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Character Model malformed

Posted By Brennon 9 Years Ago
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Brennon
Brennon
Posted 9 Years Ago
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Hi all,
When I bring my model from CC into Exchange, all is fine and animations are good. When I export as FBX for Unity, the model comes into Unity and it is deformed - the eyes are pushed out of the socket, the skin around the face and jaw is torn and generally it is a mess.
Any help on how to fix this would be great - and also any pointers on if it is possible to make the model as higher resolution as it is in CC would be great. We only want/need the head in the scene with no backgrounds etc in Unity, so performance should not be an issue.
Really appreciate the help.

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Brennon
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https://forum.reallusion.com/uploads/images/6f33fb61-0073-4eee-af42-01cc.png

Sorry, thought adding the picture might help explain it.

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vidi
vidi
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Looks not deformed , but inverse normals 
Try in the model Tab from the inspector calculate normals .
I have not CC for testing so it is only a thought.


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liebe Grüße vidi




Brennon
Brennon
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Thanks Vidi for that response. It was a good suggestion, but after trying quite a few variations in the model tab, it is still the case. The fingers on the model are also showing it also.
Killing me.

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vidi
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vidi
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Ok try this 
select the materials and change the rendering mode to cutout 

see tip 3 
https://forum.reallusion.com/254937/CC-Tips-for-Unity?Keywords=unity

I think now it should work. It is not deformend, only transparent

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9 Years Ago by vidi
Brennon
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What a genius you are!!
I found that only materials set to rendering mode of Transparent, changed to cut out as you suggested, fixed it entirely! I will try and find if that is a material setting in 3DXExchange.

Thank you Vidi for taking the time to consider this issue for me and to keep suggesting fixes.
Flowers, chocolate for you!

Cheers
vidi
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Nice to hear it works Smile
Thank you for your nice response Kiss


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