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By FreddyKrueger - 12 Years Ago
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Anyone else have any issues running the CPU to 100%. I have the amd 8350 8 core CPU and if I try to resize iclone window in any way it shoots the CPU to 100%. I was having some slow downs last few days and I was wondering what could do this? Also, has anyone else been having these issues?
I heard some issues with Nvidia drivers but going back to last, most stable, driver did not solve the issue. I also tried running Zbrush with millions of polys and the cpu did not go over 25%. I ran Daz, Sketchup... you name it, and even together, nowhere near 100%. I tried resizing their windows too and nothing not a budge. Only happening with Iclone.
Here are two pics.
The first one is right after opening Iclone. Second one is after moving the right side of the window in just a bit (resizing).
It literally shoots up to to 99 or 100 and then comes down. If I load a scene it shoots up to 99% and may stay there for few seconds. If I am working on any kind of hand animation it eventually hits 99%.
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By planetstardragon - 12 Years Ago
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" If I am working on any kind of hand animation it eventually hits 99%."
hrmm, i wonder if this is relevant to the crashes I'm experiencing with rotoscoping. I know I'm getting cpu spikes with other software - I've been running the nvidia betas lately .....most recent one is 326 which seems pretty stable so far.
@swoop, i would have never imagined you an amd guy!! unless you driving an intell x!!
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By FreddyKrueger - 12 Years Ago
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I usually work in maximized Iclone. I just noticed that when I move the UI window it slows everything down to a crawl. The Iclone, maximized, will get to 100% even at random it seems. I would put one avatar in add some animation, then another, and next thing you know, it shoots up to 100%. Stays there for a while, and I have to wait for it to shoot back down. Meanwhile I can't even watch anything at full speed. The FPS stay around 70 the whole time. Yes, the movement of the render is super slow, yet the FPS will show around 70, at which point I know the CPU is dragging at 99 or 100%.
I ran Radeon card and now run Nvidia card. There was some talk about Nvidia drivers having issues with this (on this forum) but going back to older drivers does not solve the issue. I uninstalled a bunch of stuff just to test to see if its a driver issue. Couldn't find anything at conflict. Also, I looked at the Kernel mode for the CPU usage and it was very low, not spiking at all. This leads me to believe that its somewhat of a driver issue. The fact that this doesn't happen with other programs is also alarming.
Dang, I wish I watched the performance with the Radeon graphics card. Man, if its not one thing its another. First, windows updates. They always manage to screw something up and once it happens you go chasing after the solution. Then AMD and their buggy (to say the least) drivers for Radeon HD series cards shows up, so you go find that solution. Switch to another graphics card, and same crap. Meanwhile, working on a project becomes a crapshoot.
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By planetstardragon - 12 Years Ago
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if you google around, there have been people having all sorts of random issues in various games / softwares - the nvidia driver 320xx has been horrible, adobe has been crashing like crazy - as I've said in the gaming forum, I suspect microsoft is somehow behind all of this. Although the AMD GPU line has also been acting quirky from other posts I've seen on the gaming forum....one guy was getting the white blocks for particle effects error - and had the latest drivers.
what os are you running ? win 7, or 8.2 ?
have you tried this with the 64 bit also ?
I'm assuming you have all the latest drivers. and did you hear about the new amd fx 9590 ? stocks at 4.7ghz turbos to 5 http://www.techpowerup.com/186765/amd-fx-9590-5-ghz-processor-benchmarks-surface-great-performance-at-a-price.html
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By animagic - 12 Years Ago
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Freddy, I have some of the effects you are mentioning, such as slow playback with an unrelated FPS indication. I also have a high CPU usage, but this is only with one particular, large project. I have an Nvidia GTX 580 card and I tried different drivers, but that didn't help much. Your case with 100% CPU for an empty scene is bizar.
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By FreddyKrueger - 12 Years Ago
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Yeah, I switched from 7950 to GTX680 (4gb ram). I found it to be quicker than amd and most stable until this started happening. It happens in 32bit Iclone as well as 64bit. I am on windows 7 PRO 64bit.
I try updating to the latest official release drivers. As of now I am down to 310.90 I believe on Nvidia. It seems to be a bit more stable with less slowdowns.
I am just puzzled and amazed at the amount of CPU usage on the 8 core processor. Especially from Iclone. Then I work in Zbrush with millions of polys staying around 20~25%.
I may just have to go back to gtx 560 or 550ti. Those were the most stable cards I've worked with.:angry:
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By FreddyKrueger - 12 Years Ago
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animagic (7/19/2013) Freddy, I have some of the effects you are mentioning, such as slow playback with an unrelated FPS indication. I also have a high CPU usage, but this is only with one particular, large project.
I have an Nvidia GTX 580 card and I tried different drivers, but that didn't help much.
Your case with 100% CPU for an empty scene is bizar.
I guess question would be, what constitutes a large project?
I have scenes anywhere from 50K to 300K polys. They all seem to load with a very high CPU usage, and randomly have Spikes. I do push Iclone with some scenes (you might have seen my 24GB RAM for video crowd post), but there was not a single problem before (as far as CPU usage goes) with Radeon card.
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By animagic - 12 Years Ago
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I still believe something happened with the latest version of iClone that is at least part responsible for the high CPU usage. We cross-posted... :) Well large is of course relative. Project size is a combination of number of polys and texture size. The project I referred to uses about 4GB of RAM, but I know that you went way beyond that.
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By animagic - 12 Years Ago
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sw00000p, I wouldn't know off hand why...:unsure:
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By planetstardragon - 12 Years Ago
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im thinking the logic behind that is based on catering to the mainstream casual users that are still using windows xp 32 bit. - we had a similar discussion at that forum and why the game didn't go 64 bit.
8 core cpu's are a niche market, smart phones, ipads and walmart laptops are mainstream.
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By FreddyKrueger - 12 Years Ago
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animagic (7/19/2013) I still believe something happened with the latest version of iClone that is at least part responsible for the high CPU usage.
We cross-posted... :)
Well large is of course relative. Project size is a combination of number of polys and texture size. The project I referred to uses about 4GB of RAM, but I know that you went way beyond that.
Well, let me put it this way. I am using at least one floor prop with 720P video on it. (Crowd). Then I have two characters who are over 30K and two who are at 17K. The arena where this is all happening is at around 40K. I use 4096x4096 textures for characters. I understand that is high, but I have had ZERO problems processing that IN REAL TIME up until now. The only switch I made was the new graphics card. I don't have my old one, and now I am almost wishing I didn't get rid of it. Ofcourse if that is the problem.
I know its something on my end, I don't think its the CPU though, it must be something with the graphics card or a driver or a windows update.
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By FreddyKrueger - 12 Years Ago
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sw00000p (7/19/2013)
animagic (7/19/2013) sw00000p, I wouldn't know off hand why...:unsure:Sir, ....tanks! I'm much better at rigging, skining and .... Blowin Stuf Up! cpu, gpu stuff... aaaarggg! my solution... that works great.... maximize UV's and save massive resourecs!:) ...still would like to know why certain softwares don't use Full Power to render!
8 cores are still not utilized to their full extent. I am not sure if they ever will. Still. I do a lot more than just Iclone and having a decent processor that has some head room for later was the reason I chose it.
Iclone, while awesome and great, is still geared towards the consumer market, maybe prosumer. However, with the 64 bit version there are great opportunities to be had. RL knows this, and thats why we get the "Beta" version. I use it, it crashes often. Sometimes on the timeline, sometimes when replacing characters, most often when chosing colors for any texture.
I feel that Iclone 6 may be closer to your need for 8 core rendering, and even then I feel you may be asking similar questions... "Why 6 cores and not 8" lol:D
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By animagic - 12 Years Ago
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Freddy, that doesn't look like an excessively large project to me.
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By FreddyKrueger - 12 Years Ago
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animagic (7/20/2013) Freddy, that doesn't look like an excessively large project to me.
I'll try a 7970 tomorrow and see what happens. If nothing changes, it can easily be returned.:unsure:
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By DELETED2 - 12 Years Ago
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My experience is only slowdown. So I use smaller players to view my output else the video is about ten paces progressively per second per second behind the audio. Forget about looking at the scroll bar, that's just doing its own thing. I use top end nVidea and I don't know if it's an IClone 5x issue or an nVidea issue but I detest the anti-alias anti that's going on. Slow I can handle. Noisy little CPU and GPU fans playing spaceship take-off I don't mind either.... What I cannot stand currently and is a big disappointment are the missing anti-alias results. Diagonal lines whistling across straight edges like a fan closing...... what the hell is that all about? With the latest nVidea update, yes, video players and video playback in whatever format where ever, embedded layered or mapped ....... seems to "Walk like an Elephant!"
I bet Laurel and Hardy never suffered all this. :) 
Armstrong.
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By FreddyKrueger - 12 Years Ago
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It was NVIDIA after all.
Installed 7970, loaded the drivers, open Iclone... CPU usage at 13%. Resize to my hearts content cpu usage did not get higher than 20%. Scenes I had trouble with... WORK F'N great.
There ya go. If you have nvidia... you have something to think about. Its ridiculous.
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By animagic - 12 Years Ago
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This is painful. I've used nVidia for years because ATI (now AMD) never seemed to get their drivers right. What is weird is that I have had my GTX 580 (and my current PC build) for over two years and never experienced problems like this before. I still believe there is a nVidia-iClone mismatch because other applications seem to work OK. I don't game so I wouldn't know how the performance is in that area.
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By planetstardragon - 12 Years Ago
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nvidia beta driver build 326.16 - running stable for me so far.
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By FreddyKrueger - 12 Years Ago
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animagic (7/20/2013) This is painful. I've used nVidia for years because ATI (now AMD) never seemed to get their drivers right. What is weird is that I have had my GTX 580 (and my current PC build)forover twoyearsand never experienced problems like this before.
I still believe there is a nVidia-iClone mismatch because other applications seem to work OK. I don't game so I wouldn't know how the performance is in that area.
I went to Nvidia because I remember the stability. I had issues with the gigabyte 7950, which now I am thinking had problems with the way it was sitting on the motherboard. For the longest time it ran great then it started showing artifacts and flickering. I decided to switch to GTX 680 and had issues.
From the research it sounds like a lot of people have had issues with the Nvidia drivers. Some programs were using a ton of CPU after updating the driver but a lot less when downgrading. It sounds like from update 260 and up stuff went wrong. It wasnt every program, it was certain programs, but still an issue with the drivers. I tried every single one of the drivers from 310.90 to whichever is the latest one. They all kept doing the same thing. Quite a few people are pissed that its been going on for so long and Nvidia didn't seem to address it. I can understand that they are not fixing the issue because it just happens with some programs...
I do agree that Iclone has compatibility issues with Nvidia drivers. However, Iclone worked fine with GTX 560 and 550ti but this was before the update issues. Plus Nvidia 550 and, I believe, 560 are recommended for Iclone... I wonder how they run it with the new drivers??
Either way, it is looking more and more like AMD is getting their crap together. This makes me happy. AMD/ATI cards were always a bit cheaper, but they weren't always the most stable. This is not the case as much now.
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By planetstardragon - 12 Years Ago
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I was doing more research today on video cards, one drawback I learned was that the AMD video cards don't use physX - and they use a software that diverts these instructions to the cpu - which i imagine is a hindrance on older generation cpu's but most likely an advantage in modern cpu's as they are faster / more powerful and can help split the load. I'm still sticking with Nvidia though- simply because they get more support from various softwares I use than AMD. I predict that eventually AMD will have most of the enthusiast / gamer share of the market in the future - especially if intel welds their future bradwell chips to their motherboards. AMD parts have been getting much pricier lately too.
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By FreddyKrueger - 12 Years Ago
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I am not partial, any longer, to either AMD or Nvidia. I just want everything to work :).
I liked AMD the whole time, but Nvidia just had much more stable drivers like a year or so ago.
Now that I think of it, I used FirePro V8800 for a while when I was working with Max exclusively. I ran Iclone with it and it was super stable. Hmmm.... Now, those cards were nice, but only if they were optimized for your application. Oh how I wish Mach Studio Pro actually worked out. It used the FirePro card exclusively to render some great looking scenes in real time, that was some nice GPU rendering.
Either way, if your Nvidia is stable then by all means keep it. Mine was having a heck of a time. As far as PhysX goes I am not a gamer at all and as far as I know that was used in games quite a bit. Not sure how much of it is used in 3d animation... Maybe someone will enlighten me.
I am just happy that this is a driver issue and I could correct it. I can certainly see people having some serious troubleshooting problems once this starts happening. That I am not a fan of... and ATI used to make some bad drivers that created whole heaps of trouble too... A bit more stable now however.
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By animagic - 12 Years Ago
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FreddyKrueger (7/20/2013) Now that I think of it, I used FirePro V8800 for a while when I was working with Max exclusively. I ran Iclone with it and it was super stable. Hmmm.... Now, those cards were nice, but only if they were optimized for your application. Oh how I wish Mach Studio Pro actually worked out. It used the FirePro card exclusively to render some great looking scenes in real time, that was some nice GPU rendering.My first card in my first serious PC (a Dell Workstation from 1999) was a FireGL, which worked well with Max (v 2.5 then). ATI bought/acquired the company that made that card, so it was a different line altogether from their consumer cards. Maybe I should get a FirePro if it actually works well with iClone.
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By FreddyKrueger - 12 Years Ago
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I have a firepro 5900 sitting around. I tried it today. Worked great with premier and is just awesome when it comes to intense work in photoshop. However, running IClone was painful. Half the framerate of the 7970. I would suggest, if money permits, to look into 7950 or 7970. They have been good performers. One thing where I noticed an improvement with the GTX 680 was in the rendering speed. GTX 680 would usually help with rendering a 1000 image scene in about 8 minutes while 7950 would do it in 9 and change. As far as 7970 goes, the speed is on par with 680. The price... a bit cheaper than 680. 680 had 4GB vs. 7970 at 3GB's of ram.
Also, I was under the impression that CPU did the rendering of Iclone. I am really not sure what the procedure is anymore, but I actually timed the renders and graphics cards had something to do with it. What do you guys think?
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By planetstardragon - 12 Years Ago
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as far as I know
the gpu plays a major role in rendering the ram takes the stress in textures and models. the cpu takes the stress with videos and physics.
not sure what takes the stress in particles.
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By FreddyKrueger - 12 Years Ago
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planetstardragon (7/21/2013) as far as I know
the gpu plays a major role in rendering the ram takes the stress in textures and models. the cpu takes the stress with videos and physics.
not sure what takes the stress in particles.
Good to know. In realtime rendering GPU plays a major role, that I know, but when it came to final rendering I thought CPU had somewhat or a role, but I was wrong. Either way, I tried a 7950 oc'd to 7970 specs and the rendering was great (speed wise, about 8 min and change for 1000 frame uncompressed render 1080p). So, either 7950 or 7970 will net you some great results. I did use 7850 a while ago and it was decent, it lagged a bit on bigger stuff, but was still a champ. So a nice cheaper alternatives are out there, and since RL hasn't updated their list for the 7xxx series or GTX 6xx, maybe it would be a good idea to get a project set up and have people with different cards test it and post the results???
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By planetstardragon - 12 Years Ago
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you may want to double check me on that though....for all I know the real time playing in iclone vs the actual rendering of the video may be different functions, but I do know the video card is more important than the cpu when it comes to Iclone performance. - Ie you can watch it play fast in real time, but when it comes to rendering, it can get as slow as molasses sliding uphill in mid winter ...on ice!! lol :)
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By hgagne - 12 Years Ago
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I've run into some of the issues noted here since IC4.x ... for example, random application crash when clicking any of the Color Picker tools, 100% CPU spike, frame rate drop, etc. As with others who have replied, keeping my workstation up-to-date with the latest security updates and application patches is always a risk; so as to avoid such "time vampires", I've been freezing the machine state when I'm working on a revenue-related project. When I am ready to update, I take a day to review product Release Notes - most notably nVidia and Microsoft Updates descriptions as they tend to be the frequent stability offenders. For example, the current nVidia Release Notes highlight a few of the problems noted here: http://us.download.nvidia.com/Windows/Quadro_Certified/320.49/320.49-win8-win7-quadro-tesla-notebook-release-notes.pdf Cheers,
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By DELETED2 - 12 Years Ago
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A couple of years ago if you recall I had a more basic nVidea and I literally melted its spindle so the fan crunched in its housing rendering in iClone. Laughably when I took it back to the shop the sales assistant (Some kid) asked me as he prepared to argue replacing it, "What software did you use it for?" !!!HUH!!! When I told him he took the bits of card away to his superior commenting, "I'm not sure if you should have used it for that. I'll just go and speak to my manager!" :D I felt like saying. 1. "Would you like me to show you what my Boot can be used for?" :w00t: 2. Does it make better Custard? 3. Would you like to buy it as a superior brain to the one youre evidently not using?
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By FreddyKrueger - 12 Years Ago
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I did some more research on the firepro cards. I use my firepro 5900 for photoshop, premiere, after effects. 30-bit certainly helps with pro applications. Its kind of crazy how important certain things are to a professional composition. For instance, how many of you calibrate your monitors? Thats really the only way to get close to working with what you truly see. Another question to look into as well is how many peeps know just what percentage of RGB their monitors run? What percentage of NTSC? To most people with Iclone that may not matter, but if you are trying to put up something more professional out of Iclone (which can be done easily), then things like this do play a big role.
As far as firepro cards go, I looked into how they compare to gaming cards. Apparently the new Wxxx versions are doing quite well. W7000 is on par with 7870 for gaming, while w9000 is on par with 7970. This is actually pretty freaking awesome since Iclone certainly takes advantage of a gaming card vs. a workstation card. If you use pro programs such as Adobe, Autodesk etc... then this was actually a pleasant surprise. I think I may go, after all this bitching and moaning about differet cards, with w7000 and try it out. If it works good with IC, then we are in business.
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By FreddyKrueger - 12 Years Ago
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w7000 works great in IC. It runs on par with gtx680 as far as my test scene goes. No CPU chugging either. I know its a pricy card, and if there are any pros out there using it, it may be worth it.
Anyone try the new gtx7xx series yet?
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By planetstardragon - 12 Years Ago
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i'm contemplating a gtx 760 gamer twin frozer - but really want a gtx 770 lightning - i'm hearing the 7970 is blowing away the 760 - it's also about 50 bucks more. - but then I'm not sure if that was vs 760 regular ...or gamer tf edition which is clocked higher. The gtx 690 is the fastest at the moment.
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By FreddyKrueger - 12 Years Ago
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If you hang in there for a month or two you will see prices drop on the 7970's. I am interested to know how Iclone works with 770 or 780. I understand that these cards are probably too much for Iclone, however, when working in 64 bit every little thing helps.
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By planetstardragon - 12 Years Ago
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you can never be too prepared for what may come in the next iclone upgrade! :alien:
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By planetstardragon - 12 Years Ago
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you can never be too prepared for what may come in the next iclone upgrade! :alien:
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