By Visconti - 13 Years Ago
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Before v5.1, physics objects were restricted to a single physics state for the duration of the project. Now you have the power to make states changes to physics objects by using key frames. For example, you can take a moving car with a kinematic state and switch it to a dynamic state at a certain point to cause the object to roll forward on pure momentum. Physics State keys are stored in a dedicated timeline track for further editing.
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By sal of salmar productions - 13 Years Ago
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That's just darn impressive - Thanks for the vid.:cool:
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By Sen - 13 Years Ago
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very great , very impressive . Thanks to RL Team
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By Paumanok West - 13 Years Ago
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Sorry, can't respond. :ermm:
My WOW, HOLY COW! circuit is already overloaded. :blink:
:hehe:
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By mjordy - 13 Years Ago
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Thanks Visconti for the video upload and the RL Team for increasing the realism notch a step higher;) Now those old "jerky" motions will get a long expected overhaul! It was about time more realistic motions is what makes Iclone5(and a future Iclone 6?) highly competitive with other high caliber animation programs!
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By silpa.mulpuri - 13 Years Ago
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Thanks RL :):):)
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