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Soft body phisics - Problem during motion

Posted By silpa.mulpuri 14 Years Ago
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Apparition
Apparition
Posted 14 Years Ago
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Hey Warlord! You are MORE than skilled!

You are GREAT!!!!!! I admire all your magnificent work and products!

I was just clearing the subject!....

Mike Aparicio-Reallusion Certified Innovative Content Developer


warlord720
warlord720
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That is pretty close to what I told him in the email but I knew it worked! :w00t: I NEVER say my way is the only way... I'm not THAT skilled even though I wished I was.

I was wondering how long it would take you to post. You must have been busy! LOL! :cool:

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Apparition
Apparition
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Many of those things are not needed!

Just the Mesh Select modifier and the Vertex selection set! That is it!

No need for Cloth Modifier. No need for groups!

Very simple indeed!

Mike Aparicio-Reallusion Certified Innovative Content Developer


silpa.mulpuri
silpa.mulpuri
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Last Active: 13 Years Ago
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Hi all

Thanku for your valuable suggestions :)

Finally its working :) by following the warlord's method below......



1. Add cloth modifier to mesh
2. Select Group within the cloth modifier by clicking on the modifier in the top panel to open its hierarchy and reveal the Group, Panel, Seams and Faces selections.
3. Select the vertices you want to use as pinning points
3. Click on Make Group
4. Name the Group Pin01 and click ok
5. Click on the GROUP button
6. Assign the group to itself Pin01 to Pin01. (this may certainly be unnecessary but I still do it)
7. Add a Mesh Select modifier
8. Open it's heirarchy the same way you did the Cloth modifier
9. Select Vertex
10. Select the same vertices you selected for the Pin01 group. They may be already selected for you.
11. With the group selected type the name of the group into the Selection Set dropdown box on the top toolbar and press the enter key.
12. Export the mesh as a prop.

Go into iClone and set it up as soft cloth, open cloth panel and you should see Pin01.

Please note that you will have to close iClone sometimes and reopen to see the pinning if you re-import the object into the same session after going back and making changes in Max.

This is a very quick list and I hope I didn't leave anything out. Like I said earlier... if so... maybe it will point you in the right direction.

-Mike aka WarLord







Thanks
Shilpa
moviemaker100
moviemaker100
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I have wasted hours and days with cloth, hair and so on.
No result.
At moment I think, whole physics of iClone are damaged by a fat bug:
https://forum.reallusion.com/Topic95227-281-41.aspx

If a whole toolbox of physics seem to be destroyed in 5.23 (nobody is able to refute this until now) - then you can imagine, that anything is wrong with iC physics, VERY wrong - at moment.

I would recommend to wait for the next patch.
And let us all pray to god, that RL will repair this mega bug with the next patch. :ermm:

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silpa.mulpuri
silpa.mulpuri
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Hi all,

  I tried this one but no use... :(

what i did is
 
   1.Applied mesh select modifier
   
   2.Set that to vertex mode

   3.Named the selection set

   4.Saved the prop

as shown in the images below

I imported this in to iclone...but no option is enabled when i pressed shft+Alt+S....

Can anyone please correct my process...

Thanks

Shilpa

Apparition
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Yea! Vit3D said it correctly!

On the modifier stack, apply a MeshSelect Modifier right on top of the stack.

Then at the Mesh Select Modifier set it to VERTEX mode.

Deselect all possible vertex and carefully select those vertex going to be the pinned mesh.

Name the selection set using the selection window on top.

Do not forget to hit ENTER after naming the selection.

Now save the prop.

At iClone, import the prop. Select the Prop!

Then press SHift-Alt-S You will get to the Soft attributes hidden dialog.

At the Pinning Vertex Group window drop down, you will see the selection name you created.

Select it and set it Active.

Finally Pick the Target bone on the character. (Repeat until you get the RL_NeckLo bone.

Your prop should be now pinned.

Don't be too happy now! When the avatar walks you will have wild motions. Play with the Physics settings until you get it somewhat working fine!

iClone is pretty BAD for handling cloth simulation! Be warned!

Mike Aparicio-Reallusion Certified Innovative Content Developer


Vit3D
Vit3D
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Hi Shilpa,

iClone does not recognize named selection sets defined in the mesh directly. To define selection set for iClone You should use MeshSelect modifier and it should be on the top of modifier's stack.
Definition procedure for MeshSelect exactly the same as for mesh (as shown on your picture).


Vit


silpa.mulpuri
silpa.mulpuri
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Hi all,

Anyone please help me...


Thanks
Shilpa
silpa.mulpuri
silpa.mulpuri
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Hi Apparition

Can u please tell me how to add vertex selection set in max...

Up to my knowledge the process is



This process is not working for me..If iam wrong can you explain me the correct process please

Thanks

Shilpa

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