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By silpa.mulpuri - 14 Years Ago
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Dear Friends, I am trying to make a character with a scarf/stole like the one you see in the attached image. The stole was created in Maya and soft cloth physics was applied in iClone. (the settings are also shown in the image below). I used dummy objects and activated kinematic for g3 violet character as shown in the last image. The stole was attached to the dummy object. Now the problem is when the character is walking the stole is moving with the character but when the character stops the stole falls down.. Is there any way to fix this? Thanks, Shilpa
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By Apparition - 14 Years Ago
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Yes! There is a fix, but requires you to use 3D MAX. You create the cloth in Max and must add a Vertex Selection Set with the vertex you want to "glue". At iClone, you must assign the selection set to a particular bone or collision object, with the properties dialog Alt-S. If you have no access to MAX then you must use one of the dynamic fabric props which have "pin" points and scale the prop as to resemble the scarf. How did you do the scarf you are using?
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By Sen - 14 Years Ago
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that seems to be solved : https://forum.reallusion.com/Topic131149-281-1.aspx#bm131398
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By silpa.mulpuri - 14 Years Ago
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Hi Apparition
That scarf was done in maya... What you said is correct.... In some motions this method is not working...
Thanks
Shilpa
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By silpa.mulpuri - 14 Years Ago
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Hi Apparition
Can u please tell me how to add vertex selection set in max...
Up to my knowledge the process is

This process is not working for me..If iam wrong can you explain me the correct process please
Thanks
Shilpa
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By silpa.mulpuri - 14 Years Ago
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Hi all,
Anyone please help me...
Thanks Shilpa
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By Vit3D - 14 Years Ago
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Hi Shilpa,
iClone does not recognize named selection sets defined in the mesh directly. To define selection set for iClone You should use MeshSelect modifier and it should be on the top of modifier's stack. Definition procedure for MeshSelect exactly the same as for mesh (as shown on your picture).
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By Apparition - 14 Years Ago
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Yea! Vit3D said it correctly!
On the modifier stack, apply a MeshSelect Modifier right on top of the stack.
Then at the Mesh Select Modifier set it to VERTEX mode.
Deselect all possible vertex and carefully select those vertex going to be the pinned mesh.
Name the selection set using the selection window on top.
Do not forget to hit ENTER after naming the selection.
Now save the prop.
At iClone, import the prop. Select the Prop!
Then press SHift-Alt-S You will get to the Soft attributes hidden dialog.
At the Pinning Vertex Group window drop down, you will see the selection name you created.
Select it and set it Active.
Finally Pick the Target bone on the character. (Repeat until you get the RL_NeckLo bone.
Your prop should be now pinned.
Don't be too happy now! When the avatar walks you will have wild motions. Play with the Physics settings until you get it somewhat working fine!
iClone is pretty BAD for handling cloth simulation! Be warned!
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By silpa.mulpuri - 14 Years Ago
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Hi all, I tried this one but no use... :( what i did is 1.Applied mesh select modifier 2.Set that to vertex mode 3.Named the selection set 4.Saved the prop as shown in the images below 

I imported this in to iclone...but no option is enabled when i pressed shft+Alt+S.... Can anyone please correct my process... Thanks Shilpa
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By moviemaker100 - 14 Years Ago
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I have wasted hours and days with cloth, hair and so on. No result. At moment I think, whole physics of iClone are damaged by a fat bug: https://forum.reallusion.com/Topic95227-281-41.aspx
If a whole toolbox of physics seem to be destroyed in 5.23 (nobody is able to refute this until now) - then you can imagine, that anything is wrong with iC physics, VERY wrong - at moment.
I would recommend to wait for the next patch. And let us all pray to god, that RL will repair this mega bug with the next patch. :ermm:
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By silpa.mulpuri - 14 Years Ago
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Hi all Thanku for your valuable suggestions :)
Finally its working :) by following the warlord's method below......
1. Add cloth modifier to mesh 2. Select Group within the cloth modifier by clicking on the modifier in the top panel to open its hierarchy and reveal the Group, Panel, Seams and Faces selections. 3. Select the vertices you want to use as pinning points 3. Click on Make Group 4. Name the Group Pin01 and click ok 5. Click on the GROUP button 6. Assign the group to itself Pin01 to Pin01. (this may certainly be unnecessary but I still do it) 7. Add a Mesh Select modifier 8. Open it's heirarchy the same way you did the Cloth modifier 9. Select Vertex 10. Select the same vertices you selected for the Pin01 group. They may be already selected for you. 11. With the group selected type the name of the group into the Selection Set dropdown box on the top toolbar and press the enter key. 12. Export the mesh as a prop.
Go into iClone and set it up as soft cloth, open cloth panel and you should see Pin01.
Please note that you will have to close iClone sometimes and reopen to see the pinning if you re-import the object into the same session after going back and making changes in Max.
This is a very quick list and I hope I didn't leave anything out. Like I said earlier... if so... maybe it will point you in the right direction.
-Mike aka WarLord
Thanks Shilpa
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By Apparition - 14 Years Ago
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Many of those things are not needed!
Just the Mesh Select modifier and the Vertex selection set! That is it!
No need for Cloth Modifier. No need for groups!
Very simple indeed!
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By warlord720 - 14 Years Ago
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That is pretty close to what I told him in the email but I knew it worked! :w00t: I NEVER say my way is the only way... I'm not THAT skilled even though I wished I was.
I was wondering how long it would take you to post. You must have been busy! LOL! :cool:
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By Apparition - 14 Years Ago
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Hey Warlord! You are MORE than skilled!
You are GREAT!!!!!! I admire all your magnificent work and products!
I was just clearing the subject!....
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