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Daz4 Genesis

Posted By Benduncsnum2 14 Years Ago
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Benduncsnum2
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I was just wondering if iClone is going to support Daz's new Genesis figure?
bluemidget666
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Does Daz 4 support the Daz 3 fbx exporter ?



I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D
Peter (RL)
Peter (RL)
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I don't believe there is a fully working FBX plugin for Daz Studio 4 yet. When there is we should be able to test how Genesis figures will export from DS4 and handle in 3DXchange/iClone.

                                                                

Peter
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www.reallusion.com


Benduncsnum2
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bluemidget666 (8/7/2011)
Does Daz 4 support the Daz 3 fbx exporter ?

Thank you both for replying, I'll go over and post the question there :)

peteradam6
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In general, the 3DXchange 4 Pro import throws away the DAZ morphs. Since Genesis seems, from what I can see, to rely wholly on morphs then I guess all you would be able to get would be the base Genesis figure.




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tylerzambori
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peteradam6 (8/9/2011)
In general, the 3DXchange 4 Pro import throws away the DAZ morphs.


That is a serious bummer.

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bluemidget666
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On this issue i have high hopes fore the new 3dexchange 5..



I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D
Benduncsnum2
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I understand that there is going to be an upgrade for FBX exporter to work with DAZ4
bluemidget666
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I really hope RL are working on getting Daz characters into Iclone as this would make Iclone and Daz SO much more useful to me but what I wouldn't really want to see would be the bringing in of Daz characters as none standard characters.

This would mean no facial animations and having to pre animate the character to get good looking animations.

So unless the new 3Dexchange is gona kick *** and convert daz characters into Iclone standard characters Daz support is gona be limited. Maybe then a better option might be to work with Daz and create a Iclone exporter then all Daz users would have a realtime animation studio for their creations and RL would have new customers.

Or RL could look at the character creation tools in Iclone and revamp them to compete with Daz.

I would really like to hear what plans RL have for better character creation...

Just my thoughts :)



I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D
Peter (RL)
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bluemidget666 (8/14/2011)
I really hope RL are working on getting Daz characters into Iclone as this would make Iclone and Daz SO much more useful to me but what I wouldn't really want to see would be the bringing in of Daz characters as none standard characters.

This would mean no facial animations and having to pre animate the character to get good looking animations.

So unless the new 3Dexchange is gona kick *** and convert daz characters into Iclone standard characters Daz support is gona be limited. Maybe then a better option might be to work with Daz and create a Iclone exporter then all Daz users would have a realtime animation studio for their creations and RL would have new customers.

Or RL could look at the character creation tools in Iclone and revamp them to compete with Daz.

I would really like to hear what plans RL have for better character creation...

Just my thoughts :)

The biggest problem with using Daz avatars in iClone is the bone structure. iClone uses its own bone structure which isn't the same as used in Daz models.

We get around this in 3DXchange by converting to Non-Human Characters. Using this method the characters can be animated but they can't accept standard iClone motions or facial animation. Sadly creating an exporter that converts the bone structure from one format to another is not something that can be achieved easily right now.

However on the plus side, iClone5 does have new G5 avatars. I think you will find these new and improved avatars a great new addition to your character library. :)

                                                                

Peter
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www.reallusion.com





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