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Message
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FreddyKrueger
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FreddyKrueger
Posted 12 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 97,
Visits: 468
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Anyone else have any issues running the CPU to 100%. I have the amd 8350 8 core CPU and if I try to resize iclone window in any way it shoots the CPU to 100%. I was having some slow downs last few days and I was wondering what could do this? Also, has anyone else been having these issues? I heard some issues with Nvidia drivers but going back to last, most stable, driver did not solve the issue. I also tried running Zbrush with millions of polys and the cpu did not go over 25%. I ran Daz, Sketchup... you name it, and even together, nowhere near 100%. I tried resizing their windows too and nothing not a budge. Only happening with Iclone. Here are two pics. The first one is right after opening Iclone. Second one is after moving the right side of the window in just a bit (resizing). It literally shoots up to to 99 or 100 and then comes down. If I load a scene it shoots up to 99% and may stay there for few seconds. If I am working on any kind of hand animation it eventually hits 99%.
Alienware 15, i7 4710hq, GTX 970m, 16gb ram, 4k display, 1.5TB SSD raid.
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planetstardragon
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planetstardragon
Posted 12 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 11.5K,
Visits: 46.0K
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" If I am working on any kind of hand animation it eventually hits 99%." hrmm, i wonder if this is relevant to the crashes I'm experiencing with rotoscoping. I know I'm getting cpu spikes with other software - I've been running the nvidia betas lately .....most recent one is 326 which seems pretty stable so far. @swoop, i would have never imagined you an amd guy!! unless you driving an intell x!!
☯🐉 "To define Tao is to defile it" - Lao Tzu
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FreddyKrueger
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FreddyKrueger
Posted 12 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 97,
Visits: 468
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I usually work in maximized Iclone. I just noticed that when I move the UI window it slows everything down to a crawl. The Iclone, maximized, will get to 100% even at random it seems. I would put one avatar in add some animation, then another, and next thing you know, it shoots up to 100%. Stays there for a while, and I have to wait for it to shoot back down. Meanwhile I can't even watch anything at full speed. The FPS stay around 70 the whole time. Yes, the movement of the render is super slow, yet the FPS will show around 70, at which point I know the CPU is dragging at 99 or 100%.
I ran Radeon card and now run Nvidia card. There was some talk about Nvidia drivers having issues with this (on this forum) but going back to older drivers does not solve the issue. I uninstalled a bunch of stuff just to test to see if its a driver issue. Couldn't find anything at conflict. Also, I looked at the Kernel mode for the CPU usage and it was very low, not spiking at all. This leads me to believe that its somewhat of a driver issue. The fact that this doesn't happen with other programs is also alarming.
Dang, I wish I watched the performance with the Radeon graphics card. Man, if its not one thing its another. First, windows updates. They always manage to screw something up and once it happens you go chasing after the solution. Then AMD and their buggy (to say the least) drivers for Radeon HD series cards shows up, so you go find that solution. Switch to another graphics card, and same crap. Meanwhile, working on a project becomes a crapshoot.
Alienware 15, i7 4710hq, GTX 970m, 16gb ram, 4k display, 1.5TB SSD raid.
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planetstardragon
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planetstardragon
Posted 12 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 11.5K,
Visits: 46.0K
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if you google around, there have been people having all sorts of random issues in various games / softwares - the nvidia driver 320xx has been horrible, adobe has been crashing like crazy - as I've said in the gaming forum, I suspect microsoft is somehow behind all of this. Although the AMD GPU line has also been acting quirky from other posts I've seen on the gaming forum....one guy was getting the white blocks for particle effects error - and had the latest drivers. what os are you running ? win 7, or 8.2 ? have you tried this with the 64 bit also ? I'm assuming you have all the latest drivers. and did you hear about the new amd fx 9590 ? stocks at 4.7ghz turbos to 5 http://www.techpowerup.com/186765/amd-fx-9590-5-ghz-processor-benchmarks-surface-great-performance-at-a-price.html
☯🐉 "To define Tao is to defile it" - Lao Tzu
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animagic
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animagic
Posted 12 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.3K
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Freddy, I have some of the effects you are mentioning, such as slow playback with an unrelated FPS indication. I also have a high CPU usage, but this is only with one particular, large project. I have an Nvidia GTX 580 card and I tried different drivers, but that didn't help much. Your case with 100% CPU for an empty scene is bizar.
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FreddyKrueger
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FreddyKrueger
Posted 12 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 97,
Visits: 468
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Yeah, I switched from 7950 to GTX680 (4gb ram). I found it to be quicker than amd and most stable until this started happening. It happens in 32bit Iclone as well as 64bit. I am on windows 7 PRO 64bit.
I try updating to the latest official release drivers. As of now I am down to 310.90 I believe on Nvidia. It seems to be a bit more stable with less slowdowns.
I am just puzzled and amazed at the amount of CPU usage on the 8 core processor. Especially from Iclone. Then I work in Zbrush with millions of polys staying around 20~25%.
I may just have to go back to gtx 560 or 550ti. Those were the most stable cards I've worked with.:angry:
Alienware 15, i7 4710hq, GTX 970m, 16gb ram, 4k display, 1.5TB SSD raid.
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FreddyKrueger
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FreddyKrueger
Posted 12 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 97,
Visits: 468
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animagic (7/19/2013) Freddy, I have some of the effects you are mentioning, such as slow playback with an unrelated FPS indication. I also have a high CPU usage, but this is only with one particular, large project.
I have an Nvidia GTX 580 card and I tried different drivers, but that didn't help much.
Your case with 100% CPU for an empty scene is bizar.I guess question would be, what constitutes a large project? I have scenes anywhere from 50K to 300K polys. They all seem to load with a very high CPU usage, and randomly have Spikes. I do push Iclone with some scenes (you might have seen my 24GB RAM for video crowd post), but there was not a single problem before (as far as CPU usage goes) with Radeon card.
Alienware 15, i7 4710hq, GTX 970m, 16gb ram, 4k display, 1.5TB SSD raid.
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animagic
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animagic
Posted 12 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.3K
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I still believe something happened with the latest version of iClone that is at least part responsible for the high CPU usage. We cross-posted... :) Well large is of course relative. Project size is a combination of number of polys and texture size. The project I referred to uses about 4GB of RAM, but I know that you went way beyond that.
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animagic
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animagic
Posted 12 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.3K
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sw00000p, I wouldn't know off hand why...:unsure:
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planetstardragon
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planetstardragon
Posted 12 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 11.5K,
Visits: 46.0K
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im thinking the logic behind that is based on catering to the mainstream casual users that are still using windows xp 32 bit. - we had a similar discussion at that forum and why the game didn't go 64 bit. 8 core cpu's are a niche market, smart phones, ipads and walmart laptops are mainstream.
☯🐉 "To define Tao is to defile it" - Lao Tzu
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