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iClone 5.1 Tutorial - Physics State Keys

Posted By Visconti 13 Years Ago
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Visconti
Visconti
Posted 13 Years Ago
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Before v5.1, physics objects were restricted to a single physics state for the duration of the project. Now you have the power to make states changes to physics objects by using key frames. For example, you can take a moving car with a kinematic state and switch it to a dynamic state at a certain point to cause the object to roll forward on pure momentum. Physics State keys are stored in a dedicated timeline track for further editing.

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sal of salmar productions
sal of salmar productions
Posted 13 Years Ago
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That's just darn impressive - Thanks for the vid.:cool:

Thanks for taking the time...
:)sal :)

(English is my second language - Gibberish is my first)
See more at:
http://www.youtube.com/user/salmarproductions\
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Sen
Sen
Posted 13 Years Ago
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very great , very impressive . Thanks to RL Team


CGTRADER


Paumanok West
Paumanok West
Posted 13 Years Ago
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Sorry, can't respond. :ermm:

My WOW, HOLY COW! circuit is already overloaded. :blink:

:hehe:

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mjordy
mjordy
Posted 13 Years Ago
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Thanks Visconti for the video upload and the RL Team for increasing the realism notch a step higher;) Now those old "jerky" motions will get a long expected overhaul! It was about time more realistic motions is what makes Iclone5(and a future Iclone 6?) highly competitive with other high caliber animation programs!

Iclone 4 and 5 rock!
silpa.mulpuri
silpa.mulpuri
Posted 13 Years Ago
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Thanks RL :):):)



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