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AnimaTechnica (aknzrdude)'s Production Diary

Posted By aknzrdude 16 Years Ago
Rated 4 stars based on 9 votes.

AnimaTechnica (aknzrdude)'s Production Diary

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aknzrdude
aknzrdude
Posted 16 Years Ago
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since we used this thread to work on this movie, i'll use it to announce that the Voyages of the Sojourner (now a trilogy) will premier this week. Part 1 in HD will be available at Vimeo later this evening with Parts 2 and 3 coming in the next few weeks

A special screening of the draft of the trilogy will be aired tonight only at www.TMUTHEATER.com
at 8 pm PST/11 pm EST/4 am UK


aknzrdude
aknzrdude
Posted 16 Years Ago
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sorry i missed this earlier thebiz- yep having 20 videos can be resource hungry depending on the video you use - if you are going to use them a distance away from the camera, low res video is ok as long as the resolution matches your project


thebiz.movies
thebiz.movies
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Hey Gabe, Great stuff here. Particularly liked the clonecloth and video idea for characters. I am curious as to how computer workload intensive it would be to use 20 different videos of characters instead of say 2 or 3 mixed up on 20 different instances. Thoughts?


shalako42
shalako42
Posted 16 Years Ago
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Cheers Gabe

Your still shot looks good . Apologies for the time I took to reply I was FSXing over Russia and got carried away.

"Do not consider it proof just because it is written in books, for a liar who will deceive with the tongue will not hesitate to do the same with the pen"

System Specs:

Apple Core with Banana Bits + 4 strings
Double Whopper with triple cheeseboard
1 x Mega huge Ram and a couple of sheep
HDD 2 x TerrraBurgers

aknzrdude
aknzrdude
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thanks Tom, will check out the best way to put it together

in the meantime - here's a shot from my next project The Bard




shalako42
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I am finding this very useful Gabe. Is there any way you could have it all in a oner as a downloadable PDF so I can have it to refer to on my desktop. Thanks again for posting this as it does help duffers like me a fair bit.

"Do not consider it proof just because it is written in books, for a liar who will deceive with the tongue will not hesitate to do the same with the pen"

System Specs:

Apple Core with Banana Bits + 4 strings
Double Whopper with triple cheeseboard
1 x Mega huge Ram and a couple of sheep
HDD 2 x TerrraBurgers

Paumanok West
Paumanok West
Posted 16 Years Ago
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gizmo (11/25/2009)
I also agree about your wishfull feature of paired fight (sword and others), motions. That would be a tremendous boon. I'm working on one now and it 'aint easy'.


Absolutely.

RL's paired sequences can currently be found in The Wedding Planner series, the horse-human interactions in the Horse and Tack collection, and a few nice conversation pairings in the Perform motions supplied with iClone 4.

Can I also assume that some of the fighting sequences available in BackStage are paired?

More paired motions are essential, but especially for common(everyday) dramatic situations.

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nlprod1
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Thanks again for sharing these great tips. very cool ! :cool:
gizmo
gizmo
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Thanks once again aknzrdude. Great knowledge. Thats two more things to try out. I also agree about your wishfull feature of paired fight (sword and others), motions. That would be a tremendous boon. I'm working on one now and it 'aint easy'.

:cool: gizmo
aknzrdude
aknzrdude
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this next tutorial makes use of the BLEND material channel
my scene is a couple of guys fighting, one guy grabs a spear and hits the other guy with it - i wanted to show that both combatants start off with clean costumes, and the guy that get's hit with the spear shows a bloody costume - but i wanted in one continous take - so here's how i did it

first watch the video of the effect here - notice the relatively clean armor, he turns away and a spear hits him in the back, blood is splattered all over his armor

to do this is fairly simple - we will use the BLEND material channel and the TIMELINE
1) go to UPPER - MODIFY - click on the OPEN icon for the BLEND material channel
load a bloody texture - the way this channel works is anything white becomes transparent and the colored items get's applied (using Multiply blend mode)

2) once loaded, set the material STRENGTH to 0

here's the guy as he turns to run away - clean armor


make sure the blend material strength is set to zero up until the point where the spear hits him, then adjust the material strength to 100 - use the timeline for more accuracy of placement

so for example, of the spear hits him at frame 150, make sure frame 0 is at zero strenght and frame 149 is at zero strenght, then a frame 150, adjust the strenght to 100

so here's our character with a spear stuck on his back, blend material strength set to 100 at the appropriate keyframe



so there you are - a simple way to show injury using the blend channel - you can use this effect for houses. show them clean then as fire ravages them, slowly turn dark







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