Visconti
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Visconti
Posted 13 Years Ago
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Before v5.1, physics objects were restricted to a single physics state for the duration of the project. Now you have the power to make states changes to physics objects by using key frames. For example, you can take a moving car with a kinematic state and switch it to a dynamic state at a certain point to cause the object to roll forward on pure momentum. Physics State keys are stored in a dedicated timeline track for further editing.
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Visconti Forum Moderator
Reallusion, Inc. https://forum.reallusion.com
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sal of salmar productions
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sal of salmar productions
Posted 13 Years Ago
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Last Active: 5 Years Ago
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That's just darn impressive - Thanks for the vid.:cool:
Thanks for taking the time... :)sal :)
(English is my second language - Gibberish is my first) See more at: http://www.youtube.com/user/salmarproductions\ http://www.flickr.com/photos/salmarproductions\ http://community.webshots.com/user/salmarproductions\
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very great , very impressive . Thanks to RL Team
CGTRADER
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Paumanok West
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Paumanok West
Posted 13 Years Ago
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Last Active: 11 Years Ago
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Sorry, can't respond. :ermm: My WOW, HOLY COW! circuit is already overloaded. :blink: :hehe:
General Picture - animating now to life itself(tm) Member of Content Wizards
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mjordy
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mjordy
Posted 13 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
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Thanks Visconti for the video upload and the RL Team for increasing the realism notch a step higher;) Now those old "jerky" motions will get a long expected overhaul! It was about time more realistic motions is what makes Iclone5(and a future Iclone 6?) highly competitive with other high caliber animation programs!
Iclone 4 and 5 rock!
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silpa.mulpuri
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silpa.mulpuri
Posted 13 Years Ago
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Group: Forum Members
Last Active: 12 Years Ago
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Thanks RL :):):)
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