Character Model malformed


https://forum.reallusion.com/Topic255180.aspx
Print Topic | Close Window

By Brennon - 11 Years Ago
Hi all,
When I bring my model from CC into Exchange, all is fine and animations are good. When I export as FBX for Unity, the model comes into Unity and it is deformed - the eyes are pushed out of the socket, the skin around the face and jaw is torn and generally it is a mess.
Any help on how to fix this would be great - and also any pointers on if it is possible to make the model as higher resolution as it is in CC would be great. We only want/need the head in the scene with no backgrounds etc in Unity, so performance should not be an issue.
Really appreciate the help.

Cheers
By Brennon - 11 Years Ago
https://forum.reallusion.com/uploads/images/6f33fb61-0073-4eee-af42-01cc.png

Sorry, thought adding the picture might help explain it.

Cheers
By vidi - 11 Years Ago
Looks not deformed , but inverse normals 
Try in the model Tab from the inspector calculate normals .
I have not CC for testing so it is only a thought.
By Brennon - 11 Years Ago
Thanks Vidi for that response. It was a good suggestion, but after trying quite a few variations in the model tab, it is still the case. The fingers on the model are also showing it also.
Killing me.

Cheers
By vidi - 11 Years Ago
Ok try this 
select the materials and change the rendering mode to cutout 

see tip 3 
https://forum.reallusion.com/254937/CC-Tips-for-Unity?Keywords=unity

I think now it should work. It is not deformend, only transparent
By Brennon - 11 Years Ago
What a genius you are!!
I found that only materials set to rendering mode of Transparent, changed to cut out as you suggested, fixed it entirely! I will try and find if that is a material setting in 3DXExchange.

Thank you Vidi for taking the time to consider this issue for me and to keep suggesting fixes.
Flowers, chocolate for you!

Cheers
By vidi - 11 Years Ago
Nice to hear it works :)
Thank you for your nice response :kiss: