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Daz studio 3D VS Iclone 4

Posted By rollynumber1 15 Years Ago
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moogaloonie
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animagic (1/25/2011)
Teviniii (1/24/2011)
Although DAZ suffers from a nonsensical structure of its assets and a wonky interface, it is suitable for filmmaking too.


That's sums it about up for DAZ. I'm not sure about the filmmaking part. I remember it being touted as Poser replacement after some row between DAZ (or Zygote) and whoever developed Poser at the time. What a disappointment that has been.


Really? First of all, their business was built on selling content, so it really did make sense for them to want their own stable platform. Remember how many owners Poser has had since it was launched (I hope Smith-Micro see a good return on their next version!). In that time DAZ have largely caught up to Poser in terms of what you can do in the program. In many ways they have even surpassed Poser, with things like Puppeteer, the Genesis figure, the decimator and texture atlas plug-ins. What has been disappointing is that neither program has truly differentiated itself from the other. Both new versions look nice, but both still have the same slow render times, and lack proper soft/rigid dynamics.
bluemidget666
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I can not think of any reason why it should need Vista Business over Vista Home ... None of the features offered in Business indicate better use for 3D rendering or driver support ...



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animagic
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Does anybody know why they require Vista Business if you use Vista?


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bluemidget666
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Hi yeah for some reason there is still a link to the 30 day trial this is the link you want

http://www.studiogpu.com/download/index;)



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surajit
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I thought Machstudio Pro 2 was offering a FREE NO STRINGS ATTACHED DOWNLOAD (trial valid for 30 days). Am I wrong somewhere?

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Dreamcube017
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While I understand StuckOn's pipeline, I still think it'd be a little complex when characters are interacting directly with props.

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bluemidget666
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If you do have access to those software the pipeline is simple.
Simple ? thats how i felt after reading it :D



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Dreamcube017
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Hm I'm going to have to reread that a couple of times to understand exactly what to do, but thanks for the hlep.

Dang... don't have syntheyes or matchmover... so I guess I'm soaked.

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stuckon3d
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the fbx exporter is only for static objects (its mentioned in their website). I dont know why because fbx format does support animation and camera export. As far as light matching it should not be an issue at all, The beauty is that iclone and MGP are both realtime. I think the camera matching is going to be the issue for those who do not have something like matchmover or syntheyes. If you do have access to those software the pipeline is simple.

1) animate your characters and camera in iclone. (use dummy objects for reference location. For example place a cube where a table would be etc, also create a chrome dome for lighting reference.)
2) render image sequences , one with dummy props for camera tracking software, one for character beauty pass.
3) render shadow pass
4) In maya or max, bring camera tracking info and markers(highly recommended for matching object position) if you made any.
5) after all models are in place in your favorite 3d app export to MGP.
6) do the lighting and texture tweaking there.
7) composite iclone character beauty pass with MGP background and them add the shadow pass.





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warlord720
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Thanks tyler for the info on the FBX import.

Time to find out what post work can do to put iClone and MachStudio together Will have to color/light match the outputs to not see a glaring difference. Just hope post work won't diminish the MachStudio render.

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