ok folks we will start working on costumes using clone cloth. But first we'll cover some basics so we are on the same page. For my movie one of the key characters is a naval officer circa 1880's so i go over to google and get a rough idea what the costume might look like
G2 vs. G3Now choosing between G2 and G3 - either one works great - in fact i have a lot of G2 characters already created but we will use G3 because it has lower polys - that means you can have a similar looking character as in G2 but with a smaller file size - so theoretically you can get more characters/props in a scene. The other thing is the UV mapping on G3 is much better so it is easier to place buttons and lines and not have them as distorted. For either G2 or G3 you typically work with a separate upper and lower texture maps
Now i've also worked with a 3rd party clonecloth system - specifically BigBoss - which makes texturing even easier because you can do both uppers and lowers on one map - that is one picture file
What We Need:- For this tutorial we will use G3 Trey CloneCloth specifically the Trey Overcoat
- you will need a drawing or paint program that supports layers
- the ever useful google search engine for texture images and inspiration
What is a Texture Map?For the purpose of this tutorial let's clarify this by saying it is a picture that we will apply to the clone cloth to color it, design it. iClone works with 6 texture maps - but for this basic tutorial we'll cover just diffuse and opacity - i'll do a more advanced tutorial later
Texture Template - G3 and G2 come with texture template - this is basically a jpg file with lines drawn corresponding to areas of the body. The lines help guide us on how to position our texture map
Diffuse Map - this is the actual texture/color/design that is going to be applied to the clonecloth
Opacity Map - this is a mask - basically iclone will use it as follows : all areas in white will be shown, all areas in black will be transparent
Texture map resolutionyou need to have high resolution pictures as texture maps to make them look crisp in the character - go to PREFERENCES (the hammer icon on the top right of iclone) and under "MAX REAL_TIME MAP SIZE" - select 8192x8192
File SizeOne of the things that causes iClone to slow down and sometimes crash is a heavily textured character - some times looking at the poly count does not give you the full story - it might look like its low poly but the file size is 50-60MB for just 1 character -
so how does the file size get too big? well if you have a high res diffuse map , bump map, opacity map etc.. that adds up to the file size
Animatechnica's solution - i use a hi res (I use the default texture map template size but save at 100% quality), high quality diffuse map but typically use a lower res, lower quality for the opacity, bump, specular glow and reflection maps - we'll cover this in a more advanced texturing session
this applies to props as well - so watch out for that
Types of Texturingi consider three types of texturing
- the first one is what i call texture dumping - basically taking a picture of some fabric, and pasting it over the texture map template - this is the easiest way to customize your character but the results is less than savory
- the second method involves using a picture of clothing and stretching it, tweaking it to fit the texture map template - it works ok at times
- the third method is hand drawing the texture onto the template
AnimaTechnica's method is a hybrid of drawing and using pictures of materials/fabrics and applying those pictures to the shape i hand draw - this tutorial will cover this technique
My Drawing toolThe most important part of clonecloth texturing is our drawing or paint tool - many people use adobe photoshop, paint shop pro - i use RealDraw ($59 from MediaChance.com)
i like Real Draw because of these features
1 uses layers -lets you build the costume layer by layer
2 uses vector graphics - you can export what you draw in high res without losing quality
3 let's you apply a picture to a shape you just drew
4 let's you apply lighting to your drawing
5 easy to use drawing tools - basically connect the dots
so if your paint application supports the above, you should be ok - to me only feature #4 is optional - i must have the others