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mtakerkart
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mtakerkart
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 3.2K,
Visits: 29.2K
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Amstrong ,
If you find vector displacement is useless d'ont use it ;) I think this feature is first to have a better shape only. Iclone is a director tools , just build sets with props and characters then light and animate. I would like reallusion put the emphasis , energy and money to upgrade that. but not in an prospective modeler-texturer. I'm a very ignorant person in modeling but Today there is cheap tools for modeling-texturing-rigging which you can learn very fast. I hate learning , I love create....So that's why I don't want to understand how algorithm works. I've just buy 3d-coat for 99$ and in 5 days I can create crazy things because lot of complicated things are automatic (retopo, auto UV...) you only have to be creative. Rigging? Mixamo is free and in five clicks you rig your characters. Build characters? I use the free Autodesk® Character Generator whith ready-facial blendshape , all is so easy , nothing to learn.Plants and trees with motion ? I use the plantfactory from e-onsoftware, one week to learn. Terrain ? Earthsculptor , sooo easy now with the new heightmap terrain feature.
Iclone was build for realtime and very fast pipeline , so it is a lowpolymesh world , don't expect to have a render "a la Maya" and if you want to build very large sets with thousand props , it demands to optimize all your mesh-uv-texture,its requires lots of work. In 10 clicks , you have a character with terrain , sky , motion, talking face!!! It is the only tool I ever seen wich can do that.... Don't give up , the blue sky is coming and very good things are in front of us ;-)
My 2 cents
Marc
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wendyluvscatz
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wendyluvscatz
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 2.5K,
Visits: 19.4K
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I assume these vector displacement maps are animatable too? can see rolling waves SURFS UP etc as a possibility looks awesome
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DELETED2
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DELETED2
Posted 11 Years Ago
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Group: Banned Members
Last Active: 10 Years Ago
Posts: 2.4K,
Visits: 6.1K
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mtakerkart (6/14/2014) Amstrong ,
(1) If you find vector displacement is useless d'ont use it ;) I think this feature is first to have a better shape only.(2) Iclone is a director tools just build sets with props and characters then light and animate. (3) I'm a very ignorant person in modelling
(4) I hate learning , I love create....So that's why I don't want to understand how algorithm works.
(5) Iclone ...//... a lowpolymesh world Marc
(sigh! Here we go.) (1) If all you can do is run round in circles Bitch-Slapping anyone who even so much as dares Question those at the top, don't waste my time. I don't kiss-up and hate those that do.
(2) "Sets, props, light, Characters & Animate?" And that's your professional summary of something like iClone. I cannot believe you have SO mis-conceived the most basic principles of the software and summarised it like a piece of used toilet paper. What about primitive modelling? Texturing in 6 or 7 layers? Clone Cloth and garment fashioning? Photo to Avatar Facial Mimicry? Height mapped Landmasses. AND ON AND ON AND ON. Cool down and be more intellectually concise. (3) Hmmm!!!!! (4) YOU: Your car breaks down. You call a £$ CaB £$. A week later your car, after being towed $ away £ is fixed for you. ME: My car breaks down. I open the bonnet and replace a fuse. I'm on my way 2 minutes later.
THIS IS MY ARGUMENT. TRY TO UNDERSTAND THAT THIS IS THE CORE OF MY POST ME v. People like YOU!. I demand. YOU obey. THAT is our difference. I ask for even more. YOU sit quiet. (Strueth. God give me patience.)
(5) NOW Where are you going? STAY IN TUNE. I'M referencing the domain of Creative Independence. TRY to understand... I am trying to clarify an intellectual point. That point being... "Is it correct for me to summarise Tesselation "wholly" as something I can manipulate with the importation of externally created elements beyond the control of iClone?
OR Is Tesselation something I have control over 100% internally WITHIN iClone? The very reason I can create in iClone in a day what it takes you a month to create is because my abilities have come from 24/7/365 x8 manipulation of iClone to the point I find professional-tedium in not being able to create even simplistic objects for my own sets. I'll create another post defining what I perceive of iClone 6 and its not detrimental in any way...... as per usual. Now go and Bitch-Slap Reallusion for tesselationally misleading Animators. WENDY: Nice lateral thinking. Oceanic animation would be stunning. At least SOMEONE still employs the grey pulp between their ears. Armstrong. | iClonia.com iCloneTutorials.com iClonia Blog | |
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Vit3D
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Vit3D
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 917,
Visits: 15.1K
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Sorry, maybe I'm mistaken, but some comments in this post sounds for me like -- "I do not like this new feature because it required hard work" :) Just can remark -- High quality production always required hard work and think that "Masterpiece" button will not coming soon. :D
Vit

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justaviking
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justaviking
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 8.2K,
Visits: 26.5K
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Vit3D (6/14/2014) Sorry, maybe I'm mistaken, but some comments in this post sounds for me like -- "I do not like this new feature because it required hard work" :) Just can remark -- High quality production always required hard work and think that "Masterpiece" button will not coming soon. :DMy realize my comments could be interpreted that way, but that is not what I meant. I'll try to be brief for a change... - iClone 6 will allow you to USE much more sophisticated rendering methodologies
- Improved fog, lights, edge smoothing, etc.
- iClone 6 will allow you to USE models based on more sophisticated techniques
- Vector displacement maps, which is a lot more efficient that adding another hundred thousand polygons to your model
- But iClone 6 is still not going to be a modeling tool (I am certain of that)
- You will need tools like 3D Coat and other modeling tools if you want to make things that look like masterpieces
I was just trying to say that best-in-class props will take more effort to create (by someone) than they did before, because you can go so much farther before you become limited by iClone's ability to render them. ONE SHORT, OLD EXAMPLE - BUMP MAPS: - Suppose iClone 1 did not support bump maps or specular maps
- You could apply a diffuse image to your prop, so it looks like brick wall
- Then imagine iClone 2 adds support for bump maps
- To make a better looking brick wall, you learn how to make bump maps
- You also learn how to make a proper specular map
- It looks a lot better than before
- Now your brick wall looks "rough and lumpy" as the light plays across it
- But it took more effort than before
- Now you have to make both a diffuse map and a bump map and a diffuse map
- If you make your props, it takes longer to make your movie (if you want to leverage the new capabilities)
- If you buy your props, they'll probably cost more because they took longer to create (if you to buy the most beautiful ones you can get)
Oh darn, I typed too much again, and I'm getting redundant. Gotta go.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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Vit3D
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Vit3D
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 917,
Visits: 15.1K
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justaviking, I do not think that adding Vector Displacement map will affect (increase) the prices of content, because for creating high quality Normal Bump maps developer need to sculpt model in 3D application (Zbrush, Mudbox or 3D-Coat) and export (bake) normal map. So in this case not a problem at all to export vector displacement too ;) For example all my models have been sculpted in Zbrush and support of Vectors Displacement will not increase my pipeline -- I just will export one more map after sculpting. :)
Vit

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mtakerkart
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mtakerkart
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 3.2K,
Visits: 29.2K
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Sorry Amstrong sorry if I hurt you....:blush: It wasn't really really my intention.....
I think I expressed myself badly. When I bought Iclone for 150$, 3 years ago , I'm not expecting make professional work, if I success, it will be a very good thing. Iclone was sell for previz... is previz professional? Don't have the answer. When I cheked "accept user agreement" when I installed the software , I have no choice to "obey" ;) because Iclone do what the user manual say. It is our contract. Me too , I asked lot of wishes to reallusion team , They ask us to fill a survey for the next version. I can assure you I'm living in a very very indepedant creative domain. Finally , why I'm so enthousiastic of this tool ? May be because I'm waiting since 1981 a tool like this..... :D
Marc
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justaviking
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justaviking
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 8.2K,
Visits: 26.5K
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Vit3D (6/14/2014) justaviking, I do not think that adding Vector Displacement map will affect (increase) the prices of content, because for creating high quality Normal Bump maps developer need to sculpt model in 3D application (Zbrush, Mudbox or 3D-Coat) and export (bake) normal map. So in this case not a problem at all to export vector displacement too ;) For example all my models have been sculpted in Zbrush and support of Vectors Displacement will not increase my pipeline -- I just will export one more map after sculpting. :)Oh, well that's excellent news! :) Thank your for that clarification. It makes sense when you put it that way.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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Dreamcube017
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Dreamcube017
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 2.0K,
Visits: 2.9K
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Hm it just seems like Armstrong would like the authoring tools IN iClone. There are some limited things you can do with maps in iClone, but not too much because that's not what iClone is for. It's like other realtime engines. For the advanced things dealing with modeling and texturing, you need other tools. That's why Unreal and Unity have things like tools and plugins. for other applications. If all that stuff WAS in iClone, it wouldn't take you any less time, at least not really. If the problem is not wanting to buy more programs, then like I said, Blender can do some rather nice sculpting. If you'd rather just not put in the work to do those things, then that's just that. And Sw000000p, the reason I said the OTHER normal map is because someone else referred to it as that. I know what a bump map is.
---------------------------------------------------- ***BEST OF THE CORE** :A music reel demonstrating the different types of music I produce for multimedia. Hope everyone enjoys.
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DELETED2
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DELETED2
Posted 11 Years Ago
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Group: Banned Members
Last Active: 10 Years Ago
Posts: 2.4K,
Visits: 6.1K
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- mtakerkart (6/14/2014) Sorry Amstrong sorry if I hurt you....:blush: It wasn't really really my intention.....
I think I expressed myself badly. When I bought Iclone for 150$, 3 years ago , I'm not expecting make professional work, if I success, it will be a very good thing. Iclone was sell for previz... is previz professional? Don't have the answer. When I cheked "accept user agreement" when I installed the software , I have no choice to "obey" ;) because Iclone do what the user manual say. It is our contract. Me too , I asked lot of wishes to reallusion team , They ask us to fill a survey for the next version. I can assure you I'm living in a very very indepedant creative domain. Finally , why I'm so enthousiastic of this tool ? May be because I'm waiting since 1981 a tool like this..... :D
Marc
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