iClone 5.1 Tutorial - Physics State Keys


https://forum.reallusion.com/Topic109647.aspx
Print Topic | Close Window

By Visconti - 12 Years Ago


Before v5.1, physics objects were restricted to a single physics state for the duration of the project. Now you have the power to make states changes to physics objects by using key frames. For example, you can take a moving car with a kinematic state and switch it to a dynamic state at a certain point to cause the object to roll forward on pure momentum. Physics State keys are stored in a dedicated timeline track for further editing.
By sal of salmar productions - 12 Years Ago
That's just darn impressive - Thanks for the vid.Cool
By Sen - 12 Years Ago
very great , very impressive . Thanks to RL Team
By Paumanok West - 12 Years Ago
Sorry, can't respond. Ermm

My WOW, HOLY COW! circuit is already overloaded. Blink

Hehe
By mjordy - 12 Years Ago
Thanks Visconti for the video upload and the RL Team for increasing the realism notch a step higherWink Now those old "jerky" motions will get a long expected overhaul! It was about time more realistic motions is what makes Iclone5(and a future Iclone 6?) highly competitive with other high caliber animation programs!
By silpa.mulpuri - 12 Years Ago
Thanks RL SmileSmileSmile