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PC Power, Polys and Range

Posted By SeanMac 14 Years Ago
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yaRincewind (8/30/2011)
Hm,

this is a very often asked question.


Suggestion:
Let´s make a few projects with standard iCLone items, perhaps a few freebies inside, too.

low poply
high poly
particles
some hdr light settings
mass scene

Each 1 minute long

These could be rendered with lowest quaility and highest. Than we could have a look at the fps-count, and publish this one with our system setup. Or we could measure the time needed to render the scenes finally.

So one can see which configurations have influence on whatever.
And also we would take care of Peter´s notice, the importance of the concrete OS setup and other running programms. If the hardware setup is nearly the same and the computing time very different, there must be something else :)

So it would be possible giving tuning tips :)

Good suggestion:)

However, Render "Benchmarking" has been tried many times over several years with various Pinnacle Studio NLE Program Versions, with no uniform PC Hardware Specs result.

IMO, it isn't physically possible - Far too many variables, as per Peter's Post.

Even if it was, I can't see iC Usrs ditching their current PCs in favo(u)r of a new one.

It also depends upon how far you want to go with iC. If you're a "Storyline" Editor (Like me) & intend to ultimately use all of iC's Features. Then, IMO, you need a PC Hardware setup similar to mine, that should be "Future-proof" for several years. Total cost for my "Complete" Hardware setup here, approximately £2,000. Duchess110 has a Standalone PC Workstaion only - £4,000!!! 

Since most iC Users are Amateur "Consumers", rather than Professionals, they haven't got that amount of cash, apart from Upgrading RAM & Videeo Card.

That being said, if Reallusion have Developed iC5 or will Develop iC to utilise more CPU Processing power & less GPU Processing Power, then maybe a CPU rather than GPU Upgrade needs to be considered, if required. But that may include a new MOBO.  

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yaRincewind
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Posted 14 Years Ago
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Hm,

this is a very often asked question.


Suggestion:
Let´s make a few projects with standard iCLone items, perhaps a few freebies inside, too.

low poply
high poly
particles
some hdr light settings
mass scene

Each 1 minute long

These could be rendered with lowest quaility and highest. Than we could have a look at the fps-count, and publish this one with our system setup. Or we could measure the time needed to render the scenes finally.

So one can see which configurations have influence on whatever.
And also we would take care of Peter´s notice, the importance of the concrete OS setup and other running programms. If the hardware setup is nearly the same and the computing time very different, there must be something else :)

So it would be possible giving tuning tips :)


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The Custom built PC in my Signature was built specifically for running iClone, after many weeks of careful consideration. The only question mark would possibly be the AMD/ATI Video Card, since I believe iClone is Developed to Run primarily with nVidia Cards.

A similar PC Hardware setup is more than sufficient for Running iClone & all other Applications, apart from high-end Games, that require either SLI or Crossfire Video card configurations. But iClone hasn't been developed to utilise those & it probably won't Run effectively.

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       New Pinhead Website & Project to be announced in September 2015

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Peter (RL)
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Hi Sean

Really there are just so many parameters that effect system performance that it would be very difficult to give anything other than a very basic guide.

For example it is quite possible for someone who has only a mid-range system to get better performance and frame rates than someone with a high end system simply because they have a cleaner setup. Everybody will have different programs installed, apps running in the background, slow or fast memory chips, OS used, variations of graphics cards etc. The list goes on and on and they can all have a big impact on performance.

                                                                

Peter
Forum Administrator

www.reallusion.com


SeanMac
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I suggest that it would be useful for some of the community using Reallusion products to have more detailed guidance on the relationships between the elements of the projects and the power of the PCs being used.

For instance if you want a crowd scene, or a fast-action scene with many simultaneous effects - either of these would have some obvious CPU budget and RAM budget effects - does anyone inside Reallusion - or in the community have any rough guidelines as to the boundaries of the various CPUs and RAM set-ups, and also the Graphics Boards.?

Which functions are memory intensive, which CPU cycle intensive?

I am not suggesting detailed numbers but more a rough guide.

Regards

Sean McHugh
Liverpool



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