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What to EXPECT with CrazyTalk Animator in 2013

Posted By Bruce (RL) 12 Years Ago
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F-P
F-P
Posted 12 Years Ago
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I'm not looking for an exact date but there's not much of 2013 left, will the Mac version be released this year?
Peter (RL)
Peter (RL)
Posted 12 Years Ago
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F-P (9/24/2013)
I'm not looking for an exact date but there's not much of 2013 left, will the Mac version be released this year?

CrazyTalk Animator 2 for Windows is currently scheduled for release late 2013/early 2014. Information regarding the Mac release will be made nearer to that release date.

                                                                

Peter
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www.reallusion.com


jarronn
jarronn
Posted 12 Years Ago
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I suggest an absolutely fantastic and easy to use and learn from manual for CTA 2 that is so informative those familiar with CTA won't need to ask any new questions at all because the new features tutorials answer any and every question we might think to ask.

I liked the fact that CT7 was very intuitive. You could figure things out much easier on your own. CTA is a bear by comparison. It's not very intuitive. You have to ask a lot more questions to figure out how to do things.

It would be nice if all the tools were easily found, like in CT7, and CTA 2 is much more intuitive and easy to figure out on your own, like CT7


__________________________________________________________________________________________

Many of your answers can be found by reading the product manual.

The online manual and the online help are NOT the same thing




robbiefowler
robbiefowler
Posted 12 Years Ago
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Some great suggestion - audio when scrubbing is one I missed off the list.
Thanks

Thanks
Cornelhi
Cornelhi
Posted 12 Years Ago
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I hope the lip synch for sprite animation will be improved in the next version.
What I would like to see:
1. Audio scrubbing
2. Loop region
3. clean up pass (set all keyframes with zero audio amplitude to default pose)
4. Settings/options for auto lip synch, such as resolution, where you have the option to have keyframes just every other, or every third or fourth frame. The reason is, that very often the lip synch looks too busy and is flickering due to too many keyframes, so I am cleaning up the keyframes by deleting lots of them, which is very time consuming.
Peter (RL)
Peter (RL)
Posted 12 Years Ago
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Thanks for the suggestions. Please keep them coming. :)

                                                                

Peter
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brothertcoleman
brothertcoleman
Posted 12 Years Ago
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I sold my Xbox and Kinect to get Xbox 1,is the Kinect function in CTA2 using the old one?

Thanks

| Windows 11 64bit / iClone7 Pro / Headshot Plug-in / Character Creator v4 / Perception Neuron Profile for Motion LIVE 2D Plug-in/ CrazyTalk 8 Pipline / FaceFilter v3 PRO / Cartoon Animator 5 Pipeline/Serif DrawPlus X8 / 3DXchange 6 Pro / WidgetCast PRO / DP Animation Maker / PopVideo 3
FreddyKrueger
FreddyKrueger
Posted 12 Years Ago
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I love cta. I've used it on some of my animation projects. One feature that I always enjoyed was the face fitting ala "projection mapping" effect. This was by far the most useful feature of the program. It made face creation a fun and quick process. It would be super awesome if that could be expanded to some other parts of the character body. Or being able to map arms or legs (the motion would be very limited of course) but it would be great help to those who do motion comics or need limited animation for their still images.

Not sure if its even possible but I thought I throw it out there since the camera mapping effect is kind of the staple of ct and cta.

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AverageJoe
AverageJoe
Posted 12 Years Ago
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I'm not sure I understand... one of the staples of CTA is to use a photograph to create an animatible character using the photo fitting process, so what you're asking for is already there...
FreddyKrueger
FreddyKrueger
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Not really. Are you familiar with a camera mapping process tht most 3d prigrams do? The face fitting procedure of crazy talk is done in a very similar process of projecting a 2d image onto 3d geometry. That is why a mapped 2d face can be manipulated in all three axis albeit limited in range of motion because only so much of the 2d image can be mapped on the 3d object. The rest of the character fitting procedure is a standard 2d 2axis bone rigging. That is different from the facial 3d mapping procedure. What I am suggesting is doing 3d mapping for other limbs or even a full body. This would be limited to small motions but the whole character could move just like the face in limited 3d. Great for depth of 2d images. Hec even being able to map static 3d objects would really give life to a static 2d image. The face fitting procedure is literally a camera mapping technique that is why I am suggesting an expansion of it if possible to the rest of the body and stage.
Hope that explains it better.

Alienware 15, i7 4710hq, GTX 970m, 16gb ram, 4k display, 1.5TB SSD raid.


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