Emerald Animation...
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Emerald Animation...
Posted 13 Years Ago
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Group: Forum Members
Last Active: 3 days ago
Posts: 334,
Visits: 1.1K
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I just started using Blender, so I expect the problem lies between the chair and the keyboard . . . .
I'm trying to modify a mesh using the procedure set out in the 3DXChange manual - "Modifying and Replacing Meshes in Models."
I select the mesh I want to modify, export it as an OBJ file, them import the OBJ file into Blender. The imported mesh appears far from the origin point, so I pan and rotate the view until it's where I can see it. I use Blender's sculpting tool to modify the mesh, then export it as a different OBJ file. But when I try to replace the mesh in 3DXChange, the results are completely random and bizarre.
I have even tried importing a mesh in Blender, then exporting it with absolutely no changes at all, and I still have the same problem. I have not found a post asking this question, and the only tutorial I found dealt with Argile, not Blender.
Any thoughts?
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