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Character Model malformed

Posted By Brennon 11 Years Ago
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Brennon
Brennon
Posted 11 Years Ago
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Hi all,
When I bring my model from CC into Exchange, all is fine and animations are good. When I export as FBX for Unity, the model comes into Unity and it is deformed - the eyes are pushed out of the socket, the skin around the face and jaw is torn and generally it is a mess.
Any help on how to fix this would be great - and also any pointers on if it is possible to make the model as higher resolution as it is in CC would be great. We only want/need the head in the scene with no backgrounds etc in Unity, so performance should not be an issue.
Really appreciate the help.

Cheers
vidi
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vidi
Posted 11 Years Ago
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Ok try this 
select the materials and change the rendering mode to cutout 

see tip 3 
https://forum.reallusion.com/254937/CC-Tips-for-Unity?Keywords=unity

I think now it should work. It is not deformend, only transparent

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liebe Grüße vidi







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