Working with Camerasok so we have our cabin scene, added a couple of characters (more of character texturing down the road) and now we want to film a dialog
The shot as i imagined it: camera flies into the room, we see the captain near his desk, camera slowly pans to the side, shows that there is another guy in the room. Camera cuts the the captain who starts talking. Camera cuts to the other person who responds - so in total i will have 3 cameras in the scene that i can use to render the scene. Of course i can render out each camera separately and use a video editor to make my camera switches, but iclone provides a neat tool called CAMERA SWITCHER that makes it easy so you can render in one session -more on this later
i consider iclone having 2 basic cameras - the preview and the shooting camera - i also call this the numbered camera
AnimaTechnica's iClone Camera Workflow Basicsthe PREVIEW camera is the default camera - i primarily use this to experiment, locate the shot i want to capture, my workflow is as follows:
a) position the PREVIEW camera to the starting shot of let's say camera 1, note the position numbers
b) position the PREVIEW camera to the ending shot of camera 1 - note the position numbers
c) Add camera and use the position numbers to position Camera 01
d) check playback, fine tune as needed
e) to add another camera to shoot from a different angle, repeat steps above
of course once you get used to it you can discover shorts cuts but for beginning try the above
The Preview CameraThe TRANSFORM controls moves the camera using the selected object as it's axis
So if for example you imported a prop but it got placed somewhere you can't see, clicking the 'CAMERA VIEW" icon as shown below moves your camera to the prop
The reason i play with the PREVIEW camera is that is is not animatable, if you work with the numbered cameras you might inadvertently insert a keyframe which screws up your shot. You can practice the positioning, angles, even depth of field with the PREVIEW camera
Here's a couple of areas in the workstage you need to remember
HERE WE GO
1) First since the focal point of the scene is the captain avatar, click on him. Start at Frame 0 and use the TRANSFORM controls to position on the shot we want...
The reason you want to note down those numbers is that when you add the numbered camera (for rendering) you can position them exactly as how you setup your preview camera. Once you get proficient, you can eyeball it or just bypass the preview camera altogether
By the way if you are rendering a shot where the camera does not move, then you can just use the PREVIEW camera
2) now let's move the preview camera to where we want to end the camera 01 movement. In this case i wanted the camera to fly into the room then slowly turn so it captures both characters in its viewport. Note in the example below my end point was at frame 900 - the more frames in between, the smoother the movement.
ADDING CAMERAS3) We have established our camera 01 shot, now let's add CAMERA 01 to the scene
you can add a lot of cameras in a scene - the most i've had was 6 but you can have more
position Camera 01 to the ending position using the numbers we noted above - again you can eyeball it if you want
you can now click PLAY on the timeline below the workstage to check the camera movement. iClone calculates the position of the camera between frame 0 and frame 900. At this point you can jump into any point between Frame 0 and Frame 900 to fine tune the camera rotation etc..
4) Time to add another camera - this shot we want to be pointing at the captain as he will be speaking his lines. for this process, well bypass the PREVIEW camera to show how to do it directly with the numbered cameras. This camera will not be moving
5) Repeat the same process above for CAMERA 03