview.aspx?i=JIC8f981969ba22f5613

I never tried it and don't know if it will fit your needs.
TS

Nope, that's just wrong


Why is that just wrong? It has bones that allow posable modification, and came out long before models had them built in.

http://city.reallusion.com/ContentPreview.aspx?i=JIC8f981969ba22f5613

But you can't say it doesn't look disturbingly weird


If your mind goes there.. I suppose it would look weird. It is animated to show the smooth flow of the mesh if animated or posed.

Some say a demo should show enough animation to show its ability, some say too much, some say not enough. Can't satisfy all, I say.

When you look at it, think Ice Cream Cone on a hot day. Just a matter of perspective.

It was originally designed with Jimmy Toons as the target Avatar. I applied it to Chuck for the demo, and I just recently applied it to Mason in iClone6 to test it, and it works with him too.

It works for all Standard or Non-Standard characters. Perhaps you would you have preferred Heidi or Gwynn?

It's just animated meshes regardless of the perspective.

I thank you for your comments. :)

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Lost Filmmaker
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Cricky (1/14/2015)
Lost Filmmaker (1/12/2015)
theschemer (1/12/2015)
I found this:

http://city.reallusion.com/ContentPreview.aspx?i=JIC8f981969ba22f5613

I never tried it and don't know if it will fit your needs.
TS

Nope, that's just wrong


Why is that just wrong? It has bones that allow posable modification, and came out long before models had them built in.

http://city.reallusion.com/ContentPreview.aspx?i=JIC8f981969ba22f5613

But you can't say it doesn't look disturbingly weird

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